While Take-Two is riding high on their announcement that a GTA 6 trailer is coming, its CEO has some…interesting ideas on how much video games could cost, part of a contingent of executives that believe games are underpriced, given their cost, length or some combination of the two.

While Take-Two is riding high on their announcement that a GTA 6 trailer is coming, its CEO has some…interesting ideas on how much video games could cost, part of a contingent of executives that believe games are underpriced, given their cost, length or some combination of the two.

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-61Y

Unpopular opinion - I completely agree. In terms of cost per entertainment-hour, video games are by far the best value compared to similar media.

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71Y

Yet they continue to rake in cash at the current pricing models. They don’t need to raise it.

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71Y

You can’t just peg things to an expensive thing people do rarely and say something people do commonly should be just as expensive while ignoring the cost of the device that runs the game.

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31Y

I remember having no money as a teenager and talking with a friend about how a 50 dollar game could be our sole entertainment for 2-8 weeks

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1211Y

Sounds like someone wants me to not buy their overpriced game.

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61Y

Yup. For every idiot like this, there’s an indie game or even a Larian Studios offering MUCH better bang for your bucks.

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21Y

Rockstar’s games are the rare few I’d say are worth a full $60

mosiacmango
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18
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1Y

Too bad it will be at a minimum $70, and i bet with the hype, even $80, while also being chockful of microtransactions.

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151Y

It’s Rockstar Games, they love microtransactions and Sharkcards and will more than likely implement more greed tactics into their next big game (GTA 6). I’m still pissed off over the bilking they did with the bunker series in GTA 5. They’re a ruthless, greedy company. And don’t forget those times they went after those fanboys/talented game designers who were revamping their old games like GTA 4. Those kids were super talented and Rockstar busted their asses like the mobsters they are. Fuck Rockstar and their next GTA greed fest.

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61Y

Don’t call them mobsters, they probably think that sounds cool. More like corporate sell outs.

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411Y

That was before they started diarrhea shitting themselves since the founders left. GTA Trilogy, GTA+, and removing cars people paid for in Online is just a taste of things to come.

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101Y

I specifically mean their in-house single player games, so only GTA V and RDR2 for the last decade.

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111Y

That’s what I mean, Rockstar was a brand you could trust until after RDR2. Founders left right after and you can see how things changed right after.

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21Y

Yeah, they left and the change was IMMEDIATE. Holy moly the shit show that was RDO. If you were playing that game back then, you could see the crumbling of the company happening in real time, it was wild. RDO being left to rot is my Roman empire, and I wonder if the founders feel regret at all with how their creation was treated by the company they left. Or if they just dry their tears with hundos these days?

Heck, I don’t even feel like RDR2 lived up to it’s full potential before they left, what with post-game being the most buggy and unfinished-feeling part of the whole game. It felt like it was just waiting for DLC content to be added, since it was a huge patch of map with hardly anything going on. Sigh, who knows.

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361Y

deleted by creator

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211Y

I’d be shocked if GTA6 has an offline/solo mode, with how much they’ve milked GTA5 Online for.

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11Y

deleted by creator

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21Y

You can have your story.

in small, online only installments for 29.99 a piece.

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121Y

The fuck over SP got is the biggest crime after the cucking we got over Anthem.

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71Y

Which is why no one should buy GTA6.

but of course you know the mindless hordes of ignorant little goblins out there will not only buy it, they will preorder the mega super luxury ultra elite edition at that, making the game have a launch day sales record twice that of what GTA5 was in its entire first week.

Thus proving to TakeTwo, Rockstar, and every other company that it doesnt matter how shitty, or how exploitative that they are… because gamers are fucking morons and will dumptruck money to their doorstep, and not even major fuckups like cyberpunk and starfield can prevent it.

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21Y

I liked Starfield and I still logged a shit ton of hours on it.

But it’s story, dialogue, and character interactions feel that bad combination of rushed and PG13 in a setting that should be R. The fact that they will likely never rewrite and re-record these quests kinda blows. And the looting took a step backwards with the lack of clothing pieces and non-unique clothing stats.

I’m excited for what the modding community does to the game, which is the major reason I bought it. I’ve got over 3000 hours on skyrim, less than 200 of that is vanilla gameplay ¯\_(ツ)_/¯

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2
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1Y

Thank fuck for indie devs making the best games right now at an affordable price.

I have over a thousand games in my steam library and my most played is dominated by indie games.

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61Y

Alright so then pay us for the time spent in loading screens lol

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91Y

Take 2 is playing a dangerous game betting the farm on a single property and then trying to come up with new ways to milk it. When it falls out of favor it is going to sink them.

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11Y

It’s worked fine for blizzard and wow for the past 10+ years even though is a hollow shell of what it used to be.

MeanEYE
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21Y

I agree, as should salaries of employees. Every hour you produce something measurable you get paid. See how far that idea goes.

Adam
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-31Y

I enjoy low priced games as much as the next person but I’m inclined to agree. At least a little.

In terms of currency per hour some games are outright bargains when you compare to a cinema trip and yet the triple A’s cost more to produce than your average film.

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31Y

He’s certainly correct, at the purely analytical, quantitative level. But if humans were purely analytical and quantitative, then laissez-faire capitalism would function perfectly.

The problem arises from games having more costs than just monetary though. The cost of a film, asides the ticket price, is a couple hours of sitting on your ass. The cost of a video game, willingly paid by every gamer, is actually hours of practice with hand eye coordination, various video game systems and conventions, time spent learning that specific game, etc etc. You can see, objectively, this is a lot of “investment” required. Which is one of the big reasons not everyone is much of a gamer.

The executives should be factoring this cost in too though, because your subconscious does when it decides how much “fun” you’re having at whatever you’re doing right now.

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11Y

Well you have to take the price of the system you run the game on into account. If you spent hundreds of dollars to buy a game and a console (pc gaming is even worse), you need a lot of content to reach parity with something like a cinema ticket or a Netflix subscription.

This hobby is expensive, particularly because it’s main demographics is children or cash strapped young adults. Maybe it’s good value if you spend hundreds of hours on a few games, maybe take-two is feeling that it doesn’t get its fair share from these hundreds of dollars, but they should not be deluded into thinking it’s cheap for the customer.

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10
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1Y

There’s a concept that should be familiar to a business owner called value based pricing where you charge based upon a (usually service) product’s perceived value rather than the cost of producing it. Make a game worth giving time and money to then you’ll have success. Fill it with pointless content to pad out the hours and it is neither worth the time nor the money

atro_city
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21Y

The subscription meta in full swing.

DarkThoughts
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61Y

Oh yeah, make me hate this rotten company even more dude. Keep it coming.

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151Y

That’s a terrible idea. You’d pay more than an entire paycheck just to play a typical JRPG which typically have 40+ hours of gameplay. I’m not paying $600 to play one game.

This is developers incrementally conditioning you to accept an even worse state of things for games. And if they follow through, I’ll pirate their shit and never give them a dime of my money again.

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11Y

I don’t actually disagree with moving from the 60/70 USD standard, but instead I think big budget blockbuster studios should die off, and focus on making optimized, shorter, and more creative games.

kamen
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181Y

Can I counteract that with “then maybe you should release finished products at the initial public release date”?

𝕃𝕒𝕞𝕓
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101Y

I wish I could get a partial money back if I played 2-3 hours because the game is crap…

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