Creator of Bloodborne 60fps Patch Says Sony Has Sent Him a DMCA Takedown — but Why Now? - IGN
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The creator of the high-profile Bloodborne 60fps patch has said he’s received a DMCA takedown from Sony, four years after it was released.

Oh thank god, there had to keep the bloodborne remastered rumors going before january ends.

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I really don‘t understand how FROM, with all their success and talent, fumbles so often on a technical level

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Japan is incredibly prideful. They innovate fucking hard but refuse to copy each other’s homework, which leads to random “what the fuck is happening, why is this code 20 years out of date?” situations.

skulblaka
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This also may explain why Nintendo can’t implement competent networking features to save their lives.

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I recall an interview back during the wii/ds era where someone at Nintendo was asked how they felt their online service compared to psn and xbl at the time and their response was that they had never used them.

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Excellent, and precisely correct, observation!

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Tying animation speed and game mechanics to the framerate worked for PS1 games, it will work now.

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i just find it funny because the fix for it was use the playstations developer version of vsync, but fromsoft decided that they wanted to redo whats already done. thats why the stutter is almost present on all fromsoft games of that console generation.

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their engine is custom bullshit unique to their games so probably trying to reinvent something, badly

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