Creator of Bloodborne 60fps Patch Says Sony Has Sent Him a DMCA Takedown — but Why Now? - IGN
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The creator of the high-profile Bloodborne 60fps patch has said he’s received a DMCA takedown from Sony, four years after it was released.

Oh thank god, there had to keep the bloodborne remastered rumors going before january ends.

Majorllama
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I do not understand what Sony and Nintendo have against their own fans. I know that Japanese companies generally only give a shit about Japan, but come on guys. The majority of your fans are all over the globe.

ms.lane
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Lawyers gotta lawyer.

How do you mod a PS4 game?

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it’s running on a pc emulator

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https://shadps4.net/ to be precise. Differs from other emulators by not emulating the hardware, but by reimplementing the API, from what I’ve read. More like Wine than eg. https://rpcs3.net/

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creator
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It needs a hacked PS4

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Jeff Grubb has said that, based on what he’s hearing from sources, do not get your hopes up for this to mean anything official is happening for Bloodborne.

BigFig
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Jeff “Metroid Prime 4 Announcement Tomorrow” Grubb? Jeff “Switch Pro Imminent” Grubb?

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Jeff “Metroid Prime Remastered coming this year” Grubb, but plans changed after he heard of them, yes. It’s really not a good way to try to discredit someone because they don’t literally have a crystal ball.

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fuck sony

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Fans are desperate for an official next-gen patch that would make the game run at 60fps, up from 30fps, …

“”““30 fps””“”

Dr. Moose
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Tried to play the game like 10 times - just can’t get over the incredibly poor performance. What a waste.

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30 fps with a broken self implemented vsync that causes stutters*

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I really don‘t understand how FROM, with all their success and talent, fumbles so often on a technical level

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Japan is incredibly prideful. They innovate fucking hard but refuse to copy each other’s homework, which leads to random “what the fuck is happening, why is this code 20 years out of date?” situations.

skulblaka
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This also may explain why Nintendo can’t implement competent networking features to save their lives.

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Excellent, and precisely correct, observation!

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I recall an interview back during the wii/ds era where someone at Nintendo was asked how they felt their online service compared to psn and xbl at the time and their response was that they had never used them.

100
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their engine is custom bullshit unique to their games so probably trying to reinvent something, badly

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i just find it funny because the fix for it was use the playstations developer version of vsync, but fromsoft decided that they wanted to redo whats already done. thats why the stutter is almost present on all fromsoft games of that console generation.

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Tying animation speed and game mechanics to the framerate worked for PS1 games, it will work now.

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I’ve beat Bloodborne around 3 or 4 times but I always dread that framerate. It’d be my favourite souls game hands down if it wasn’t for that framerate.

I would and will throw any amount of money at a re-release that changes nothing except for that stupid framerate.

Idk what Sony is doing but it seems like they’re doing anything but releasing an updated Bloodborne even though everyone wants one. We have people almost completing a PS4 emulator just to play BB at 60fps before they’ve re-released the damn game.

It really feels like Sony is just leaving money out on the table

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