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Idk I guess we’ll have to see what actually comes out of them.
Personally, I can’t imagine being one of the public figures of Mojang right now, trying to balance their public image with the demands coming from above.
And I know there isn’t really any confirmation on how much oversight Microsoft exercises over them, but I really can’t imagine it’s none at all.
I will say though they really stumbled a few years back with the 1.19 concept art controversy, and seem to have had a hard time getting back on their feet.
I saw that there is a PS5 native version in Beta now. Hoping they get around to making a PSVR2 after that has hit GA.
Other than the mob vote changes, Im not really a fan. More regular, small updates feels like it makes it harder to make the large, sweeping changes many areas of the game need, as well as adding a lot of extra work for modders to keep things up to date.
This is my big takeaway too… More frequent updates means more version mismatches and more trouble to modders and server hosters to have to constantly update. Not sure what’s the goal here because I don’t think people are clamoring for tiny updates.
Yep. As someone who hosts servers and writes mods, I’ve moved over to MineTest for exactly that reason.
They’re changing their update pattern to be the same as GaaS games?
Anything to train kids to consume and spend all their money in small increments.
They‘re probably also gonna wreck the modding community with this as it has been hard to keep up already.
I personally will stay with voxelibre as it is open source and doesnt have telemetry baked in.
Java doesn’t have microtransactions and all mods and updates are free.
Have you seen kids? Most of them play games exclusively on mobile devices now.
Android has Java through Pojav Launcher
But is that what the kids are using?
I still want to see bedrock on the mac. 😔
Out of curiosity, why do you want bedrock specifically?
In my experience, Java is much less buggy, plays better, and has significantly better modding support with no microtransaction bs. The only compelling reason I see is cross play.
You got the answer right there, it’s cross play. When you have child in the family who wants to play Minecraft on their iPad, and a parent who would like to join in on their Mac, you just can’t do it. And that stinks.
It also feels like relatively low-hanging fruit from a development perspective.
You could try running a server with geyser. It’s a plug-in that allows bedrock players to connect to Java servers.
Oh that’s very interesting! I will keep this in mind as something to try.
Understandable, ty
To give you some insight, afaik, MacOS is the most horrible to port to because you can’t just compile for it and have to get the hardware first, pay for some sort of key second, and reacquire it every time you fail to port it. All of that is for a very insignificant bit of sales.
Linux, on the other hand, that I can not explain.
I’ve been trained to read that title and interpret it as the game shutting down forever.