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Cake day: Jul 26, 2023

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Knowing our “sovereign” projects, no. No, it cannot.

Don’t get me wrong, there is some really cool tech stuff we create, but whenever it gets political, it’s just theft of budget money. Nothing actually gets created.


Problem is (well, not really, but still), she already looked like a real person. Personally know people who look a lot like Ciri, it’s not the most uncommon look in Slavic countries.

It may be just the trailer. In some scenes, she looks like herself from the 3rd game, just aged, but in most, she looks a bit… weird. It’s really hard to tell what’s going on because when you try to compare the models, they do match up.


Another suggestion for a “mystery type” visual novel:

Everlasting Summer

It has some heavy Soviet vibes as well, it’s so good, very atmospheric.


Oh, yeah, that I agree with.

My head was at the “VR gaming” as a whole back when I was writing the comment.


Well, I’ve decided to check the financials of a couple of VR companies since your counterpoint sounded reasonable. The only one working at a loss is Meta. I could argue their business model is in Death Valley right now. After all, they have major capital expenses, which aren’t easily covered unless you have a big userbase.

But that’s their VR sector. Overall, Meta’s profitable and can easily cover all the expenses several times over.

Also, what do you mean by “they have to dedicate several multi-person teams to manage the clients?” Firstly, who’s “they,” secondly, if I understood you right, that sounds prepostrous, unless you’re talking B2B.


Well, Mojang’s Minecraft in VR is dead. But that’s kinda far from VR gaming as a whole, don’t you think?

One symptom does not share the entire story.

Not to mention that there is a better alternative for it anyway.


I think what you’re forgetting is scale.

Lemmy is niche. VR is niche. Gaming is mainstream.

You can’t call a niche dead just because there aren’t that many people into it. It’s a niche for a reason.

Linux is booming, even though it’s “dead.” Lemmy has never been this active in its entire existence. Why do investments from large companies matter?

What truly matters is growth. Negative growth is what kills a platform/industry/company/whatever else. VR is growing, Linux is growing, Lemmy is growing. It may not be fast, but they all have active userbases that support their development.

You cannot call a child “failure” just because it never achieved anything in life, can you? They are growing. They can get sick, they can recover. They can also regress due to that illness and die. Only then they’re truly dead.


  • More than 57mil (est.) monthly VR users
  • PS5 has 116mil monthly users

For how big PS5 is and how small VR is, VR sure has a lot of people playing.

Lemmy has userbase (not even monthly activity) of 0.46mil (acc. to fedidb). Is lemmy dead?

What constitutes for a dead platform to you?


That’s not even accurate.

If VR gaming is dead, then what does it say about Linux with about 5 times less users? Like, a low poly game about monkeys has a daily playerbase of a million people there. Mind you, Mincraft has 1 to 1.5 million. Not bad for a “dead” platform. Also, Valve isn’t even the last one to enter the market.

I think what you’re actually trying to say is that it’s too niche, which it absolutely is.


Understandable, ty

To give you some insight, afaik, MacOS is the most horrible to port to because you can’t just compile for it and have to get the hardware first, pay for some sort of key second, and reacquire it every time you fail to port it. All of that is for a very insignificant bit of sales.

Linux, on the other hand, that I can not explain.


Out of curiosity, why do you want bedrock specifically?

In my experience, Java is much less buggy, plays better, and has significantly better modding support with no microtransaction bs. The only compelling reason I see is cross play.


Mind you, there are two types of under screen fingerprint sensors: optical and ultrasonic.

Optical blasts the finger with light and forms a 2d scan. It’s pretty slow and arguably worse than conventional (capacitive) scanner on the back of the phone.

Ultrasonic, however, because it uses sound waves, maps a 3d scan. It is significantly faster than conventional scanner, and it also doesn’t care about your fingers being wet.

Ultrasonic sensor only requires a quick tap to unlock the phone. It’s actually really convenient to use, I like those. I’d take the capacitive sensor over optical one, though.



I wonder how much different it is now, compared to when the game was in closed beta.

It was a literal floating camera back then, lol.

Never played the game afterward due to subscription-based access.


Genshin Impact’s first anniversary was the most horrendous one I’ve seen.

They couldn’t even bother to send out an in-game message to congratulate the players.

What they did instead is paying thousands of dollars for Twitter emojis and dishing out a few give-away events where you had to practically advertise for the game to enter. Were you guaranteed to get any reward? No.

Essentially, instead of even acknowledging the anniversary, they made players advertise their game.

They were also supposed to introduce a paid bundle with some cosmetic items alongside a free concert stream (the concert was pretty good). But that was after the anniversary. Keep the bundle in mind, however.

What did it lead to?

  • Thousands of outraged players flooded social media.
  • Their discord was spammed with “qiqi fallen” emote (one of the characters laying on her back with a blank stare).
  • Review bombing got to the point where even Google Classrooms became one of the casualties

I’m probably missing some other details, but this lasted for weeks.

After a long while of non-communication, the devs gave in and finally decided to give players something. This “something” turned out to be the bundle that was supposed to be paid content alongside some (read “very little”) in-game resources. There was also another another giveaway event with, this time, guaranteed rewards. The rewards were, practically, you either get a scooter or one cent. Needless to say, it left a sour taste afterward.

Honestly, it felt like a slap in the face, but it was enough for the things to start calming down.

So far, even though they’re still very stingy with any sort of rewards, they at least make sure to congratulate the players somehow and give something.


Storyteller

A short but memorable puzzle-type game where you have to put together scenes and characters to create a story. Actions in previous scenes affect how characters behave or appear in later ones.

Really liked that one, it’s fun.


I’d also add Beyond: Two Souls to the list


Maybe it’s just me, but I’d play the hell out of BG3 when I was 12.

The amount of time I spent on TES 4 and 5 back then, and BG3 hits just the right spot with the variety of ways it allows you to play it.

Minecraft is also in my top favorites.

What I’m saying is, don’t count BG3 out completely. Not to mention that it’s very saturated, so a shorter attention span shouldn’t really be a problem, but you never know.

As for suggestions. Definitely Terraria, as others mentioned. There was also Lego Fortnite, which looks like it would fit the tastes. Maybe also party games?


Luckily, there are plenty of mods to help with that whilst keeping the experience authentic.

Wish more games supported modders to this extent.


So, it’s the same idea, but not necessarily related to money? Understandable.


I’m missing one key detail here.

What are your criteria for a mechanic being predatory?

Heed to my long explanation of what I would consider predatory or not:

In my opinion, a predatory mechanic is one that is set to make you spend more money by means of obfuscation.

So, obstacles to progression, purchases with no affirmation, currency obscuring and etc.

In this way, for example, if an item can only be bought with non-tradable premium currency, the currency is predatory. However, if the currency is tradable then it isn’t predatory because it’s main purpose lies in trading and not obfuscation.

Same way gacha is also a predatory mechanic, gambling is predatory, and loot boxes. Because you don’t explicitly know what you’re getting and how much it costs you to get the thing you want.

Therefore to me a free battlepass cannot be considered predatory, as it’s main purpose is to increase level of player engagement.

I would agree, however, that making BP permanent would make it a much nicer feature. As in, you can work towards completing previous BPs you’ve missed. Otherwise it’s kinda meh. I don’t particularly like them anyways, it’s a pretty lazy way of achieving that goal.


Warframe’s “BP” system is the most non-intrusive out of all games with BP that I’ve played.

I was disappointed when saw it initially as well. But on closer inspection, it is completely free, you’re not being locked to playing on a certain week to get the missions done and, what I recently found out after years of not playing the game, is that old rewards return to BP on low levels.

This essentially makes it very easy to catch up should you choose to.

About player interactions, toxicity happens, but it happens in every online game. You can’t really expect an MMO game to not have player interactions.

I too am a little anxious when dealing with people I don’t know, but it really is not that big of a deal. If you’re actually having problems with it, consider seeking advice from a specialist.

Having an auction house, although is nice from a convenience point of view, could be going against the design of the game. A bazaar type of trading has it’s own charms, and some people may prefer it. Either one is fine with me, personally.

Most of what you’ve listed don’t sound like problems with the game itself, but rather the game being just not for you. And it is normal.

And trust me, there are quite a few problems with warframe, especially for newer players. Like the story not being explicit, you being thrown into the game with no real set goal, game mechanics not being explained properly and so on, which makes you have wiki open on the side to play the game without issues.


If we’re being completely honest, all of those are in rotation and although some items cannot be grinded for during that time, it can still be traded for, so it is not an issue.

Dailies and weeklies are here to keep you engaged. They provide some rewards, but I wouldn’t call them mandatory to progression. They’re more of a side-bonus.

Personally, whenever I’m bored of warframe I just leave. After a while new quests appear, new guns and all of the other stuff to work toward.

The best part is that whenever you return you’re pretty much at the same place as you left it off.

Hence I personally see no rush in getting all of the stuff I want. I’ve been playing this game on and off since 2013 and have yet to experience fomo with it, because of the things listed above.

Destiny, for example, is much much worse. Especially after they decided that it’s a good idea to vault planets and remove quests. Made me leave the game, I just can’t deal with it and have life stuff to do. Mind you, D2 is easily one of my most most favourite games.

Same with gacha games like Genshin or Honkai 3rd. It’s exhausting.

Didn’t have that experience with Warframe.