dinckel
link
fedilink
English
199h

x as a service has always been a net negative for the consumer, and a net positive for the seller.

It strips them away from responsibility, because you can sell incomplete dogshit under a promise of future patches, or push something out for a price, and then continue raising the price, as you pump out more stuff into the system.

In the case of games specifically, we’ve all seen the typical outcomes. Low effort slop, with a flood of “micro” transactions at a later date, or complete abandonment

@[email protected]
link
fedilink
English
23h

I can’t read anything about this concept without hearing Liz from TrueAnon saying “Bee to bee SaaS” sarcastically

@[email protected]
link
fedilink
English
2410h

Games as a service has always been a scam. They use literally addictive gambling traps to keep people hooked to a money drip feeder with season passes and loot boxes.

All that only to rip the plug out when the servers are on life support.

Avoid them just like preordering. They are no benefit to the players.

0li0li
link
fedilink
English
27h

Funnily enough, I want an offline addicting loot machine to play with podcasts or youtube. That’s why I play arpgs, but only-only games, for money? FUCK NO!

@[email protected]
link
fedilink
English
710h

Hard disagree -before it went Free to Play, Team Fortress 2 was a shining example of GaaS! A steady stream of updates and external media that constantly kept that game in the limelight.

Games As A Service is not a scam in and of itself - the issue is the greedy people often behind them.

@[email protected]
link
fedilink
English
67h

before it went Free to Play

well that’s the thing, it went free to play. Pretty classic enshittification arc.

partial_accumen
link
fedilink
English
26h

well that’s the thing, it went free to play. Pretty classic enshittification arc.

I don’t remember any one thing getting worse with TF2 after that change. What would be enshitified for it? Microtransaction cosmetics? I’ve never had a problem with those, as long as they are just cosmetic. If they change the balance of a game though, I simply refuse to play those games.

@[email protected]
link
fedilink
English
22h

to me, loot boxes/crates are an unethical gamifying of monetization, even if it’s only for cosmetic items.

@[email protected]
link
fedilink
English
9
edit-2
9h

One shiny red apple on a pile of rotting fruit does not make an apple pie.

Games as a service was always enshittification wearing a trench coat. TF2 and MMOs back in the day were merely bait.

@[email protected]
link
fedilink
English
4
edit-2
7h

they weren’t intentional bait, the MBAs just hadn’t invented all the ways to scam users with it yet.

@[email protected]
link
fedilink
English
810h

At least with Team Fortress 2 they have always had dedicated servers you can host yourself. Most GaaS never provide a server that you can run and host yourself.

partial_accumen
link
fedilink
English
49h

Hard disagree -before it went Free to Play, Team Fortress 2 was a shining example of GaaS!

How was TF2 (pre-FTP) a GaaS? I bought it in the Orange Box for a one-time cost. Where is the as-a-service component to that business model you’re citing?

@[email protected]
link
fedilink
English
19h

They performed multiple free content updates over several years. I believe Gabe is quoted as saying the GaaS model had replaced the episodic model for them, the idea being that they weren’t selling a product, but a service that would continue passed the exchange of funds. We saw that in their games during that period like Left 4 Dead 1/2 as well.

As time has gone on, we’ve seen approaches to the idea morph to the anti-consumer versions we see and associate with the name, but there was a time when it wasn’t a negative.

@[email protected]
link
fedilink
English
58h

I don’t think Unreal Tournament 2004 would have been considered live service just because they occasionally gave out a free new map. It was a form of marketing for the thing they already made. TF2 at least was a product when they sold it up front before it was free to play, when it had no microtransactions and they weren’t the goal for getting paid for having made TF2.

partial_accumen
link
fedilink
English
38h

I think you may be using a different definition of GaaS than mine. My definition includes a regular fee to play or a subscription as a continuous revenue generation from the product. From your replies I don’t think your definition does. That leaves me more confused about your definition.

What is your definition of Games-as-a-Service?

@[email protected]
link
fedilink
English
1511h

It’s just the basic logic of maturing market. They couldn’t really increase the game prices that much more without affecting demands, nor could they improve efficiency of making games (the capital costs and team sizes have only gotten up) so they did the thing they could. Try to turn games from a product that the sell into a service they provide and can therefore lock people into their walled gardens and keep continuously charging fees and subscriptions. Too bad games are more of an art form than a news paper or a some tool maintenance contract is.

Bizzle
link
fedilink
English
39h

Games as a service is a piece of shit except for I can’t figure out how Helldivers 2 could function as anything else and that game is my favorite

@[email protected]
link
fedilink
English
44h

Games as a service could work. The issue is that making money isn’t enough. You need to be making more money every year and bean counters have hijacked games as a way to squeeze as much money as possible from players.

@[email protected]
link
fedilink
English
25h

It’d function the way it does on PC, which is to say, as a product, not a subscription locked service.

Bizzle
link
fedilink
English
25h

I wish I could buy warbonds on floppies

@[email protected]
link
fedilink
English
37h

The problem is not the functionality, it’s the business model.

Create a post

Welcome to the largest gaming community on Lemmy! Discussion for all kinds of games. Video games, tabletop games, card games etc.

Rules

1. Submissions have to be related to games

Video games, tabletop, or otherwise. Posts not related to games will be deleted.

This community is focused on games, of all kinds. Any news item or discussion should be related to gaming in some way.

2. No bigotry or harassment, be civil

No bigotry, hardline stance. Try not to get too heated when entering into a discussion or debate.

We are here to talk and discuss about one of our passions, not fight or be exposed to hate. Posts or responses that are hateful will be deleted to keep the atmosphere good. If repeatedly violated, not only will the comment be deleted but a ban will be handed out as well. We judge each case individually.

3. No excessive self-promotion

Try to keep it to 10% self-promotion / 90% other stuff in your post history.

This is to prevent people from posting for the sole purpose of promoting their own website or social media account.

4. Stay on-topic; no memes, funny videos, giveaways, reposts, or low-effort posts

This community is mostly for discussion and news. Remember to search for the thing you’re submitting before posting to see if it’s already been posted.

We want to keep the quality of posts high. Therefore, memes, funny videos, low-effort posts and reposts are not allowed. We prohibit giveaways because we cannot be sure that the person holding the giveaway will actually do what they promise.

5. Mark Spoilers and NSFW

Make sure to mark your stuff or it may be removed.

No one wants to be spoiled. Therefore, always mark spoilers. Similarly mark NSFW, in case anyone is browsing in a public space or at work.

6. No linking to piracy

Don’t share it here, there are other places to find it. Discussion of piracy is fine.

We don’t want us moderators or the admins of lemmy.world to get in trouble for linking to piracy. Therefore, any link to piracy will be removed. Discussion of it is of course allowed.

Authorized Regular Threads

Related communities

PM a mod to add your own

Video games

Generic

Help and suggestions

By platform
By type
By games
Language specific
  • 1 user online
  • 335 users / day
  • 809 users / week
  • 2.43K users / month
  • 6.66K users / 6 months
  • 1 subscriber
  • 6.75K Posts
  • 137K Comments
  • Modlog