What walled garden are you talking about? Exclusive games? Literally every console ever made has those.
Nintendo bad for making QoL console releases? Again, Nintendo is not the only company to do that. PS4/PS5 Pro, the recent Xboxes, etc
With emulators, they’re only trying to protect their current hardware. They’ve put basically zero effort into shutting down emulators for consoles they don’t sell anymore. Yeah, I’m with everyone else in wishing they didn’t shut down the switch emulators but it’s somewhat understandable that they’re trying to protect their revenue from hardware sales
I get it, people have understandable reasons for why they personally wouldn’t want crossplay in competitive. All I’m asking for is the option to enable it. I’m on PC and almost all of my friends are on console so we always have to play casual. The wild swings in opponent skill level get really annoying sometimes. Solo queuing in this game is exceptionally awful because voice chat is disabled by default, which makes no sense for a game that requires teamwork
And yeah, the blanket live service hate gets pretty annoying. Like this is a great game with purely cosmetic microtransactions that can be easily ignored
I’m hoping this lights a fire under devs’ asses and reminds them that the platformer genre exists. I’ve played a few recent indie platformers that were decent but I’d love to see the genre get some love from bigger studios (other than Nintendo).
The only recent one I can think of that fits that bill is Yooka Laylee and that game was doodoo.
Bugfixes are a “damned if you do, damned if you don’t” thing with remasters. Purists and speedrunners often prefer bugs remain unfixed, others don’t
But I definitely see what you mean with the overly busy designs and inaccurate models. I actually died once to my own rocket launcher because I thought I was shooting through a gap between a cliffside and a tree but the gap acted like an invisible wall
I’ve been enjoying the flow state I get into while playing Space Marine II. It is a mix of melee and shooting, but the melee aspect is very simple - no memorizing combos and the timing of parries is fairly forgiving. It’s all very satisfying once you get the feel for it. Cinematics are skippable, you can change the difficulty level to your liking, and you can set your lobbies to private if you don’t wanna play with others
The author’s points are:
It’s pretty easy to tell that this guy spends at least half of his waking hours on reddit. He also completely glossed over the fact that it’ll be open source, so we can just fork it and cut out the icky parts
The current COD (MW3/Warzone) is my guilty pleasure. It crashes during 50% of my play sessions, the player/weapon skins are cringe, the battle pass is pushed pretty hard, but somehow I’m able to ignore all of that and have a lot of fun with it. Warzone is my personal favorite battle royale implementation and MW3 is a nostalgia trip with all the remade maps from past games.
Admittedly, half of my enjoyment comes from playing with my clan from the Xbox 360 days and feeling like we’re in high school again, so playing alone might not be so fun
Sadly, I don’t think ray tracing is going to fix how boring this game is. I also backed the kickstarter because I’m a huge Banjo Kazooie fan. I started this game 3 separate times and could never will myself to get more than halfway. Not only is the gameplay uninteresting, the writing just doesn’t have the same charm as the BK games
You’re welcome, you caught me at a good time lol I’m currently playing through the series (currently on Tooie) after not touching them since childhood
Usually, the N64’s C-buttons get mapped to the Switch’s right stick, which is actually perfect for these games since they mainly control the camera and aiming
Is Banjo-Kazooie: Nuts and Bolts a good representation of the series?
Definitely not. While I do enjoy Nuts and Bolts, it’s like they took all the good aspects of the N64 games and thought “ok but what if cars?”.
Or is the original Banjo-Kazooie (or its sequel) so good that I should look past the age of the game and give it a go?
Definitely yes. The official N64 emulator on the Switch has Banjo Kazooie and I think it’s a great way to play it. The controls translate to a Switch Pro controller pretty well and the graphics look nice, except for the text dialogue.
RetroArch with the Mupen64-Plus Next core and the ParraLLEl plugins also run Kazooie & Tooie without issues
As a lifelong Zelda fan, I’ve never cared much for the stories of Zelda games anyways. Like Mario games, they’re always incredibly simple placeholders that boil down to “princess gone, defeat evil that took her”. These games got their start when that was the only story that you could fit on the cartridge anyways, so I could see why Nintendo would want to keep that spirit alive.
Plus, in an open world game, is story really that important? I’d rather have the excellent gameplay of TOTK than something like Red Dead 2 which is a great story with excruciatingly boring gameplay.
The Switch came out right around when people were bitching about phones getting rid of headphone jacks, which the Switch does have. I really don’t see the problem with including a headphone jack from the start, focusing on releasing a stable system first, and adding Bluetooth headphone support later.
Adding Bluetooth audio support is not as simple as slapping a bluetooth radio in your system, especially when you have a custom operating system like the Switch’s
1 decent exclusive every other year
Absolutely hyperbole. Just last year, we got Tears of the Kingdom, Mario Wonder, Pikmin 4, and Advance Wars Reboot. Doesn’t matter if these aren’t your kind of games, they sold well, were critically acclaimed, and won awards.
lag behind the industry by 5-10 years
For graphics, sure. For creativity, accessibility, and all the other things that matter in video games? They lead the industry
…
2,846. Graphics
In that order