Thanks to denuvo and there currently not being any active group capable of cracking denuvo, it’s not a guarantee the game will be cracked. Assassin‘s creed mirage took until last month, over a year after release, for a pirated copy to be available and it uses a debug executable, which may not become available for any other games or at least not in a timely manner. It might not be possible to play those games without the BS. Or on Linux, if it doesn’t run without kernel access for RAM monitoring
It‘s the gamers’ problem that they complain but then buy it anyways for that price instead of waiting until the game is on sale. Rockstar has no reason not to charge full price, as long as some idiot pays it. All I‘m saying is, that greed isn’t the only reason for the price, if that interview I read was to be believed.
On the one hand, this is bullshit. A 14 y/o game shouldn’t cost more than its successor. On the other hand, I remember reading, the reason for RDR having never been released for pc (until now) was that the version of the RAGE engine they used was based on the one from GTA IV but severely modified with features that were originally meant for the version of the engine that would ultimately power GTA V. Those modifications apparently weren’t documented particularly well, making it unprofitably difficult to port to PC at the time. So my guess is, that the steep price isn’t just corporate greed but to some extent actually for a lot of work making sense of a 14 year old frankenstein monster of an engine and getting it to work well on modern architectures.
Almost double the price for a bit nicer raytracing, 2TB and higher framerates in the very few games that don’t support at least 60fps is a very hefty asking price.
For 900€ you can get a pretty good gaming PC. If you buy some parts used, you can even get a really good rig for that price. You might just need to wait a few years until the latest sony exclusives make it to PC eventually.
I’ll definitely play Jedi Survivor (as soon as I get around to upgrading my graphics card to something that can actually play the game).
I might try outlaws once it’s on clearance or so. But as someone who hated most of what Ubisoft did in the last few years (they ruined my beloved Assassin‘s Creed and made a mockery out of Watch_Dogs), I will stay sceptical.
Nope. I also totally missed even Black Ops 5 existing. But then again, what I’m looking for in a CoD game (good split screen offline local multiplexer with a decent selection of maps and not too much bullshit) hasn’t really been met since BO3. All newer ones are either online only (in varying degrees of awfulness, ranging from no splitscreen at all to splitscreen with two activision accounts required) and/or have a terrible split screen layout. Haven’t tried WWII though, so far, which might still be good enough (and interesting due to less bullshit than bo3, my current fav that isn’t from the 360/ps3 era)
Well, then GTA just isn’t for you, the same as Skyrim isn’t for me. I love the story and characters in GTA and hate the lack of deep characters and stories in the Elder Scrolls series because I don’t care much for exploring worlds in a way that doesn’t feel meaningful to me (or my character). We also seem to dislike GTA Online for different reasons. Me, because it’s devoid of characters and story, you because it lacks things to do.
Everything you describe you dislike about GTA V and RDR2 is what I love. I couldn’t care less about online. I find playing in an endless sandbox a waste of my time. I love however the characters and the story, especially in RDR2. I want Rockstar to keep making great story modes and to focus on amazing fixed characters because the opposite rarely works out. Bethesda games, for example, quickly bore me and ubisofts characters in the last decade have been a joke. I love that the industry trend goes towards big singleplayer linear adventures again because for a while there was too much focus on online and too many ginormous but boringly empty open worlds. Rockstar manage to build amazing single player experiences while still having a huge multiplayer community within the same game.
Didn’t have the acquisition of Quantic Dream on the Radar. That makes them unproven in their current form. Fair point.
For Rockstar though, if you liked GTA V, you’ll probably like GTA 6. Same goes for a potential RDR3 or any other IP. Sure, they’re owned by take two but Rockstar seems to be able to produce quality games regardless. Probably because they’re bringing in shit tons of money. I don’t see that changing much any time soon. If someone told me they preordered GTA 6 already, I wouldn’t be scared about them getting scammed. Worst case the PC release will have a few buggy weeks.
Similar for naughty dog, the PC port of tlou pt1 might have had a rocky release but it’s still a good game because it’s a remake of a masterpiece. And whatever game they will release next will almost certainly be a great game as well, be it another uncharted, tlou or one of the new IPs they’re working on. If you’re a PlayStation gamer anyways. And technically the PC port of tlou pt1 wasn’t even made by them but Iron Galaxy. And the PS Account thing, while annoying to some, has no impact at all on the contents of the game.
This isn’t to excuse shitty behavior of those devs, they all have had their issues but they never (or at least not in recent memory) released a lemon of a game, unlike Ubisoft, EA, Bethesda and the likes.
It‘s a very solid adaptation. Sure, it will always sit in the shadow of the game because that’s a masterpiece but if you haven’t played the game yet watched the show, you’re getting a well produced and complete package that isn’t offensive to the source material. Because that’s what happens if you let the writer/director of the source material actually guide you in creating the show.
The problem was less parallel processing but that every one of the cell‘s 8 co-processors (SPE) needed to be individually programmed. The 360 had a tri core design that was much easier to develop for and take full advantage of. Thus, most 360 games, especially early in the generation, look and/or perform better than their ps3 counterparts, since the latter usually only ran on the one regular processor core (PPE) that the cell had, without taking Ananas off the SPEs. Notable exceptions are the ps3 exclusive titles and some other later games, that took partial or even fully advantage. Even Naughty Dog only used 3-4 SPEs in their earlier uncharted games, while their later games like the last of us uses them all.
You seem like a very angry person.
Having to make a PSN account isn’t exploiting you anymore than you’re already being exploited by having a Steam account, which you do have when you bought the game on PC. You don’t even have to give Sony any real information. Faking one’s birthday and using a burner email isn’t that hard to do. It’s annoying, it’s a dick move by Sony and yes, you should complain about it, but it’s not the culmination of all capitalist evil.
Well, unless you exclusively play games made by small indie studios and that are distributed directly, that’s still the price you need to pay if you want to consume said content while playing on a PC. Or you pirate and thus don’t support the people who created it. I don’t like that situation either and there are some developers I definitely won’t support with my money. However, that decision isn’t based on the need for some account, when it’s trivial to make one. That’s annoying but the dealbreakers should be scammy, unfinished games, predatory, gambling-like micro transactions, bad company culture, etc, not the need to have a burner email account.
Yea. Someone higher up at PlayStation (I forgot who, might have been the CEO) recently said that they believe PC gamers would buy PlayStations to play exclusive sequels to their PC games (like Horizon Forbidden west, which is not yet on PC). Forcing PSN accounts for their games on PC opens the door to getting a PlayStation just a little bit further.
Nah, the Wii wasn’t even two GC glued together. It was really just an overlocked GC. When you play GC games on Wii, the hardware clocks down and the Wii becomes a gamecube.
The reason why the Wii U can do that as well, is because in adition to it’s own hardware, all the necessary Wii hardware is also on board. It’s less a Wii mode than a built in Wii.
That would suggest even more, that the conscience of a company is the sum of the conscience of every decision making individual affiliated with the company. Companies can have values (and I‘m not talking about the “we‘re family here” values from the company handbook but the values that are actually enforced and acted upon. Those translate into the conscience
As long as we‘re in a capitalist market, which we are and probably will be for a while, any for-profit company, however small or big it is or however private or public it is, is a capitalist company. You have to be in order to make profit. At all. And yes, usually, the bigger they are, the worse they are. But not every for-profit company is evil, thus not every capitalist company is evil.
And businesses do have a conscience. It’s the sum of their owners‘ consciences.
And also, you do not need to be evil to be successful although it is probably easier.
A privately owned enterprise can. Publicly traded ones can’t. A privately owned enterprise also doesn’t need to make more money, if the owner doesn’t want that. A publicly traded company that has to answer to its shareholders has to make more money and to keep growing to appease said shareholders. If you don’t have shareholders you don’t have to do anything like that. That doesn’t mean, of course, that any privately owned company is automatically good – many aren’t – but it does mean that they have the capability to not be evil.
Well, they haven’t so far removed denuvo from a single game, even those that have been cracked already. Ubisoft is big enough, that they might have their very own deal with Denuvo