The original Steam Controller is undoubtedly one of the coolest pieces of gear I own—and one of the most innovative, too.

I got mine right when it launched in 2015. I wanted to solve a very real problem: I was trying to turn my PC into a console.

You see, Valve had Big Picture Mode, which truly turned your PC into a console-like experience. The problem was that some of my favorite PC games didn’t support controllers. They were keyboard-and-mouse only.

But then—here comes the Steam Controller. Suddenly, I was able to reprogram all the inputs. I could take basic keys, like the spacebar, and map them to a button on the controller—like the A button. And once you did that, you could share your controller configuration with the Steam community, or reuse a config someone else already made. It was pretty awesome.

And those dual trackpads? They were swank. Incredible for first-person shooters and real-time strategy games. They were the next best thing to a mouse. And because of the angle of the handles, it all felt very comfortable in the hand—probably the most comfortable controller experience I’ve ever had.

It’s funny—just a little over five years ago, gamers hated it. Not because they ever used one, but because it was a failure. And as we all know about gamers, there’s nothing they hate more than a failure. It was dismissed as a novelty—something no one would ever use again.

Well, Valve had the last laugh. A few years ago, they released the Steam Deck. And what do you know? It’s a direct evolution of the Steam Controller. And now everyone loves the Steam Deck.

Just take a look at it—it’s got so many of the same things the Steam Controller had: dual trackpads, back paddles, the ability to remap buttons and customize layouts. Having owned a Steam Deck since launch, I can say this confidently: the most killer features on the Deck originated with the Steam Controller.

That said, it wasn’t perfect. There were a few quirks I wish they had fixed. For one, it would’ve been nice if it had dual analog sticks instead of just one. Using a trackpad in place of a right stick is fine in theory, but let’s be real: a trackpad does not replace an analog stick.

Also, unlike most modern controllers, this one didn’t have a rechargeable battery. You needed AA batteries. Now, to be fair, those batteries lasted a long time—but it still would’ve been nicer to just recharge it and forget about replacements.

Then there’s the back paddles. Only two of them. In hindsight, yeah, Valve knew they needed to evolve. I’ve grown so used to having four back paddles on the Steam Deck. They’re incredibly useful—especially in games with lots of inputs. Just good to have.

Still, this was one of the first mainstream controllers to even have back paddles. So hats off to Valve for that.

Honestly, I really wish there was another Steam Controller on the market. I know Hori makes a licensed controller for the Steam Deck in Japan, but it’s missing a core feature the original had: the dual trackpads.

To me, the dual trackpads make the Steam Deck experience. It’s something almost no other handheld has. My wife has a Legion Go, and it does have a trackpad—but only one. And honestly? That makes all the difference. It’s fine. But man… it would’ve been a better handheld with two.

Definitely one of the most innovative controllers ever made.

And yeah, I still use mine. I use it when I dock my handheld. Or when I’m on my living room PC.

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Well I’m glad someone likes it

Chaotic Entropy
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I have mine, I used it a few times, I did not care for it. I can’t stand using a touchpad in place of physical sticks. I found it to be worse than a mouse for mouse needs and worse than a standard controller for controller needs. All just felt a bit gimmicky.

Echo Dot
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The difference is that the Steam Deck actually uses fairly traditional controls. Two joysticks, face buttons, d-pad (not that anyone uses the d-pad), multiple back triggers.

This thing was been really weird with its three analogue inputs (how am I supposed to use three analogue inputs) and every other button was limited. It also existed in a world where I can just get an Xbox controller and plug it into my PC, and it just works, so what’s the point anyway?

This thing isn’t even particularly good at controlling the steam deck, which kind of proves the point that it never really made sense as a product.

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I was really hoping they’d release a next generation with some of the issues I read online ironed out.

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My sister still has a working one that she treats like a religious artifact, as it’s the best way to play mouse/KB games from the sofa.

I see why they discontinued them though. They need custom configs for most games, and I think most people don’t like that much tweaking.

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I didn’t like it. I got it on sale and tried it. I just have muscle memory for Xbox style controllers and that didn’t give me any advantages that made it worth retraining.

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I have 2. I absolutely love it. I prefer it for playing 3rd person games like the witcher and monster hunter too. I like the granular control and momentum for panning around the world.

I bought the second one for $5 when valve was doing the discontinuation liquidation sale. Someone commented that the Vive wands use the same track pads and other parts, so it’s a no brainer to buy one to have the parts on hand. At this point the Vive wands are extra parts for keeping my steam controllers going.

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I love my steam controllers. Surprisingly where they shined best for me was in racing games. Single joystick was enough for steering. Trackpad+gyro was great for flicking to look around and if there is nos or boost in the game I would always map it to the button for full press on the trigger. Legitimately not an experience you could replicate with any other controller.

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this thing looks like an abomination to mankind

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No. The touch pads were fucking stupid and it needed 2 actual joysticks.

Any move towards less physical controls and feedback is bad.

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With respect, this doesn’t make any sense. If you want a joystick controller, just buy an Xbox controller that everything’s compatible with anyway?

The trackpads shine when one needs to emulate a mouse/kb in non-controller games; a nightmare with joysticks.

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Yeah thats kind of the point. It doesnt have 2 joysticks so I just buy an Xbox one instead. So it cant compete with the gold standard of crontrollers.

And you can say it has pursose in non controller games but its still worse than a traditional keyboard and mouse in that repect as well as a keyboard with an integrated trackpack.

So theres maybe a small niche of playing non controller games in situations where you dont have a desk and you dont want to use an integrated keyboard, where it does a bit better than the competition. Any other situation you have better options. Which IMO if its worse in most use cases and only a bit better than the competetion in designed niche, then its not really a good product.

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Not everyone’s a big kb/mouse fan. My sister refuses to use one on the HTPC.

Hence I think that was its non-insignificant niche; couch usage. Portable keyboards are really awkward and clunky on laps, and the steam controller is way better and more ergonomic than an integrated trackpad.

Personally I think it was a smart business decision, because of this:

It doesnt have 2 joysticks so I just buy an Xbox one instead.

No one’s going to buy a steam-branded Xbox controller, but making it different does. And I think what killed it is that it wasn’t plug-and-play enough, eg it didn’t work out of the box with many games.

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The steam controller wasn’t for me (the lack of a 2nd stick and a d-pad to a lesser extent were dealbreakers for me), but I do hope valve releases a standalone steamdeck style controller :3 we had those leaks and whatnot a while back, and it certainly has everything I’d want

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Same here. The thing was neat and innovative, but missing the dpad and right stick really brought it down significantly imo. The steam deck got it right - the trackpads are incredibly useful when used as a supplementary feature, but rarely as a full replacement for traditional inputs. Plus the form factor. Dear god the thing was MASSIVE. Incredibly uncomfortable to use and such an awkward shape.

Here’s hoping the leaks come to fruition, because a 2.0 version based on the Deck would be 10/10.

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I use a steam controller everyday and it feels like my first handjob every time. Given, or received.

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What a way with words LOL

I respect it but it’s not for me. It feels very defined for one hand size in particular, thing gives me cramps.

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The steam deck controller addresses all of these issues. I was literally an anti-controller (wasd gang) zealot and the steam deck controller converted me because I can literally play city skylines in bed now…

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Unfortunately for steam controller users the touchpads were an downgrade in size, shape, and location for those who liked using them as their main inputs. So even people like me who use dual touchpads on the Steam Controller opted for joysticks on the Deck, since they weren’t satisfied with the touchpad experience.

Which was unfortunate, since there’s lot of options for dual joystick controllers but I’m still searching for a Steam Controller upgrade.

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Yeah :3. The steam deck layout honestly looks really good, and if valve does release a controller featuring everything it has it’s probably gonna be a buy from me

At the moment most of the controllers on the market would require either giving up the features my current one has, shelling out hundreds of euros for a couple of extra buttons, or literally getting the same deal, a steam deck style controller would offer quite a bit more and it would hopefully be more reasonably priced than the “pro” controllers

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I’m glad at least someone else here had that feeling. I ended up not liking mine at all and sending it back. I couldn’t get used to the pads at all even though I wanted to like it a lot, maybe it’s just my hands. I use my steam deck all the time, first an led and now an oled, and I can count the times I’ve used the trackpads on it effectively on one hand.

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cake
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Yes, that’s the other thing: the trackpad D-pad is not as good as a button D-pad.

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I love the touchpad as an auxiliary input, and in that regard it does a lot more than a d-pad, but for any games where you want it as a primary input it wasn’t optimal, yeah… currently I use a ds4 controller and having a touchbar on that is great with steam input tho, cause it can just do so much (looks at my 500 minecraft mods with all the keybinds), it can be annoying sometimes accidentally hitting the sticks cause of how it’s positioned tho (and also no paddles) so it would still be cool to see a steam deck type variant controller featuring the touchpads and all the other inputs you’d expect :3

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I loved it, but I rarely use it anymore these days. Often enough, trying to remap the inputs on it errors out in the Steam Input interface, and I’ve gotten tired of fighting with it. I also never used the left pad for anything and would have preferred an actual D-pad. The right trackpad, especially when paired with gyro controls, is so much better than a right stick for every function you could use a right stick for, and I’ve put it through its paces; but that only works when you can map an actual mouse. Often times, the game will explicitly switch between “controller mode” and “mouse and keyboard” mode, and I hate playing with a controller but seeing keyboard glyphs. Also, due to my preferences, and where the market has headed lately, there have been very few games coming out where I need to “aim”, which is where the Steam controller beat a traditional Xbox controller by the widest margin. So unfortunately, between the software being a pain and there not being a compelling reason to bother putting up with it, I haven’t been using my Steam controller lately.

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cake
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I feel a right stick is more useful for games deliberately designed as twin stick shooters. Geometry Wars is a good example of this. Using a trackpad for aiming is fine, but that doesn’t really feel like an arcade experience.

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I have done twin-stick shooters like Streets of Rogue and Enter the Gungeon, and I found it to only control better than a second stick.

missingno
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No d-pad is an instant dealbreaker.

Edit: Y’know what I’ll properly expand on this. The Steam Controller failed because it tried to replace vital functionality people expect from a controller. The Steam Deck learned from this mistake and just supplemented that functionality.

TBH, the way I see it, the Steam Controller was designed for games I don’t want to play on controller, while being bad for games I do want to play on controller.

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It walked so the Steam Deck could run.

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Yeah, it seemed to be for a time when controller support on PC was shit.

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Agreed on it being a bad replacement for controller games. I got one around the time one of the FROMSOFT games came out (I think it was Sekiro?) and I tried using for that and it was just not usable for something like that. I haven’t really tried it for anything else since then because I don’t really play games away from my PC, so I don’t have a need for a worse but acceptable way to play M+KB games.

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That last paragraph is on point. That’s why I have two controllers at my desk, one regular and one Steam Controller! I love playing casual Civilization or XCOM on it and it’s surprisingly great with some FromSoftware games, especially Sekiro (for no reason in particular, it just felt good and the touchpad worked without any issues).

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I agree that not including the D-Pad was a bad move, but if you play games that use the d-pad just for functions like map or switching of equipment, there was the option to use the trackpad like a weapon wheel where you could define i think 8 functions with OSD, and using one of the back buttons made that 16 functions you could define freely - you could replace the hotkeys of a game that used half the keyboard with this thing lol

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The touch zone is the d-pad, it’s pressable and you don’t need to do anything, just use it regularly

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i know that it’s configured as a D-pad by default, but it’s missing haptic feedback - there’s not enough of an indicator where on the touchpad your finger rests, and if you lose the central position, have fun finding it again without looking. i often tried it. but it’s simply inadequate as a D-pad.

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I didn’t say it was a good d-pad

Pycorax
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Yea the only target audience for the Steam Controller seems to be people who want to play kbm games with a controller if they’re playing on a TV or something. But I reckon most PC gamers who get a controller use it to play on their usual PC setup for games that play better on a controller, they’ll just use kbm for their kbm games.

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agreed to all of the above. I also found the texture on the trackpads to be quite irritating after a while.

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It actually has d-pad, it’s just combined with one of the touch areas, you can press it like a button, and 4 zones behave like a d-pad. Granted, it’s a bit inconvenient so if you need it often, it’s not the best. But it’s there.

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cake
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That’s the key. If you’re wanting to play something like Street Fighter VI, the Steam controller probably won’t fly.

But because I wanted to play Dungeon Siege on my TV, it works far better than a traditional controller ever could.

For the Steam controller to work for you, you have to come in with the mentality of it replacing a keyboard-and-mouse.

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They’ve made it too niche, basically just fps and rts pad. I loved mine for Rocket league but was really missing the right stick. And the shoulder buttons were super stiff. And you also absolutely had to set up controls because it was so different and the pads were atrocious replacements for dpad or sticks

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For me it mostly excels in games that were designed exclusively for mouse and keyboard. Ime it’s pretty bad for fps games though, maybe if you used the gyro, but I haven’t tried that much personally. I love it for Rimworld, Dwarf Fortress, and lots of little indie games that don’t have gamepad support ootb.

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It’s absolutely fantastic for FPS. I use it for games like Doom Eternal and The Finals.

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cake
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Hey, the Steam controller is good for one other kind of game I play quite often: Diablo-style hack-'n-slash RPGs that are mouse-driven.

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Ok, valid! But it’s basically same controls as rts tbh

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It has a D-pad, though…

missingno
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Where?

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The left touch zone is pressable, and four zones are four separate buttons. It’s a bit less convenient to use than a regular d-pad, it’s bigger and you need to reach slightly further, but other than that it works.

missingno
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That is not a d-pad. That is a touchpad with a plus drawn on it.

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Thanks For Your Amazing Reply Missingno

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It’s actually the other way around, it’s a big d-pad with touchpad capabilities plastered over it. It’s the same physical mechanism as a d-pad, 4-way button, it’s just big.

jeeva
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If you don’t count arbitrary clusters of buttons as a d-pad, I think this is an invalid comparison.

Do you count, e.g., the A/B/X/Y buttons as a d-pad?

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D-pad for me, functionally, is a 4 directional buttons clustered together, oriented along the X-Y axis. To conserve parts, it’s quite often made not as 4 buttons but as a combined shifter, because you realistically wouldn’t be pressing the opposite buttons at the same time.
The left track area on the steam controller is that. The buttons are fuzed together (which is normal for D-pad) and big and harder to tell apart (which is less normal)

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Yeah, but counter point.

It’s got Steam branding.

Another win for the good guys.

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Why are Valve the good guys?

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Yeah, I consider them “better guys,” since they’re better than their competitors. I say this because:

  • they firmly support Linux, which was my platform of choice before Steam came to it
  • they have useful Greeks features like Steam input
  • they have a good refund policy
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Because they’ve been good guys so far. They made PC gaming so much easier and have pushed linux into the mainstream.

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Because the Cult of Gaben says so.

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I was being sarcastic.

Valve are monopolistic, popularised micro transactions, directly profit from loot boxes and gambling.

If gamers weren’t so brainwashed and Stockholmed syndromed they would realise that.

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Definitely needed the /s there. I’m sure you saw the 3 or so other comments who were explaining why Valve are good guys, lol

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That’s why I don’t put the /s there. Always draws out the Stockholmed masses.

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It didn’t fail because of a lack of a dpad but because of lack of two joysticks, but I’m glad the controller exists because I came to absolutely love the dual touchpads. And I wouldn’t trade the left touchpad a dpad, since I like using it for movement.

I wouldn’t trade the right touchpad for a joystick either, since I like using it to do quick 180s, quick swap between 5-10 inputs to bypass reloading in games like Doom Eternal by setting a dpad modeshift on a click, and touch activate gyro all on one touchpad.

Will probably be the last controller of its kind but I’m glad at least one did get made, since otherwise I’d still just be using a xbox or playstation controller like I did before getting Steam Controller.

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Exactly, I’d rather lose a D-Pad than a joystick, and the Steam Controller lost both. That’s why my Steam Controller sits on my desk largely unused, while my PS4 controller gets all the love (I prefer XBox controllers, but PS4 has better Linux support).

I’d love to see the Steam Deck controller be made standalone, it’s super comfy and preserves both joysticks and the d-pad while having useful trackpads.

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Sad thing is for me I don’t find the touchpads on the Deck useful, since unlike most users of the Deck I want to use them for movement and camera and quick input switching. And I haven’t found the Deck touchpads good for primary use in place of joysticks, so I end up ignoring the touchpads on the Deck for the joysticks despite using my Steam Controller for most games on the desktop.

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I use them for point and click games and other games where a mouse is better.

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I’m a controller player so it might be why I warmed up to it when it first came out, since I went from using Xbox controller on the PC to being blown away by touchpads moving as fast as a mouse without joystick speed limitation while being able to aim precisely with gyro without having to use aim assist.

So maybe an outlier as a PC gamer who preferred gamepads to mouse and keyboard, but wanted to find an improved method of using controller without reliance on aim assist.

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I also prefer controllers (grew up playing Halo on controller), and gyro aim is sweet, but touchpads never felt good to me. I like physical buttons for d-pad style input (even a joystick is fine), and the right touchpad felt too much like a mouse to the point where I’d rather just use a mouse.

The Steam Deck strikes the right balance for me. The touchpads work when the mouse really is preferable, and they stay out of the way when I use the joysticks.

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I like touchpads because I like being able to turn the camera as fast as I can swipe like a mouse while retaining X and Y axis control unlike stuff like the flick stick approach. And I like that I can also click up, down, left, right, center and also hold the left grip to set up chords for an additional 5 inputs for a total of 10 I can quickly change to without having to reach down to the facebuttons.

And that’s where the Deck fell short for me because I didn’t find it good for that type of functionality I want to use the trackpads for compared to users who primarily use the sticks.

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since I like using it for movement.

At least the basic movement from that video could easily be done with a regular joystick, it’s just the developer chose to not implement it.

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It could but I prefer it over joystick because large touchpad makes it so its easier to not accidentally activate sprint on the outer edge.

But, the biggest part is being able to use the touchpad clicks for added move sets like dash, slide, crouch. Which lot of people wouldn’t even enjoy doing with joystick click.

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If the Steam Controller was designed the way lot of people wanted it than it wouldn’t have been a Steam Controller and just another Xbox or Playstation controller and added nothing new. Would have been more successful but in the end another generic twin joystick controller. So even if it didn’t succeed it brought new things to the table like touch activated gyro and touch pads that could be considered for other controllers in the future.

Goodeye8
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Honestly, IMO the lack of D-pad was less of an issue than the lack of a second analog stick. The lack of a second stick made the controller almost impossible to use in any game that was designed with 2 sticks in mind. For example Nier Automata 9S hacking minigame was a horrible experience with the Steam controller.

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One tip that could make twin stick experience better on the touchpads is to bring down the range where the joystick does max output. That makes it much more responsive over default where twin joysticks do not need small granular movement. Ramblecan has video covering it. https://www.youtube.com/watch?v=LXC2f_dD0g0

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I agree, WAY ahead of its time. I have two but unfortunately they’re both stuck at my parent’s house for when the nephews come over and new (even used) ones are practically “unobtanium”.

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Is this the AI slop hyphen use I’ve heard so much about?

Yeah sure, emdashes and curly quotation marks were designed and put into Unicode specially for AI. Take some book or newspaper and look at what characters it uses

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This feels written in an AI generated voice as well though

  • all the semi-dramatic filler “Well, Valve had the last laugh”, “That said, it wasn’t perfect”, “And honestly?”, etc
  • each paragraph has an intro, some content, and a conclusion
  • all the punctuation is grammatically correct

Plus, it uses a very generic argument about why everyone else is wrong for not liking the controller, even though from the comments here it’s pretty clear the main reason is not having a d-pad

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cake
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The em dash? I always use it—love it—you’ll have to take it from cold, dead hands.

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We don’t want us moderators or the admins of lemmy.world to get in trouble for linking to piracy. Therefore, any link to piracy will be removed. Discussion of it is of course allowed.

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