Been playing this game for weeks. I completed it and then started a new game. The game’s story is excellent, but it absolutely does not justify the tedium it makes you endure to experience it. In a 40 minute sitting, I’d spend the entire thing simply having characters dialogue at me. What’s the point of the open world then? Car chases are scripted so that you don’t even have to fire a single shot. The enemies will just eventually blow up. 70% of dialogue choices are just for roleplay and don’t change a thing or make extremely minor changes. The combat and shootouts are mid.
Act 1 is a chore to get through on replay. There are so many touches they could have added to make it interactive. The Flathead robot mission… why not let us pilot the bot in first-person to do all the tasks, like a stealth minigame? I can think of a few games that let you do something similar. Instead, it is 20 or more steps that are essentially “look at this object and wait.”
The best part of the game for me was the middle, where the plot becomes more elaborate, evocative and the relationships with Judy, Panam, Johnny etc develop. But even there the game was navigating me through a seedy open world in order to show me glorified cutscene after cutscene. Then shootouts that were really nothing special.
Witcher 3 was dialogue heavy, nuanced and compelling. It had tedium, but I never felt like the open world was superficial or that the tedium overshadowed the rest of the game. Side tasks like Gwent or contracts were fun and absorbing. The most boring expositional bit was using Witcher sense to explore, but even then at least you were interacting with your surroundings more, not just sitting there being talked at.
Did anyone else feel this way?
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I didn’t make it far through the game, I quit once I realised how lifeless the open “world” was.
I mean i dont think its the best game ever or anything, but compared to say breath of the wild which is celebrated for its open world for some reason but which is just 99% empty space with a thousand rocks you have to turn over, cyberpunks world is so much more dynamic and alive. There are tons of little hidden quests that you have to stumble upon or be in the right place at the right time. There are tons of little hidden easter eggs, like a dead sniper on one roof with a log entry, and on the roof opposite that a bunch of dead gang members with a corresponding log entry. You really have to search and read everything in cyberpunk to find the little gems, and by the end theres a lot of unnecessary loot and repeated data files, but when you stumble across the reallt interesting hidden bits it makes it all worth it i think. Regardless if you play for more than an hour or two and take the time to explore then its obvious a lot of care went into crafting the world, more than just creating a dumb little puzzle and then copy pasting it 50 times all over the map.
I agree with you about BoTW. I played the whole thing. It is actually overrated. Maybe I just needed to soace it out a bit since I played it a ton in college.
Nah you’re right. It’s overrated. It shaked the Zelda formula up and that’s all that people see in it. It has a ton of fun details in the world sure but let’s be honest BOTW has like 8 different enemies you will fight over and over. The shrines aren’t even a challenge after the first third of the game since you know the ins and outs of your abilities. Your abilities are all gained right at the start too and there’s no cool loot other than another bow or a random melee weapon.
The open world nature kills so much of the story pacing and cinematic elements we have come to expect from the series. Then there’s the whole no real dungeons thing. a Zelda dungeon used to be an all day affair. Took you hours with a challenging unique boss fight at the end. The beasts we got and the copy pasted phantom ganons were so lame.
I honestly feel like they serious took a dramatic dip in theming and focus with BOTW. It took a dramatic leap forward in innovation for the series but it really doesn’t feel like a legend of Zelda game anymore.
Tears of the kingdom is just The Legend of Zelda Nuts and Bolts. Change my mind
Did they fix having all NPCs react the exact same (time and motions) to gunshots?
i agree i tried getting into this game but ultimately did not really care for it. might try again someday but i got a backlog of other stuff i want to play first
i remember at the beginning, when that guy teams up with you and hypes you up to a bunch of shit you’ll be doing, i got super excited “oh finally this game is gonna really start! fuck yeah!” and then its just a fuckin cutscene
I haven’t got around to playing it yet, but what you’ve described sounds a lot like The Witcher 3 for me.
Don’t get me wrong, I enjoyed it enough to finish pretty much everything (except all the Skellige question marks which thoroughly outstayed their welcome), and Hearts of Stone is better than Blood and Wine, but the gameplay was pretty flat throughout, and most of my enjoyment was in the cutscenes and dialogue and following threads to their inevitably grim conclusions. It’s not a game that I would ever replay.
I actually felt it was one of the best games I’ve played in the last 10 years. I really enjoyed the story. The game is beautiful. I love the amount of immersion that is possible, especially with mods. I’ve played through it twice.
I really, really wish we could inspect weapons. One mod gets close, but it isn’t the same as a Rockstar-style weapons inspection. We don’t even get to zoom in on the models in inventory. A damned travesty because the weapons are gorgeous.
But overall, I find it hard to fault, especially given its state at launch.
You can inspect weapons. They added that in 2.0. Hold B and draw a weapon, and it’ll showcase the full weapon inspect from the first equip.
But it is just an animation. I want to be able to actually look at the model outside of an animation, like in a Rockstar game.
Edit: a better example is how you can inspect things in Bethesda games
You know, I had heard a lot about how much Cyberpunk had improved since launch, but I still couldn’t really convince myself to try it. “Cyberpunk game made by big corporate studio” always just struck me as something of an oxymoron.
With all due respect but no indie studio can create a game of this magnitude. I mean there is a lot of work put into it. Whether it was worth it is a completely different story though.
I mean, sure, you’re not wrong. It’s just that cyberpunk as a genre is pretty strongly linked to anti-capitalist and anti-corporate themes, and I think a triple-A game published by a big corporation is not very likely to adhere to the spirit of the genre.
It’s a game inspired on a polish book made by a polish studio, which is the same company from GoG, the allegedly most ethical online game store.
I’d say that, as far as studios that can make a game this big, it’s one of the most appropriate ones for a game like this.
Yeah, it’s no Baldur’s Gate 3, and I do hope they learn more lessons from contemporary CRPGs, but I’d say it has other strengths. I liked the combat, and I liked the story, characters, and world-building. Open worlds in most open world games are pretty shallow, and I’d say both this and The Witcher 3 follow that same template to the same ends, but at the very least, it allows you to approach an objective how you’d like after scouting it out, which feels satisfying. It’s RPG-lite, which manifests as a pretty good action game with some story branching, and I’m not upset about that, as much as I’d prefer they lean into the RPG stuff harder.
Baldurs gate has fucking ruined me.
Yea, this game is extremely shallow.
I played both games on Xbox and i like it!Cyberpunk77 i bougth since day one had lot of bugs but for me was playable on that time even with bugs lol!I like the story mode but my expectations was more higher!For me the Witcher 3 was i had a best experience and the longivity of the game is insane!Both games are good but different styles!
I agree the main story isn’t that re-playable, though I’d say phantom liberty is worth 2 playthroughs because the endings diverge pretty heavily and actually have gameplay to go with them. I find the best way to play it is to do minnimal main story, crank up the difficulty, maybe install some mods and then play it as an rpg with all the side gigs.
My mod list: `_----Cyber Engine Tweaks----
https://www.nexusmods.com/cyberpunk2077/mods/107
----Dependancy Mods----
RED4ext
https://www.nexusmods.com/cyberpunk2077/mods/2380
TWEAK-XL
https://www.nexusmods.com/cyberpunk2077/mods/4197
REDSCRIPT
https://www.nexusmods.com/cyberpunk2077/mods/1511
CODEWARE
https://www.nexusmods.com/cyberpunk2077/mods/7780
ARCHIVE-XL
https://www.nexusmods.com/cyberpunk2077/mods/4198
EQUIPMENT-EX
https://www.nexusmods.com/cyberpunk2077/mods/6945
MOD-SETTINGS
https://www.nexusmods.com/cyberpunk2077/mods/4885?tab=files&file_id=72402&nmm=1
----Overhaul Mods----
Responsive NPCs
https://www.nexusmods.com/cyberpunk2077/mods/14800
Night City Alive
https://www.nexusmods.com/cyberpunk2077/mods/10395?tab=files&file_id=87729&nmm=1
Random Netrunners
https://www.nexusmods.com/cyberpunk2077/mods/16475
----Fashion----
Immersive First Person
https://www.nexusmods.com/cyberpunk2077/mods/2675
Virtual Atelier
https://www.nexusmods.com/cyberpunk2077/mods/2987?tab=files
Virtual Atelier all clothes
https://www.nexusmods.com/cyberpunk2077/mods/5544?tab=description
Browser Extension
https://www.nexusmods.com/cyberpunk2077/mods/10038__`
Installed just using Vortex Mod Manager, played on very hard and trying to pick the stats and gear that I think I would pick if I actually got isekai’d into cyberpunk or something, also no crafting guns except when home at my apartment.
I have replayed it a bit and twice extensively but that is mainly because 2.0 changed the way the game works so much I started over.
Replay with mods on PC
Can you recommend any mods?
My favorite is the 3rd person mod…makes the game completely different and cosmetic actually matter how they look
Honestly the fact that the game puts such an emphasis on customizing your character and then is 1st person all the way through annoyed me to no end. Thanks for the recommend, didn’t know there was a mod that changed it
Yep! The only thing is that when V talks their mouth doesn’t move.
I do notice that V’s mouth will move during the radio which is bizarre and interesting that V is the audio source of the radio
It’s a shame Jali can’t be reversed engineered to get V to speak
It can be a bit janky during platforming though and interacting with items. But with the Hyst body mod that’s not really something that’s a deal breaker
Another mod recommendation: Virtual Atelier. Thousands of customization from fan mod and you can “buy” them right on the store tablet that you can buy cars with
EDIT: IMMERSIVE FIRST PERSON. there is a mod that improves the FOV of the first person view and angles the camera to be more realistic of looking through V’s POV.
Yeah if I ever give it another go I’ll definitely check it out even if it’s a little janky. I liked the intro but after the first few missions I gave up. The POV thing was such an unreasonable thing to be a deal breaker, but I really just couldn’t get immersed after spending so much time making my character and then not seeing them as part of the world
Tbh once i got through the boring introduction, I spent more time ffing around than actually progressing the story. If you do jobs instead of the main story, and consider that as the main gameplay loop the replayability is insane.
The real problem is how the game tries to funnel you into finishing the game, like the main quest is always there occupying the quest log when you open it, everytime you do a gig it defaults back to it etc…
Honestly the game is more fun imo when you are just running/driving around interacting with the world and accidently doing gigs rather than bee lining the story.
I really hate that there isint any new game + and that they cap levels. They should add a bigger spike of difficulty too.
Good news is if you have the DLC you can skip the first act. The DLC start puts you in front of the Church in Pacifica after fighting Placide.
I like Cyberpunk a lot but replayability is shallow like you say. Sometimes I just boot it up to punch npcs though. Make a gorilla arms build and go ham. It’s pretty cathartic.
im replaying the game in vr rn, usinf luke ross real vr mod. it bringsnonly barebones vr capabilities, you still need kbm or controller, but honestly, the open world complaint simply disintegrates in vr. a world this perfectly crafted is simply a joy in vr. since vr is generally slower, the dialogue parts also feel way less slow and tedious, and when modded appropriately difficult, you really start roleplaying to your charavters strength. starting off as a weak ass meatbag, having to stealth everything, chroming up more and more to the point where you go from dying in 4 shots to being able to go beserk bring a real sense of progression to it. currently modding via the new nexus app, as vortex doesnt work on linux, so i cant make a collection yet, but once i have it, i will definitely share it. i have 680 hours rn, 300 of them in vr (120ish i the current run) and i’m enjoying every minute of it
Meta-comment:
To the people who come into point-of-view threads like this one and downvote what other people took the time to share, how about describing your own experiences instead? It would make Lemmy a nicer place to be, and might even add something of value to the discussion.
Yeah, well said!
I hope those bots agree with you too!