More than likely it is Doze. https://developer.android.com/training/monitoring-device-state/doze-standby
Supposedly disabling battery restrictions on an app disables Doze, but in practice it doesn’t seem to make much difference.
It has been a thing off and on with Android since Doze was introduced.
Better than every year or so no one can play the games they supposedly “bought” due to some technical hiccup for a random yet lengthy amount of time than some percentage of people be able to more easily play our games without paying us. -some Sony/gaming industry stooge probably
In all seriousness, people need to stop being so willing to put up with this sort of easily foreseeable failing with the current way of doing digital goods. If I can’t use it without the blessing of someone else it is not buying, it is borrowing, and that severely impacts the value proposition for me personally.
Technical issues WILL happen. It is the nature of the beast, it is just terrible engineering to build what is essentially dead man switches into your customers products.
As the customer, which in a practical sense is the only perspective that matters to me day-to-day, Epic offers me nothing close to what Steam or GOG can give me. Hell, even EA’s and Ubisofts launchers were more useful since they at least had exclusives. All Epic has is Fortnite and for someone like myself that doesn’t care for that kind of game, there is no reason to even consider their platform for anything.
And given my recent switch away from Windows and to Linux full time on my gaming PC to put a further wedge between me and the things Microsoft has been doing with Windows that I don’t like that is a good thing given Epics history of embracing things that will never work as smoothly on Linux as Steam games do with Proton or GOG’s native Linux options do.
I moved to Podcast Republic, and sometimes AntennaPod, on Android, Downcast on iPhone, and just import the OPML from one of those into gpodder to listen on desktop/laptop.
No accounts or other BS to keep up with, just the latest OPML export. Much nicer, and no one can take it away from me or “shut the service down” in the future.
“We are going so hard into the AI synergies. It is going to blow away your quarterly projections about our growth centers and user engagements.” Continued rambling about things for another 20 minutes.
End result will be NPC’s with sometimes better conversation tree’s and micro transactions that are randomized based on the whims of same vague bot no one can articulate the functional details of.
It is always amusing to see the head of optional entertainment industries make statements like they are making a declaration on par with climate change, a economic depression, etc. As if they expect massive press coverage and endless crying by their would be customers.
When in reality the actual reaction by most is along the lines of “oh no, anyway” and move on to the next bit of optional entertainment media while they and their company are forgotten to the trash pile of failed companies.
Do those 7 years of updates come at a steady clip for the Android security patches as Google and Samsung mostly do it, or is it a patch here and there with massive swaths of time with no patches more like Motorola?
The former is progress, the latter is functionally not much better than every other OEM.
For the GTA delay, if it is so they can release a less bug filled finished product instead of the usual AAA strategy as of late of throwing whatever out and maybe kinda patching it later on, then good on them for doing it how it should be done. I probably won’t buy it either way since I haven’t cared for the tone of any of the GTA games since San Andreas personally, but for the people that will it is a good thing.
As for the price of games in general. I’m not opposed to theoretically paying $80, or even more, for a game I deem worth that kind of money. Never have been. The issue is 99% of the time the games in question aren’t worth that kind of money. As an example, I am a Hitman fan. Over the course of the varies releases since 2016 to what is now just called Hitman: World of Assassination, I have spent well over $100 for maps and content. And I don’t regret it because the end result is a huge game that I have gotten untold hours of enjoyment out of over the last ~9 years.
The AAA players have simply started to price themselves out of their own market, and smaller players have started to fill the void they left behind.