The ORIGINAL source code is copyrighted, but decompiling does not give you the original source code. Decomp tools give you generic variable names like unsigned_int_4 and then it’s up to you to decipher what the purpose of the variable even is and give it a relevant name. So it’s virtually impossible you’ll get a character-for-character match to the original.
Also, decomps have different levels of accuracy. You may get something that is a perfect behavioral match, even though there’s differences in the instructions being run. You may get an instruction-perfect match but not a byte-perfect match between the binaries.
IANAL but this is what I’ve learned from following decomp projects on YouTube
My attitude was: If I’m going to spend money on the digital deluxe edition of the game, I’m sure as hell going to get my money’s worth.
By admitting to the sunk cost fallacy, you’ve really only proven my point. You’re gonna find ways to defend the game more than you should, unconsciously or not.
I know it’s hard, but in this current era of live service games recording metrics beyond just purchased copies of the game, you should vote with your play time, regardless of how much you’ve already put into the game.
Yeah, the team has been in a good bargaining position because the higher-ups are seeing OW players switching to Marvel Rivals in droves and realizing that they need to start listening to people who actually know what they’re talking about. Props to the team for sensing this is a good time to gain some ground and unionize
Marvel Rivals, you hardly ever hear people talk shit to the opposing team but everyone seems to LOVE talking shit to their own teammates any chance they get.
To me, trash talking opponents isn’t really toxic, it’s part of the fun of competitive game modes, but trash talking teammates in a game that stresses team work? Why do you think that helps???
What walled garden are you talking about? Exclusive games? Literally every console ever made has those.
Nintendo bad for making QoL console releases? Again, Nintendo is not the only company to do that. PS4/PS5 Pro, the recent Xboxes, etc
With emulators, they’re only trying to protect their current hardware. They’ve put basically zero effort into shutting down emulators for consoles they don’t sell anymore. Yeah, I’m with everyone else in wishing they didn’t shut down the switch emulators but it’s somewhat understandable that they’re trying to protect their revenue from hardware sales
I get it, people have understandable reasons for why they personally wouldn’t want crossplay in competitive. All I’m asking for is the option to enable it. I’m on PC and almost all of my friends are on console so we always have to play casual. The wild swings in opponent skill level get really annoying sometimes. Solo queuing in this game is exceptionally awful because voice chat is disabled by default, which makes no sense for a game that requires teamwork
And yeah, the blanket live service hate gets pretty annoying. Like this is a great game with purely cosmetic microtransactions that can be easily ignored
I’m hoping this lights a fire under devs’ asses and reminds them that the platformer genre exists. I’ve played a few recent indie platformers that were decent but I’d love to see the genre get some love from bigger studios (other than Nintendo).
The only recent one I can think of that fits that bill is Yooka Laylee and that game was doodoo.
Bugfixes are a “damned if you do, damned if you don’t” thing with remasters. Purists and speedrunners often prefer bugs remain unfixed, others don’t
But I definitely see what you mean with the overly busy designs and inaccurate models. I actually died once to my own rocket launcher because I thought I was shooting through a gap between a cliffside and a tree but the gap acted like an invisible wall
I’ve been enjoying the flow state I get into while playing Space Marine II. It is a mix of melee and shooting, but the melee aspect is very simple - no memorizing combos and the timing of parries is fairly forgiving. It’s all very satisfying once you get the feel for it. Cinematics are skippable, you can change the difficulty level to your liking, and you can set your lobbies to private if you don’t wanna play with others
The author’s points are:
It’s pretty easy to tell that this guy spends at least half of his waking hours on reddit. He also completely glossed over the fact that it’ll be open source, so we can just fork it and cut out the icky parts
The current COD (MW3/Warzone) is my guilty pleasure. It crashes during 50% of my play sessions, the player/weapon skins are cringe, the battle pass is pushed pretty hard, but somehow I’m able to ignore all of that and have a lot of fun with it. Warzone is my personal favorite battle royale implementation and MW3 is a nostalgia trip with all the remade maps from past games.
Admittedly, half of my enjoyment comes from playing with my clan from the Xbox 360 days and feeling like we’re in high school again, so playing alone might not be so fun
Sadly, I don’t think ray tracing is going to fix how boring this game is. I also backed the kickstarter because I’m a huge Banjo Kazooie fan. I started this game 3 separate times and could never will myself to get more than halfway. Not only is the gameplay uninteresting, the writing just doesn’t have the same charm as the BK games
You’re welcome, you caught me at a good time lol I’m currently playing through the series (currently on Tooie) after not touching them since childhood
Usually, the N64’s C-buttons get mapped to the Switch’s right stick, which is actually perfect for these games since they mainly control the camera and aiming
Is Banjo-Kazooie: Nuts and Bolts a good representation of the series?
Definitely not. While I do enjoy Nuts and Bolts, it’s like they took all the good aspects of the N64 games and thought “ok but what if cars?”.
Or is the original Banjo-Kazooie (or its sequel) so good that I should look past the age of the game and give it a go?
Definitely yes. The official N64 emulator on the Switch has Banjo Kazooie and I think it’s a great way to play it. The controls translate to a Switch Pro controller pretty well and the graphics look nice, except for the text dialogue.
RetroArch with the Mupen64-Plus Next core and the ParraLLEl plugins also run Kazooie & Tooie without issues