I hope they manage to get it complete, and good. Giving Oblivion another try (this time exploring the rest of the world instead of focusing on the boring main quest) has been on my list for a while, and improved graphics would be welcome.
That font, though… not a good choice for quickly delivering information. Mods to the rescue?
I must say I e never played Skyrim, and I didn’t know how beautiful it could be.
Modern texture packs, replacement models, and lighting mods make it even more so.
On top of that, Skyrim’s soundtrack is outstanding, and conspires with the scenery to make it a game world not easily forgotten. I’m sure I’ll be going back.
Has anyone here tried these?
Civ V had mediocre-to-bad gameplay on release, but was transformed into something good by the Brave New World DLC. I have read that Civ VI was similarly improved (although perhaps with a bit less success) by way of DLC.
Judging by the initial reviews of this one, it looks like a pattern is developing. I guess I’ll once again wait a few years until the “fix” DLC has been out for a while, and buy the combo pack on sale.
Unless they use Denuvo or some other anti-customer nonsense that I won’t support.
The question I’ve had since this sequel was announced: Does it use the same approach to combat skill progression as the original, where players are robbed of agency instead of encouraged to learn effective use of available tools & moves?
Eike Cramer from IGN Deutschland seems to have my answer:
The game design is annoying with forced stealth on top of a frustrating save system. That’s especially true for some of the longer story missions. On top of this, the combat mechanics are extremely inaccessible and, with their mercilessness, put far too many obstacles in the way of the players, especially at the beginning. Kingdom Come Deliverance 2 is nevertheless an utterly unique, ambitious and, in large parts, very good adventure. But it’s also a video game that misses important points a little too often in the gameplay details and does not respect the player’s time in certain places.
Thank you Eike, and thank you OP for posting those quotes.
Ever since playing and liking Tomb Raider (2013), I have noticed it being compared to Uncharted, which made me curious about the latter. However, the clips I’ve seen made Uncharted’s characters seem focused on being macho men, rather than being humans exploring dangerous environments. Is it like that throughout, or did I just randomly find video clips that happened to highlight a single minor aspect of the games?
Practically all game publishers do. Sadly, it’s the industry standard.
(By the way, you linked Steam’s subscriber agreement, which concerns Steam’s service and client software, not the games bought on Steam. Maybe you meant to link a Valve game license?)
In any case, it doesn’t matter here, because the complaint was about Steam, not Valve.
It’s not Steam’s decision to make. The statement you’re referring to is just Steam highlighting a decision made by the game publishers. Even if Steam didn’t highlight it, it would still exist, as you would see if you read the games’ license terms before paying.
Ubisoft is a game publisher. They actually make the decision that you don’t own the games you pay for.
Wow. I feel like i’m really experiencing California Traffic. It’s just as bad as the real thing.
I hope California drivers aren’t as bad as the NPC drivers in this game. Any minor obstacle has a 50% chance of sending them into panic, ramming other vehicles and wedging their own into positions from which they cannot easily escape, when they could have just steered around it. It gets so laughably bad that I have sat and watched them try for 10-15 minutes at a time, wondering if they’ll ever manage to drive away.
Does it have the same skill-leveling mechanic as the first one, where (when holding a weapon) the player has about as much control of their body as a drunk standing on one stilt, and sometimes has to fight with actions failing to work at all, until they slog through hours of mind-numbing training sessions?
I wanted to like KC:D. There were parts of it that I found really appealing, but I found that mechanic bloody intolerable, so I ended up deleting it and never looking back.
Edit to elaborate:
I like games where the challenge comes from learning how to work with available tools and moves, developing my skill with them, and figuring out how to use them most effectively. Making progress that way is satisfying.
Interfering with my ability to control my character is the polar opposite of that. It has nothing to do with developing my skill, but instead just arbitrarily denies me agency. The first game does this heavily until various grind chores are endured for some period of time. No thanks. I think it’s a poor substitute for refined or nuanced combat mechanics, and I don’t find it fun.
Props to the folks who managed to have a good time with it, though. I liked other parts of the game.
Seems ironic for a project focused on access and preservation to adopt a closed messaging platform like Discord, that can and does lock people out on a whim.
I guess it might be a concession to reach as many gamers as possible. It’s an unfortunate situation, though. Maybe when we’ve stopped the killing of games, we can turn our attention to freeing ourselves from Discord.
“It is obvious to everyone: Elbrus processors are not yet at the level required to compete equally with the PS5 and Xbox, which means the solution must be unconventional.”
That unconventional approach could involve either simplifying games to the degree that Elbrus CPUs can handle (the Russian audience still has access to world-class games and would likely not play those ‘simplified’ games)
Oh, let’s not be hasty. Nintendo has had great success with underpowered consoles, and Tetris (Тетрис) is a shining example of this sort of thing. :)
The archive link:
I wasn’t even aware that it was an MMO.
The entire galaxy is shared by everyone playing the game, in real time. You can encounter each other, fight, team up, or avoid each other, and your actions influence the state of the shared simulation. Definitely an MMO.
What am I missing?
The most recent thing you probably missed was the thargoid war, culminating in a battle with the titan that parked itself over Earth and took over the Sol system. You might compare it to a fantasy MMO raid, but at a much larger scale.
Colonisation is coming soon.
Yeah, they did. I wasn’t a fan of every part of Cyberpunk 2077, but I have to hand it to them: the gameplay was pretty solid compared to the mess I read about at launch. They even made the player controls responsive and reasonably nice to use. That alone was a huge improvement over The Witcher 3.
(Geralt, I’ll never forgive you for all the times you stepped forward into danger when I pressed back to avoid it, or decided to fiddle about with a candle when there was something more important for your hands to do, or moved like a lumbering sloth instead of… well… a witcher.)
I’m optimistic about this one.
Sign in to confirm your age
Oh, piss off, Google.
https://www.ign.com/videos/the-witcher-4-official-cinematic-reveal-trailer-the-game-awards-2024
Mostly useless trailer, but after finding articles about the game, it looks like it could be fun.
If this turns out to be a solid performer, the price could make it the best midrange value since AMD’s Polaris (RX 480). Let’s hope Intel’s build quality has improved since the A770.
The comments I’ve read from current-generation Arc owners have given the impression that their Linux drivers are catching up to AMD. Here’s the latest info:
Between this and Skyblivion (video), perhaps I’ll get to play beautiful versions of the older games. Looking forward to it!