“The future ain’t what it used to be.”
-Yogi Berra
So… no… not quite. Or at least I don’t know of one to recommend you.
HOWEVER, with a very small amount of code:
# pip install yt-dl
import yt_dlp
channel_url = "https://www.youtube.com/@hssharma100"
opts = {
"quiet": False,
"extract_flat": True, # only list videos, don't download
"skip_download": True,
}
with yt_dlp.YoutubeDL(opts) as ydl:
info = ydl.extract_info(channel_url, download=False)
if "entries" in info:
for entry in info["entries"]:
print(entry.get("title"), entry.get("url"))
You can see that this user has litterally thousands, maybe 10s of thousands of short videos.
Then you can use this:
import yt_dlp
channel_url = "https://www.youtube.com/@hssharma100"
opts = {
"outtmpl": "%(uploader)s/%(title)s.%(ext)s", # saves videos in a channel folder
"format": "bestvideo+bestaudio/best", # highest quality
"merge_output_format": "mp4", # merged into mp4
}
with yt_dlp.YoutubeDL(opts) as ydl:
ydl.download([channel_url])
To download all of what amounts to about… thousands… of videos of Mr. Hari Sharma… just kind-of going through their day? I mean who am I to criticize, he’s got 500k subscribers and 300 million views… mostly of him and his wife eating at best westerns.
There is also “Video DownloadHelper” for fire fox if you just want to grab a video for whatever site you are on.
Well if you’ve ever check out her yt channel and grad work: https://m.youtube.com/watch?v=EfGvPinTJU s, the suspicion might begin to reveal itself.
Her grad work involved inferometrics and corner cameras. Then there was a series of papers using lidar to image around corners that also drew on her work.
When I read about her work on the CHIRP algorithm, it occured to me there was quite a range of interesting practical applications around it (at the time I was very interested in full waveform lidar). Many lidar systems allow for multiple return counts. If you have multiple shots into a single physical space, you can think of the shot vector as being in frequency space. Build up enough shots into a single space and while it’s not traditional inferometry, you can think of the result as an interference mire typical from something like infsar
What are you on about with the switch having higher specs?
https://hothardware.com/news/switch-2-vs-steam-deck
“Not pushing any interesting boundary” is somewhere between extremely opinionated and outright incorrect, quite frankly.
I mean its not. Nintendo, in ancient history, did actually push boundaries around hardware. Most console makers did. The switch did not represent that. The completely transformed their approach to hardware, to shift to weaker, cheaper hardware so that they don’t push themselves out of reach for their target market: children.
The steam deck was a real advance in that regard. The handhelds that have followed have also pushed further. That’s not at all what the Switch2 is. Its behind the starting point for things that were available a few years ago.
The hostility is that Nintendo products have developed from actually capable, latest capabilities things, to a ticket you need to have punched to play a brand of games. The franchised is being carried by fan-boy-ism, not anything that they are doing that are objectively good, or that advance the industry. Its annoying also, that they are constantly being white knighted.
It seems like you are mostly concerned about grinding your axe against steam.
I mean the hardware is at least decent. And they aren’t shitting out another one because they aren’t seeing the generation improvement in performance they wanted (its coming). If I buy a Steam Deck, I at least get capable hardware.
Nintendo last several generations of hardware are born anemic. They start behind where even close to the cutting edge is. Nintendo has long since gave up pushing any kind of interesting boundary with its hardware.
I can’t just download “SwitchOS” and throw it on some non-anemic hardware to get a decent experience.
As much as people want to project onto Steam the idea that its a walled garden, its not. It is a cultivated garden, but its not walled off. You can enter and leave freely.
I’ve definitely played City of Bywater.
Prelude To Pestilence (1995, Sean Sayrs) Assault On Giant Mountain (1995, Tim Phillips) Castle in The Clouds (1995, Jim Foley)
Same. I also definitely played City of Bywater, and I know I had both Assault on Giant Mountain and Castle in The Clouds (this one was giants right?)
So Realmz is truly open world in a way that BG3 only pretends to be. In BG3, they create the sensation of this huge diversity of endings and paths you can take, but its all pretty much a fugazi: the illusion of choice when actually only a small number of endings are possible. In BG3, the choices add “color” along the way, but they don’t fundamentally change anything about the game, or what its about (like what even is the point of the game?). I have a whole essay of criticism I’ve developed on it, because I truly did enjoy it, but it was so… it pointed in the direction of how much possibility it could have but didn’t execute on it. Its really only an impression of what it claims to be.
There is no ending in Realmz. Its just a big open world. And as you dig, you find more, and more and it just keeps going. But there is no particular path to take. You just can go anywhere and find adventure along the way. There are a huge number of random encounters, and the combat style is basically top down tile based D&D, which BG3 is also, more or less. Then you get into some corner of the map in Realmz, and you find some cave or castle or dungeon to explore… and it just keeps going. And going and going and going. And instead of it being one monolithic story like BG3, its a world in which many BG3’s happen. The spider tower. The kobald army invasion. The castle in the clouds. The necromancers tower.
Another thing is, predictability/ “jail breaking”. Modern games have this expectation that we “know” everything that is possible for an item or method or whatever. This is a big departure from early games where we would often “find out” about what is possible. In modern games when something unexpected happens, the dev’s patch it and change the game. In old games when something unexpected happens… well… thats just part of the game. Dota is a great example of this, where basically, finding ways to break the game to come up with a new strategy was quite literally how the game was played. Its now devolved into a poor impression of itself. In realmz, I remember beating some adventure and its final wizard and getting a wand of polymorph. I used it on one of my characters and it polymorphed them into a red dragon and it killed the entire party. I highly doubt the game developers planned that as a possibility, but game development then was often about creating possibilities, not limiting them. Whenever anyone figures something like that out in BG3, they patch it and the game becomes a little more sterile, a little more boring.
Also, BG3 is just kinda… empty. Which I was really surprised by, considering how many studios create amazing, populated worlds with complex day night cycles and economies. In BG3, once you’ve pretty much cleared an area, thats it. Not much more to do other than advance to the next area. In Realmz, you had to watch your ass if you were really out there, because no-matter what state your party was in, a random encounter can happen at any time, and in that game, death is permanent. Also, wtf is with there not being a day night cycle in BG3? Like wth. I’ve got a damn vampire and they aren’t weak during the day and OP af at night?
Me and my friends, we would play together by each getting a character and then taking turns during combat moving each of our characters.
I might buy that bundle on just your recommendation. I never tried those but if its vaguely like Realmz, I want to try it, since I pretty much only play on my steam deck these days.
Was just now in another thread having nostalgia about this game: Reamlz.
It was distributed as freeware/ shareware back in the 90’s. You had to physically mail the producers cash if you wanted to get the expansions. I played through Balders Gate III recently and honestly, it doesn’t even come close to the replayability that Realmz had.
I’m trying to recall. I know we always had a solid supply of rechargeables underway. I also distinctly remember that there is a kind of blanked out hand off screen between players because of fog if war. I don’t recall it having any kind of sleep function. But I know it could run for several hours no issue. I don’t recall having to mind the batteries in particular.
Sorry I can’t be more helpful.
Oh man. When I was in the Navy, I had the game boy advance. Advance wars had this sick turn based mode, where you could get your moves in, and then stick it in your pocket and wait to hand it off. We’d have four players playing games that might take all day, sometimes days. Just make your moves, stick it in your pocket, and whenever you find your shipmate, pass it along.
I think part of this has to be related to the idea that you cant do good, creative, interesting things on e the number of cooks in the kitchen gets above a certain size, which might actually be quite small. I mean look at terraria and stardew valley. Microscopic dev teams with impact the size of asteroids in terms of total effect and the long term impact on gaming.
I think “good” in media is an extension of having a singular vision for what you are trying to do. Focus too much on crowd pleasing and you lose the plot.
The number of people who are like "are you on Whatsapp? " fir secure conversations…