“The future ain’t what it used to be.”

-Yogi Berra

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Cake day: Jul 29, 2023

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Well if you’ve ever check out her yt channel and grad work: https://m.youtube.com/watch?v=EfGvPinTJU s, the suspicion might begin to reveal itself.

Her grad work involved inferometrics and corner cameras. Then there was a series of papers using lidar to image around corners that also drew on her work.

When I read about her work on the CHIRP algorithm, it occured to me there was quite a range of interesting practical applications around it (at the time I was very interested in full waveform lidar). Many lidar systems allow for multiple return counts. If you have multiple shots into a single physical space, you can think of the shot vector as being in frequency space. Build up enough shots into a single space and while it’s not traditional inferometry, you can think of the result as an interference mire typical from something like infsar


Inferometrics are kind of nuts.

Without even reading the paper, I’ll bet they are basing this on the work Katie Bouman did with her developments for black hole imaging.






What are you on about with the switch having higher specs?

https://hothardware.com/news/switch-2-vs-steam-deck

“Not pushing any interesting boundary” is somewhere between extremely opinionated and outright incorrect, quite frankly.

I mean its not. Nintendo, in ancient history, did actually push boundaries around hardware. Most console makers did. The switch did not represent that. The completely transformed their approach to hardware, to shift to weaker, cheaper hardware so that they don’t push themselves out of reach for their target market: children.

The steam deck was a real advance in that regard. The handhelds that have followed have also pushed further. That’s not at all what the Switch2 is. Its behind the starting point for things that were available a few years ago.

The hostility is that Nintendo products have developed from actually capable, latest capabilities things, to a ticket you need to have punched to play a brand of games. The franchised is being carried by fan-boy-ism, not anything that they are doing that are objectively good, or that advance the industry. Its annoying also, that they are constantly being white knighted.

It seems like you are mostly concerned about grinding your axe against steam.


I mean the hardware is at least decent. And they aren’t shitting out another one because they aren’t seeing the generation improvement in performance they wanted (its coming). If I buy a Steam Deck, I at least get capable hardware.

Nintendo last several generations of hardware are born anemic. They start behind where even close to the cutting edge is. Nintendo has long since gave up pushing any kind of interesting boundary with its hardware.

I can’t just download “SwitchOS” and throw it on some non-anemic hardware to get a decent experience.

As much as people want to project onto Steam the idea that its a walled garden, its not. It is a cultivated garden, but its not walled off. You can enter and leave freely.


Is the switch 2 even competitive?

It’s a hall pass to an ecosystem. It’s barely hardware.


Man. I’ve been playing forever. Holy shit some biomes get hard.

Actually the real hard mode is to not look up guides and just try to figure it out.


This abandonware site appears to have a Windows release:

Yeah I downloaded it while we were chatting. I’m going to try and get it running after work.


I’ve definitely played City of Bywater.

    Prelude To Pestilence (1995, Sean Sayrs)
    Assault On Giant Mountain (1995, Tim Phillips)
    Castle in The Clouds (1995, Jim Foley)

Same. I also definitely played City of Bywater, and I know I had both Assault on Giant Mountain and Castle in The Clouds (this one was giants right?)


So Realmz is truly open world in a way that BG3 only pretends to be. In BG3, they create the sensation of this huge diversity of endings and paths you can take, but its all pretty much a fugazi: the illusion of choice when actually only a small number of endings are possible. In BG3, the choices add “color” along the way, but they don’t fundamentally change anything about the game, or what its about (like what even is the point of the game?). I have a whole essay of criticism I’ve developed on it, because I truly did enjoy it, but it was so… it pointed in the direction of how much possibility it could have but didn’t execute on it. Its really only an impression of what it claims to be.

There is no ending in Realmz. Its just a big open world. And as you dig, you find more, and more and it just keeps going. But there is no particular path to take. You just can go anywhere and find adventure along the way. There are a huge number of random encounters, and the combat style is basically top down tile based D&D, which BG3 is also, more or less. Then you get into some corner of the map in Realmz, and you find some cave or castle or dungeon to explore… and it just keeps going. And going and going and going. And instead of it being one monolithic story like BG3, its a world in which many BG3’s happen. The spider tower. The kobald army invasion. The castle in the clouds. The necromancers tower.

Another thing is, predictability/ “jail breaking”. Modern games have this expectation that we “know” everything that is possible for an item or method or whatever. This is a big departure from early games where we would often “find out” about what is possible. In modern games when something unexpected happens, the dev’s patch it and change the game. In old games when something unexpected happens… well… thats just part of the game. Dota is a great example of this, where basically, finding ways to break the game to come up with a new strategy was quite literally how the game was played. Its now devolved into a poor impression of itself. In realmz, I remember beating some adventure and its final wizard and getting a wand of polymorph. I used it on one of my characters and it polymorphed them into a red dragon and it killed the entire party. I highly doubt the game developers planned that as a possibility, but game development then was often about creating possibilities, not limiting them. Whenever anyone figures something like that out in BG3, they patch it and the game becomes a little more sterile, a little more boring.

Also, BG3 is just kinda… empty. Which I was really surprised by, considering how many studios create amazing, populated worlds with complex day night cycles and economies. In BG3, once you’ve pretty much cleared an area, thats it. Not much more to do other than advance to the next area. In Realmz, you had to watch your ass if you were really out there, because no-matter what state your party was in, a random encounter can happen at any time, and in that game, death is permanent. Also, wtf is with there not being a day night cycle in BG3? Like wth. I’ve got a damn vampire and they aren’t weak during the day and OP af at night?


Its the replayability. I mean, look how many people are still playing chess. Stick a human intelligence on the other end of the stick and you’ve pretty much got it figured out.


Me and my friends, we would play together by each getting a character and then taking turns during combat moving each of our characters.

I might buy that bundle on just your recommendation. I never tried those but if its vaguely like Realmz, I want to try it, since I pretty much only play on my steam deck these days.


Was just now in another thread having nostalgia about this game: Reamlz.

It was distributed as freeware/ shareware back in the 90’s. You had to physically mail the producers cash if you wanted to get the expansions. I played through Balders Gate III recently and honestly, it doesn’t even come close to the replayability that Realmz had.


I’m trying to recall. I know we always had a solid supply of rechargeables underway. I also distinctly remember that there is a kind of blanked out hand off screen between players because of fog if war. I don’t recall it having any kind of sleep function. But I know it could run for several hours no issue. I don’t recall having to mind the batteries in particular.

Sorry I can’t be more helpful.


Oh man. When I was in the Navy, I had the game boy advance. Advance wars had this sick turn based mode, where you could get your moves in, and then stick it in your pocket and wait to hand it off. We’d have four players playing games that might take all day, sometimes days. Just make your moves, stick it in your pocket, and whenever you find your shipmate, pass it along.


I mean, they haven’t been able to do that so far. Not even close.

Linux is already the superior OS for gaming and has been for a while. Windows represents a consistently degraded experience.


IF steam OS is ready for wide release by then, you’ll see massive adoption.


Its fine. Nvidia is introducing these new quick disconnects:




I think part of this has to be related to the idea that you cant do good, creative, interesting things on e the number of cooks in the kitchen gets above a certain size, which might actually be quite small. I mean look at terraria and stardew valley. Microscopic dev teams with impact the size of asteroids in terms of total effect and the long term impact on gaming.

I think “good” in media is an extension of having a singular vision for what you are trying to do. Focus too much on crowd pleasing and you lose the plot.


I bought Witcher 3 AND ALL dlc for like 8 dollars last year during this sale.


I could see them buying ARM/ deepening the relationship with ARM. But Intel?


There is a short story in here about someone who can’t pass a captcha, loses their identity, and has to move on to becoming a fisherman in Norway.


Dude I can’t even pass a catchpa these day. I still don’t know if a e-bike is a scooter, a bike, or a moped.



Wouldn’t that be the point of focusing on the interoperability layers and recent investment in Arch?

it does not remotely get the same kind of battery life as it does in OSX

Yeah exactly. So you need to invest into finding the fixes to that. Which is what Valve appears to be doing? It might be a fishing expedition or just a virtue signal to the foss world, sure. But they did do the thing.

And yes on AMD. I did leave that window for myself to crawl out through. I think if the trip down ARM on Arch ends up being a fishing expedition, they flip over to a known quantity for a refresh.


Obviously anecdotal, but if the next Steam deck was Intel based, I wouldn’t buy it.



With their recent donations to Arch Linux were focused on unblocking some issues with supporting Arch on ARM (notibally stuff needed for better automated builds) would suggest they want to stick with Arch.

Next you need good emulation layers for x64 and x86 as that is what all games are written in. Which there are leaks that say they are working on this as well.

Thats two legs of support for an ARM architecture.

But that is two big blockers that could take years to solve.

Sure. But what you are describing is “uncertainty”. Uncertainty in isolation isn’t a form of evidence. It could take years. It could not. Its not just Valve looking to solve this issue. MS has committed to ARM based interoperability; so has Apple. MS and Apple obviously want things to work seamlessly between ARM and x64, x86. The heat/ power to performance gains are just too much to leave on the table and both of those Software/ Hardware manufacturers saw this coming. If this was a project coming out of Valve & Arch doing the work; sure, I’d give it a time line of a couple to several years. But Valve while coming in with backing and there are other players looking to overcome and address the same problem. With teams like MS and Apple also working on it, I expect this to be figured out on a faster timeline. Months/ few years.

Within a couple of years and I don’t think it will be arm based.

Sure. If thats your bet thats your bet. My bet is solidly on ARM. Its what the evidence we have points at, even if there isn’t a ton of certainty around it.


Its gonna be ARM based. Just no other way to get the power to performance. Maybe some of the AMD architectures. Also, expect soldered RAM.


Yeah idk. He pulled a 4070 and a 4090 for the comparison. Like, ok, but that doesn’t seem super fair. Like if I’m shelling out for a 4090, bruh you bet your ass I’m going to throw that into a legit case with a premium board, high ram, great cpu, all the fixings.

Much more interesting to me would be if this set up could work well with a used 30 series card. Something more price appropriate for the overall rig. It just doesn’t make sense to pair a $800 mini computer (which honestly, seem like great, fun little machines) with an almost 2k graphics card.

How about we pair it with a used, top tier card from last gen, something more price appropriate for the set up?



I completely disagree with the top comment. Dont worry about the main game.

I advocate that you go in with the mindset that you are a part of an old and important guild, and that the main story is just an extension of your every day job of being a Witcher. The “side quests” are unbelievably good. So good that half of them have better stories than entire video games and series. I didn’t bother with the main story (only in parts, organically). I just wandered the country side and “did the job of a Witcher”. There is sooooooooo much to this game. Also, get the DLC’s.

One word of warning however. The power scaling is somewhat broken. If you over-level before moving forward, the game can get pretty boring only because the enemies become trivially easy to beat.

edit: Also, try and bang anything with eyes.


10 years? Bruh 10 months. I saw some stuff recently that was image gen, and there is not a fucking chance I would be able to say it was or wasn’t generated. Like I do some aspects of this shit for a living and I’m fucked.

Code generation, image and video generation, voxel generation, voice generation.

We’re fucked. This is like, seeing the iceberg in that minute before it hits on the titantic.


Idk. Like, I’m sure some of you have seen the most recent gen-AI stuff, but its like, un-fucking-canny.

I don’t know where this all goes, but its happening so fast, I’m sure legacy institutions like unions are going to struggle to keep up.


Man I remember dropping shittyflash games on new ground and going FUCKING WILD when one person had played it.