You should play the Project64 GEPD project.
A customised emulator setup specifically to run Goldeneye 007 and Perfect Dark in 60fps, widescreen support, keyboard and mouse controls, support for HD texture packs.
https://github.com/graslu/1964GEPD/releases/tag/latest
IMHO it’s the definitive way to experience these games on modern hardware. I’ve tried running both on my steam deck and the controls just don’t translate well to a comfortable experience so prefer this.
Marathon was pretty innovative at the time. The fact that there was any form of plot at all was unique in the action and shooter genres. It was the first major release with free look and being able to aim up and down at all. Plus reloading weapons, dual wielding weapons, weapon models visible on the player in multiplayer, plus network voice chat pretty much all of which have become standard in shooters today.
There’s a ROM hack that let’s you swap characters with a button press rather than trek through the level to find a swap barrel and then trek back again, and do that again and again for coins, bananas, etc.
Small change that has a big impact on the replayability.
Dancing baby was everywhere, truly the first Internet driven viral phenomenon. And yes, it did feature in Ally McBeal which was a huge TV show mid-late 90s which goes to illustrate how truly viral the dancing baby meme was at a time where Internet usage was still limited to only a minority of people with access to desktop computers.
Factorio. If you enjoyed Satisfactory you should check out the game that created the genre. They have an excellent demo and although it’s relatively expensive compared to similar games, it’s the best one and runs like an absolute dream even when things get huge where a lot of similar games slow down.
What is the point of having this called Marathon. It has exactly zero in common with the original games. Looks completely different, plays completely different, setting is completely different, storyline seemingly completely irrelevant, plus I’d wager the number of people who fondly remember the original and are also interested in playing a knock off extraction shooter on PS5 is pretty close to zero.
Because most of the people you interact with online, in English, tend to be Americans, so it often helps to clarify your point in terms that are more familiar with Americans to save confusion. I’ve been completely misinterpreted in the past by talking about pants (meaning underpants) where my audience thought I was talking about pants (meaning trousers).
And as if to prove my point, there is in fact a different word, though it seems a more generic term than the rather specific British English skip, that is dumpster.
The original crackdown, the only movable object that was completely indestructible were the big yellow skips (don’t know what Americans call them).
Would play in coop with one character fixed in a spot to stop them despawning and see how many I could gather from around the map and bring back. You could only carry them in your arms preventing you from driving and climbing the taller buildings, forcing you into unconventional routes through the city, often while being shot. Think I got about 20 as my record before having to sign off.
Goldeneye scheme was forward and back on the joystick moved forward and back but left and right on the stick turned the camera in that direction. The opposite movements were on the c buttons (strafe left and right and look up and down).
It was incredibly disorientating going from that to Turok which used the strafe on the c buttons and looking on the stick. It’s the same feeling I now get when I try to go back to Goldeneye now that the other orientation has been made universal.
On a side note, the goldeneye controls allowed for a unique way of moving around the map with circle strafing that you can’t really replicate in other games.
The details are too much to go into here in a simple comment. For a full investigation into Roblox check out this video by People Make Games, a games journalism site:
https://www.youtube.com/watch?v=_gXlauRB1EQ
Essentially, Roox makes billions off the free labour of children. The entire eco system is set up to funnel kids into a cycle of consuming others content and producing their own. It’s also completely unregulated which has allowed some shady people, some of whom are, or directly work for, the owners of the platform to set up quasi developer studios where children are subjected to the same appealing treatment and exploitation of the regular games industry, while earning none of the revenue.
I will wait for torrent, if at all