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Cake day: Jun 07, 2023

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Alien vs Predator 2 was peak Monolith for me.


Family sharing I presume. I’m not entirely familiar with the scope of the service myself as I’ve only just set up family sharing with my child. But when I did, they had a huge catalog of games in their own steam account as a result.


Still not enough a reason to connect my TV to the internet.


I like the idea of RetroDeck over EmuDeck, but a couple things hold me back.

  1. When an emulator goes under (a la Yuzu) does it get removed from the RetroDeck package on the next update, or does the already installed emulator stay put?
  2. Ryujinx has been declared legacy (no longer updated) as of RetroDeck 0.9b, but a fork of the project still continues to receive updates. EmuDeck’s Ryujinx pulls from this repo, where as RetroDeck’s source is dated. Is there a way to switch over within RetroDeck?

I’d love to pick this back up


I may be pulling out the wrong term, but:

The Nextcloud application on Windows shows the entire contents of your Nextcloud account in Windows Explorer, as if they were on your hard drive. They are indexed in search. When you access a file, it dynamically downloads that to your hard drive where it stays and is kept in sync with any changes on the server and the server is updated with any changes to the local file.

Maybe on demand file sync is a better term.


There are two things that hold me to Windows (10) as my daily driver: MS Office, and support for a virtual file synchronization a la Nextcloud (which I presume piggybacks off of what MS built for OneDrive.)

My secondary laptop, my 4 year old’s laptop, my gaming device (Steam deck), homelab, are all on Linux. It has been fun to learn Linux and it’s what I intend for my kid to grow up on.

Eventually, when I get a new laptop (current is 8 years old and I’m really hoping Framework gen 2 has a touchscreen) it’ll be Linux first… And I hope Nextcloud gets that virtual file sync going by then because a network share/WebDAV connection will make me sad.




Which is what I mean - any way you slice it, this has 2 inputs less than the Steam Deck (I haven’t looked for the number of grip buttons on this thing).

I don’t use all the input options on every single game, but there are plenty that I do (namely shooters like Deep Rock, Helldivers, etc and hotkey heavy RPGs like DA Inquisition)



Dunno. Despite the swappable inputs, there is still no way to get trackpad + joystick + buttons/dpad at the same time.


Thank you very much for the detailed run down!


What’s the scoop on the remaster?


Interesting about the Deck given all the hullabaloo about it being verified.


So much for Nintendo’s previous naming conventions. I was really hoping for the New Super Nintendo Switch U.



I switch over to desktop to install new games, but that isn’t strictly necessary - you could run Heroic in game mode and install from there.

Once a game is installed through Heroic it will automatically add a shortcut (I.e. Non-Steam game) to Steam. For the shortcut to be visible, however, the Steam client needs to be restarted. This is why I switch to desktop for all my installing needs then reboot in to game mode. When playing, I never need to leave game mode.


The easy way is with the Heroic Game Launcher. Log in to your GOG account and direct install.



I’m not patent savvy - of they are only granted this year (as a point of origin for the patents’ eventually expiry), wouldn’t the years of previous Pokemon games invalidate these patents due to prior art?


Sure, I hadn’t implied that the game was patented, but the mechanics were present in a game that is over 30 years old.


How do Japanese patents differ from USA/CAN? My general understanding of patents is that they expire after 20 years - Pokemon is older than that. Do Japanese patents have a longer duration? Did Nintendo patent a game later than the originals?




  • Divinity Original Sin
  • Soul Reaver through to Legacy of Kain - Defiance (Elder God)
  • Titan Quest
  • Shin Megami Tensei
  • Cat Quest
  • Hades
  • Smite
  • Mortal Kombat?

I loved Tribes. The verticality, the freedom of movement, the timing of slow moving projectiles. It’s one of the few multiplayer FPS that I sunk time in to and got quite competent at.

The only other game to scratch the freedom of movement itch in the same way was AVP2, playing as the Alien (wall walking, pouncing across the map, etc) though obviously it didn’t have a lot of the same features.

Tribes is so far behind me that I don’t remember any of the people, servers, etc that I played on, but I do remember my nick: Guy In The Sky.

As others mentioned… Mods. I frequently played Renegades, but I believe HaVoC was my favourite.

Oh, and PlanetTribes/PlanetStarsiege? F.




Goodness I actually have a pixel 3a kicking around.

Now if only I could find a use for my galaxy s8 besides glorified webcam.


Biodegradable silicone would be kinda cool.

That said, the 2 months wait and uncertainty of products seems to be a thing of the past (based on the things I purchase, not like I’m ordering skinny jeans), as most stuff arrives in 2 weeks and hasn’t made it to the trash.

Though Canada Post being on strike is likely to bugger that up.

[Edit] I stand corrected - AliExpress packages just came through, ordered 10 days ago.


I looked at ordering a soldering mat to support them, but couldn’t justify $50 when aliexpress was selling them for $3.




Bit of awkward phrasing, but the commentator was not talking about Steam exclusivity - rather having it available on Steam (in addition to wherever else it was available).

Clearer wording may be “if only it had been on Steam”.


Starsiege: Tribes, or Alien vs Predator (2).

Both had degrees of movement that I absolutely loved (Alien wall climbing in AvP).

I understand that I should probably check out Titanfall 2 for similar reasons.



For all the times I’ve seen this written I’ve not ever seen any mention of what the abuses were. Have any details?


Such a good set of games. I wonder if there has been any work on the controls - they were always a bit janky.