Trope or not, gods just end up being a common target for games about heroes escalating in power while fighting increasingly world-destroying consequences.

So, for each post, name a game and describe it, with the assumption being that every description automatically ends with the phrase:

“…and then it ends with you fighting a god.”

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  • Divinity Original Sin
  • Soul Reaver through to Legacy of Kain - Defiance (Elder God)
  • Titan Quest
  • Shin Megami Tensei
  • Cat Quest
  • Hades
  • Smite
  • Mortal Kombat?

OG Chrono Trigger

Immortals Fenyx Rising

Fable

As a kid you get your village burned down but you’re rescued at the last minute by a Hero.

You’re raised in the Heroes Guild and become one yourself. You help people, kick some chickens, and learn magic.

And then you fight a god, twice.

And then I get the solus greatsword and berserk and win the game.

Depending on how you define all powerful God, Fallout New Vegas

Most Final Fantasy games and JRPGs in general.

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Silent Hill and Silent Hill 3 - both games revolve around a cult that is trying to bring about the rebirth of their deity. You play as someone who finds themselves in the town of Silent Hill in search of a person. You solve puzzles, battle monsters, and navigate the town… and then it ends with you fighting a god.

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I haven’t seen it mentioned yet, but Hellblade: Senua’s Sacrifice is a great game…

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I do agree on it being a great game, and she fights gods on her way to her final goal but

spoiler

she doesn’t really fight any gods though - it is all in her head

I found when they used that same device to explain the ending of Hellblade 2 really unsatisfying.which is a shame because I’d really enjoyed the journey.

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That is a shame, I would have thought that she would have some measure of control after the events of the first game

Especially, since the burden she was carrying was lifted.

spoiler

I guess she has a severe case of the “blessing” that she disassociates with reality regularly and is unable to discern what is real and what is not as she lives a life of what she thinks is real as truth.

I guess I can see that happening without any form of medication or therapy and only having her own thoughts to live with after the traumatic events of her past

Loop hero has you trying to rebuild a forgotten world as you traverse round a simple loop…

Final Fantasy Legend, on the Game Boy. There are multiple worlds, and in every world there’s a giant tower, and when you enter the tower, each level leads to a different world. Eventually you get to the very top and you fight God, who is guarding the door at the top level that leads to paradise.

Most persona/smt games fit the bill

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Yakuza 0 goes through all the emotions with its storytelling: you start by singing karaoke, then become a fugitive, you go bowling, lose a friend, watch a dirty video…

Also, holy shit, most of you guys missed the point. Edit: Wait, did I miss the point? I thought this post was about wrong games for funsies

Though you DO actually fight a god in Yakuza 5 as a sidequest.

No one has mentioned Noita yet? In Noita, killing a god is part of exploring the game.

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Pretty much any Final Fantasy game fits this to some extent.

Nier Automata gets really meta…

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