I’m not well versed in C&C, but it’s always good to see more games open sourced.
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Was expecting a catch. Still good for modding I guess
Anyone know if this is a technologically-enforced “must” or just a “pretty please”?
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That’s only the HD remaster of TD and RA1.
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If you dig some experienced players comments who bought the “remastered” stuff, they are complaining that they “re-mastered” the exact same bugs that seriously annoyed the players too. They didn’t fix the bugs. With the power of OSS, every bug can be fixed.
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I’m assuming this is more about art assets. Art is not code and you shouldn’t expect them for free. It’s not a catch.
Correct. The license (at least, the one I read for Red Alert) is GPLv3 with some additional stuff. The additional stuff is mostly about not using EA trademarks in your version or showing any connection to EA itself. So it appears that a clean room asset swap would be allowed as long as it includes the title screen.
Which, in the immediate future, makes me wonder less about the things that are going to be done in code, and more about the creation of new, free, visual and audio resources that make this work. That seems like quite a noble pursuit.
This is a pretty standard affair for open sourced games.
Open source does not mean that the intellectual property is free. There’s a lot of good that comes from this, and it’s not like those games are expensive.
Though do also note that of these four, TD and RA1 were already made freeware years ago.
I realize. Intellectual property is an icky concept IMO but I know not everyone agrees
Intellectual property is what allows them to make these games GPL.
The GPL is a way to make intellectual property work the way it should by default.
its odd that they open sourced Generals and the first CNC and Red Alert, but nothing in between.
CNC3 was my favorite, and I’ll die on that hill . but RA2 was obivously the fan favorite, and Tiberian Sun had probably the best atmosphere
Sometimes licenses get in the way, it’s possible they bought an engine or tech from a 3rd party and don’t have the legal standing (or don’t know if they do or not) to release the source.
someone else here suggested that the source code for TS/RA2 was lost. which wouldnt surprise me.
These are games that were made when and before the Zoomers were being born. they are ancient by most people’s standards.
Fallout source is gone too. There was just no reliable way to store source code back then, a lot of times it was just one of the developers that had it sitting in a desk drawer.
If it’s new enough, maybe a burnt CD.
still susceptible to disc rot
Yeah, I used to steal the physical CDs from Kmart back in the day. They’re old as hell.
Extremely rare EA win
Are they trying to become the not most hated studio? The bar is pretty low these days…
I feel like at some point, EA became the least hated major studio by staying exactly where they were. The rest of the industry zoomed past them.
Nah, you’re going way too far. Least hated studio? What about CD Projekt Red? Larian? Fromsoft? Who hates Warhorse more than EA?
Maybe I should clarify that to “publisher”. EA itself doesn’t really make games anymore. They fund the studios who make games.
I’m ready for a zero hour remake!
It’s a kick ass game but some of the tropes didn’t age well.
Ak47s for everyone!
Can I at least have some shoes?
The whole premise is “America: Fuck Yeah, The RTS”.
Im now just happy that it’s far more likely for a clean 60fps mod that’s not locked behind someone’s patreon
Who cares. EA sucks balls
This is an opportunity where if you’d used your brain you’d have come to a different conclusion.
EA sucks balls, but this is one objectively good move from them. It’s worth noting, especially from a games preservation perspective.
I wish.
I have dry balls.
You can hate the company while accepting this. EA doesn’t have exclusive control over that game anymore.
I will never have anything good to say about EA
Not when they do this.
Open sourcing old games is awesome for video game preservation.
Yeah, this should be standard practice
Now if only they open-sourced the SAGE engine, then we’d be all happy
The engine is highly optimized & produces great visuals, Of course there IS OpenSAGE
EA ? Did I read right ?
Broken clock
Best computer game theme ever
dont people already make seperate MODS for each anyways, for them anyways,. they figured they wernt making money off having the old games in thier wierd little launcher.
Holy shit, EA did something… Good? I did not have that on my 2025 bingo card. So, what’s the catch? There has to be a catch, right?
Short version: You can make free stuff for them but they still own all of it and still require people to purchase a copy to use the derivatives.
You can make complete conversions with your own assets. That’s basically how old id engines work.
This doesn’t release any copyright work in the game. So you will need to go through and remove any sprites, images, audio, etc that is copyright. Which means you will need to own a copy of the game (to have a right to the copyright usage) to use any binary produced from THIS source.
Additionally, it indicates that you must include in any derivative that the source of your code is from the EA drop here.
Outside of that, it is GPLv3. Of course it has hard dependency on DirectX 5.0. So a fully free version will need to redo those parts. Also the code is very MS VC++ heavy. Don’t expect gcc to build you a binary.
Heh, the red alert readme says it currently requires borland for the asm and watcom compiler for the c/c++.
That’s still pretty cool though right?
I think so. When I first saw the announcement, I was fearing some barely open source license, and was pleasantly surprised.
Old games being open sourced is a trend I can get behind.
It’s about thyme!
Holy shit.
I hope they opensource Dungeon Keeper.