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Cake day: Jun 15, 2023

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I am a 4K PC little bitch, but playing games on my 1080p TV reminded me that it isn’t all that important. Fun > Smoothness > Graphics.


I think that xbox controller are the best controllers for PC, so I don’t need all the advanced features, but otherwise, you are right.

Their market is now clearly gamepass + Windows. Microsoft is banking on their market share to sell gamepass and capture the market.


Destiny 2 gun play is god damn good, but the new player experience and the monetization is downright pathetic.


A big corpo comes in and offer you a life changing amount of money. Very few people can say no to that, myself included.


Socialism is the means of production owned by the state or the workers.

Communism is a subset of socialism, where you have a classless society. Different communist doctrines have a different view on how to achieve that.

Edit : clicked on the wrong reply button. Oh well


Capitalism created this expectation. That’s how corpos operate. Capture the market then bleed it.


D4 is objectively a worst game than LE, I agree. But in my situation, when I play looter, I play D4 because I can get right in. I haven’t played this season, but in 2 mins I could be logged in and on my way to do what I like in D4.

D3 already had adventure mode, so the MMO argument is not valid. D4 iterated on that.

In D4, once you’ve unlocked everything in a realm (hardcore or softcore), the unlocks that matter (skill points, obols and paragon) are forever unlocked in or out of season. You don’t need to do renown unless you want the gp reward and the xp boost. It does not block your character to be at its strongest, unlike LE where I need all the totem slots and passive points in the campaign for each char.

I have 150ish hours in both, thoughI haven’t played LE in a while because I don’t have the will to go through the campaign again and the performance isn’t that great. Though it’s mostly because of the campaign. The performance is just another friction to add to that.

To get the skip in LE, I need to get to act 5, skip to act 9 and complete the quests for totems and passives. I need the keys for the dungeon skips as well.

You can start monoliths after your specialization, but you’ll be level 20ish for level 58 content. So you either twink (not possible on the first character of the season), need to know your build extremely well and still do the campaign rewards after that.

In D4, I create my char, jump in the game, do the introductory mission for the season event and play the game as I want.

LE game loop, just like PoE and D4, is what keep people coming in, and the LE campaign get in the way of that for a lot of people. I play looters for the loot, as the genre implies, not the milquetoast story that I am forced to play.

D4 has got the mechanic right for that and other looters could iterate and benefit from the mechanic.


The campaign is long for what it is. The time travel adds absolutely nothing to the gameplay.


Let’s take D4. For all its flaw, you can start a character without having to re-find all the Lilith statues and nothing is locked behind the campaign.

You venture out in hell tides or do a few dungeons to unlock some legendary aspect right off the bat.

This is what I want with Last Epoch. The campaign is essential because it unlocks totem slots and passive points. Taking an hour and a half of content (probably more if you don’t have as much experience as you) I don’t want to do just so I can start playing my character as I want is not fun.

I only have an hour a night max, every few other nights, so these 2-3 hours to “start” a character is 2-3 nights for me.

When a new season start in D4, I name my character, assign my 10 skill points and go do whatever I want. It it takes a min and I’m started and I don’t need prior equipment to do so.


I know that skip, but it’s not a real solution. Why is it a problem to let people enjoy the gameplay loop without forcing them to go through the pacing of the story?



Last Epoch needs to let us skip the campaign once it has been done once.

I do not play these games for the dogshit story, I want to kill stuff and get new loot and the story gets in the way of that.

Same thing with PoE (haven’t tried PoE2). I don’t want to have to rush 5-6 hours on a new char just to get through the dog shit story.

Diablo 3 fixed that a decade ago. Shouldn’t be that fucking hard.


Then it can be said about any mechanic, isn’t it? In Soulslike, parry is part of the core mechanics.

When Balatro exploded, a ton of copy cats tried to get in on the action. It happens all the time. Why is parrying any different?


OP’s point is that parry in itself doesn’t need much more around it to feel rewarding.

The guy I replied to said that this is a crutch. I asked if that applied to bullet hell dodging because dodging in bullet hell is a core gameplay element and you’ll be hard pressed to find people calling that mechanic a crutch. But you’ll find shitty bullet hell with a terrible implementation of the mechanic.

The mechanic itself isn’t a crutch and has been used successfully numerous times and I fail how to see how the mechanic in itself is crutch, and not the bad implementation by some devs.

Show me a great game mechanic and I can find you terrible implementation of that game mechanic.


Would you say the same thing about dodging in bullet hells?

What OP said is right. Parrying is an easy mechanic to give dopamine, just like dodging lots of things in bullet hells.

At one point, the choice for defensive mechanism aren’t infinite. We usually see armor, dodge and parry/block.

Parrying is clearly popular by looking at smash successes from FromSoftware where this is a key mechanic in the games.

People usually complain about parrying when it isn’t clear when to parry, or parrying is inconsistent. It feels cheap. The mechanic itself isn’t the issue, but how it is implemented.




I am most probably not good at the game, but in Wasteland 3, it felt like you needed the first round advantage, otherwise you would get blown to pieces before you could even act once. That burned the game for me.




Pay to play baby! Let’s reinvent the banking system by doing the same exact shit.


IMO, GPU prices have an impact. Modern gaming has a bad habit of not optimizing games relying on people getting newer GPUs for performance.

Mix that with the pre-order/early access monetization, and we are to a point where games have made their money before release, and beans counters don’t want to put money in QA because there is no quantifiable ROI (there is a ROI, but it is hard to quantify), which is a no-no in their world.

Indie games have a tendancy to be less GPU demanding, and thus, usually have a better performance experience



Not so much a preference, more how the human brain work.

Humans prefer what they know, so they will choose a brand that they’ve seen on TV over an unknown brand.


Ghost of Tsushima on the PC. 90 fps (most of the time) 4K.

The gameplay is really to my taste, so I am planning on playing this one for a while.


I haven’t played for almost two years. Are they making more PvE friendly?


They have one of the biggest franchise in the world and they still produce the same uninspiring game time after time.

You have all these crazy pokemons, and all these adventures in the anime, and yet the games are bland.


Console should stop running a proprietary OS that needs a special SDK to develop on.

Take the Steam route : use Linux with their flavor on it. Makes life easier for devs, more games can run on your console and we get (hopefully) better optimized games


I haven’t played DF, but I imagine it’s a bit like Rim World where your citizen gain traits, develop relationships with other citizens and have varied skills.

It doesn’t have to be deep. Palworld has a pretty basic system where Pals can have traits, they have skills and they move around the encampment somewhat organically. It isn’t complex, but at least it feels like my choices makes my camp different and I want to find the Pal that has the skills I require with good traits.

People build crazy things in Minecraft, but no matter what you do, buildings feel empty.


Dogfights in VR Elite Dangerous is probably my best VR experience. It was just so fun even if the fights themselves weren’t that deep.



It’s like recreating the vacuum of space with words.

PR talk needs to die a fiery death.


Even though Facebook is a terrible inhumane corporation, they have the best product because it is lightweight, can be used without any base station and can be used without a pc-link.

The fact that a VR set requires at minimum a 5x5 feets space with a computer within the vicinity is definitely hurting the VR market.

So I just hope that we get something akin to the Quest but without the evil corporation bit.

When I played Elite Dangerous with a VR headset, man was it magical. But I won’t dedicate a small room and a PC just for that experience.


Yes, but not by another mega corpo that tries to get into everything.

I mean, the real problem is that Alphabet and Apple should be dismantled in littles companies by anti-trust laws. Adding another third big player will only add another corpo to the duopoly.


I like Steam because they are more upfront about what you get when you “buy” a game, but I don’t want Steam to become a mega corpo that has tentacles in every technological industries just like Google or Microsoft.

They still are a company first and foremost, and Gaben isn’t eternal. Their attitude can change as fast as getting a new CEO when Gaben steps down.

Nothing good comes out of a mega corpo getting bigger, and we have many examples of that.


They can see how it’s done and code their own thing. They don’t have to cut and paste the code, just know how its done.



Which website should I avoid to make sure I don’t fall for the pirate scam?


Do you smell the sweet scent of money made by amassing more data from you and selling it.

Hmmmmmmmmmm hmm!


Yes, but it is not acceptable in today’s capitalism. Only the growth of growth matters.

If the line does not go up enough, the company is failing.