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Cake day: Jun 09, 2023

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I think it got good press as jrpg and was well advertised on several platforms. Timing based attacks was possibly not related to all of this.

For me personally as friend of jrpgs it was as much a burden as it was an addition and I just wish there was a toggle to do it automatically for people like me who can be biologically incapable of pulling of timing at all times. So a little bit sad about that.


Ha. I posted before I read your answer. So sr4 too, interesting.


I also think gta is way overrated and I have the vice city cd soundtrack box 😉.

I find more entertainment in saints row, but the whole open world stuff brought me to the conclusion there are people like me where open world is a negative attribute.


It is awesome, I think so too. I just get distracted very easily 😁


No offense, that’s why I stated ‘can lead to’ to not include you on this. I myself was on a path to do this and got off my high horse. 😁


Oh yes so on board with you regarding Bethesda stuff. And it’s always technically a mess, for premium price. Often multiple times!

I think some people like to set their own rules and live in those worlds while I can not oversee the deficiencies and exploit the hell out of it out of spite (eg looting a shop standing on the merchant because he can’t see me doing it there)…

Expedition 33 was awesome although technically underwhelming (performance wise, not artistically!). But not anywhere close to Bethesda level things.


Maybe I can shine some light on the appeal.

Mixtape looks great to me and I’m not even from the US so it’s not a very relatable setting. However I like walking Sims and designed to be experienced. Sort of living through a slice of something different. An interactive experience.

Sims: like it’s grandfather little computer people. Just for watching, messing with. Maybe leave running on the side. I personally never got much out of it but can understand the appeal. Would rather leave “progress quest” running.

Mmorpgs were a great experience. When they were smaller it was similar to a pen and paper session with likeminded people. Now it’s more of an action multi-player game for mass appeal. Sigh. Seems more people like grinding to be able to grind even more over an rpg experience together.

Idle. To do something and yet nothing and still demand nothing of you. A friend has several hundred hours in tap ninja. Mind-boggling but still has its audience.

I think most of it is just circling around the definition of a game. I’d recommend getting off that thought since it can easily lead to gatekeeping. Yet there are games (especially mobile, ugh) that I despise but still, it’s gaming, theyre gamers. Just because it’s not my game or one that I like or see it as a game does not change that it is to someone else.


I’m on the ops side, engineer and thought I would enjoy it. But a few tries later the interface just didn’t click with me.


I tried it just recently, loved the details world and everything. Still have men questions but I lost lots of packages in the first river and rage quit, it’s just overwhelming.

The questions of what happens with this mission, packages, do I have to get them back, can I ignore it, will it bite me in the ass and so on are just lots of questions that are eating me up and I can not cope.

It should be a game, I want to enjoy gaming. I know thats a personal issue but damn I would’ve liked to enjoy it.


Exactly. We’re in a bubble. People outside just want things to work and buy stuff you can get everywhere.

Nevertheless I try to give interested people a balanced view.


*play multi-player over the internet connection you provide.


Likely (imo, also played terraria for some years)



Thanks for the great discussion. I am fine with everything but the last paragraph.

But first, let’s respectfully still disagree in general. However I think we’re just expressing it differently.

So, from a pc perspective the steam deck is obsolete, since my 14" notebook is a far better device to me. And it’s highly mobile too. Thing is, this point is basically going nowhere since with price and over all sectors there will always be a (technologically objective) better device. Why don’t we all buy pro tools? Well price for one. It’s always about the ratio. Anyhow, just for clarity, I’m really fine with disagreeing here.

Regarding the last paragraph: just recently I had a talk with someone interested and she was looking for a mobile device. I told her about switch and also steam deck, showed both and highlighted the experience differences but as the main point I told her she at the single most important thing needs to look into the game libraries which suits her otherwise she will have a paperweight. It is always and has always been the software that sells the systems.

The perspective buyer wants to play a game and deserves the best experience. On whatever current or future system that might be, and has to weigh in on the price he wants to spend. And that’s what I would recommend.


I wholeheartedly agree, the classic games in Nintendo online as a subscription is a shit concept.

If I didn’t have better ways of playing these (and more) retro games I wouldn’t have any morality issues using a hacked switch to play these.


I never got the steam deck comparison.

It’s like comparing different leagues, classes or whatever and then additionally apples and oranges.

Yes, first off, of course the steam deck is far more powerful than the switch. For the price and used hardware it better be! That’s a moot point basically, I could also argue that a >2k€ mobile should be more powerful than a <200€ one. Also, the switch literally is a mobile while the steam deck more of a PC anyhow, which again is a more powerful platform. I’m not going into energy usage though.

The other point is that the steam deck is a pc with a console frontend and that the switch is a console. One is a locked down system (with hard specs) and the other - Well, a pc.

That makes neither better or worse but it depends on your requirements. I love my PCs but sometimes I just want stuff to work and be one packaged experience. And thats where consoles shine. Example: I’ve played steredenn on switch but never got the controls to work on steam deck, although it’s a Linux version even.

The point being. It’s fine to like the steam deck over the switch. But it’s not comparable however crappy the switch might be.


I… I have to ask. I really like the switch as the last console there ever was or possibly might be. But I see lots of issues too.

By rent everything to us, you mean game downloads? If so, the switch has a huge physical media collection but yes they might not be in your stores.


And I bought one cheap while on a trip to the US (being European). Was happy I got this curiosity cheap. Worth it for me.


Everything you said is correct. My gripe is mainly in the on the fly changes (as said, metroid other m -> made for the Wii) which tear me out of the experience.

If a game has good controls and sticks to it or switches at useful points, fine.

But anything that makes me refocus on outside of the game itself during the game is a distraction.

The same mistake is also made by some switch games (Wario ware, m&l brothership - Luigi b button).

And while the issue itself is known and also can add to bad review scores (other M) it seems to hit some people more and others less. For various reasons I get very immersed in games and hence I figure the disruption is even worse - it’s a personal thing.


Hm, that’s tough.

For perspective, I’ve owned a lot of systems from the NES on.

The first year of the Nintendo DS. The (first, Grey) system was quite ugly and there really wasn’t much great software coming out. That all changed after the first year, oh boy. My favorite system ever now.

The Wii. Too much gimmick stuff distracting from the experience (eg metroid wiimote shooting and wiimote sideways). So much shovelware!. It’s still a nice system (especially considering backwards compatibility too) but still.

I also had the 32X and virtual boy at some point of time but did not regret them as I knew what I was getting. After burner, star wars and virtua racing or (then) cheap stereoscopic red games.






Also adds to this on multiple levels, yes. Eyesight for one but also with lower resolution the developer had to focus on what to display.


You’ve got a good point there that I am also often making when talking about gaming and maybe also trying to present gaming to non gamers.

There is so much implicit stuff grown over decades that for some series the barrier of entry is almost impossible for newbies. Be it the control scheme of some fifa or the complexity of a strategy game that just has to surpass its predecessor, not many developers consider this. Sometimes it’s even part of a reason for downfall.


Idgaf about achievements. It always was a scattered mess and (imo) epeen length comparison. I play for the experience and fun of it.

Ymmv. Have fun however you’re having it!


This is always interesting. I’m not really a big fan of Zelda games but always respect them. And open world is often a lifeless experience with unfun todos. So despite all the praise I skipped botw.

Years later I tried it, and it was just awesome! Totk is another story though, I think it sucks for multiple reasons.

Anyhow tl;dr: some non Zelda fans love botw and some Zelda fans don’t like it 😁


Well, hollow knight. It should be great for me.

But the whole signaling of the world and characters doesn’t work for me. So I am constantly poking in the dark and not really having fun feeling incapable of even finding where I should be going.


Trying to only establish proprietary media in the past, mostly ignoring open standards.

Oops I didn’t fully read, you got it ♥️


I still just buy games and play them.

They’re just 99,99% not ‘triple A’ games but from developers or publishers who care about games.


Oh man. I’ve supported gog from the beginning, always purchased there.

Even if it was more expensive or late or downsides (especially to steam).

Still, they didn’t always hold up to the drm free standard they set.

Then they come up with this, which to me sounds like ‘give us subscription money for what we already did the whole time’.

The Patrons initiative is particularly interesting

No it’s not! I care for the games. I want a drm free packaged version. You name the price, but keep all original features.

I don’t give a flying shit about any online badges or whatever. How could I know where the additional money goes? By my estimate I’ll pay the subscription and your ceo gets more money but the games wont see any of it…

Oh and spamming me with mails telling me how awesome it would be for me to be patron but completely without any real, tangible, non corpo speak reason to leaves a bad taste and kills a little confidence in you every time.






Haha, fuck ubi.

I hope they open a new studio.


Never preorder.

The fun thing is looking into history… especially the one of Freelancer. It would never have been released if it weren’t for Jörg Neumann who - in short - finished it.


All games need accessibility options.

And those need to include ‘cheats’.


I seem to have struck a nerve there, apologies.

I don’t think it’s a shit example. It’s the latest I experienced. It’s a good game but hampered technically. Nobody needs to tell me, I’ve been gaming since before dos and grew up with it; I’ve also been working in it for a few decades.

Look; you could just have a bigger or more gpus with more ram in a pc but if the end result does not significantly look better the question is for what all the effort is.

And that’s what happened with UE5.

Yes, maybe in a few years it might look different but it’s also been some time and hasn’t really been worth any of the performance impact.

And - as said - I see quality impact in UE5 games which I personally can not comprehend in an supposed upgrade.

However, feel free to disagree.

Maybe it’s my background in datacenters: of course you can always meet demand with more raw power but it’s a losing fight and the intelligent progress is to optimize and use resources in a clever way.