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the image just makes me realize I don’t think I could parry chun li’s thighs
soul caliber had a parrying system.
Guard impact in soul Calibur 2 is a lot of fun but ultimately it’s a weaker move than stepping or ducking or hopping.
Fighting games are the OG of the esports community and produce the best and most watchable moments.
Donkey Kong is the best thing in games you hacks
In case someone hasn’t seen it yet, this is what the first picture in the article is referencing:
https://invidious.f5.si/watch?v=JzS96auqau0
https://youtu.be/JzS96auqau0
If anybody wants to play Third Strike online, you can for free through Fightcade. Wouldn’t recommend it for newcomers to the genre. Street Fighter 6 has plenty of tools to help newcomers.
One of the most iconic moments in video game history.
Wow, how did they do that!?
I guess if you can pull that off, parrying is the best.
Just wanted to add a couple of things: the game is Street Fighter 3rd Strike, where you can die due to chip damage. What this means is that even if you block special moves (like Justin’s Chun-li did) they still do damage, the aforementioned chip damage.
So Daigo Umehara, the Ken player, had no option other than parry or he would lose the game and Justin Wong, the Chun-li player, would advance to grand finals. Parrying in 3rd Strike is done by inputting forward as opposed to blocking which is done by inputting back. More specifically you have to press forward in a 10 frame window. Since 60 frames equal a second, you have a window of 1/6th of a second to input it and you also cannot hold forward, otherwise you won’t be able to use parry for the next 23 frames.
So if Daigo had held forward to parry the remaining hits of Chun-li’s attack, he’d die from chip damage (I think). What he did instead was manually parrying every single hit of the attack AND he also parried the attack in the air, which is even harder to do because in the air the frame window is halved (so you have a 5 frame window, or 0,5/6th of a second if my math doesn’t fail me), which doubles the difficulty.
And just to add to this: Daigo had actually done it in a match before but it wasn’t recorded. Also, the number 37 was chosen at random to make it seem as if there were a lot more hype moments like this. Also also Justin Wong, aside from being one of the best fighting game players of all time, has always been (as far as I know) a cool sport about this, even encouraging people online to do the Daigo parry whenever he plays 3rd Strike just so players (the ones who know how to do it at least) can sort of be a Daigo for a moment.
If you want to know more, I suggest this video: https://yewtu.be/watch?v=36m-teYaQmE
P.S.: Daigo would go on to lose in the grand finals. But nobody cares about that, to be honest. I don’t even know who won it.
Thanks for the details and the video.
I love Justin Wong. Even though his videos lack polish, he’s always entertaining.
Caveat: I don’t play fighting games, but I come to EVO moment 37 every now and again for the frisson it provides me. From what I’ve gathered from folks who are in that community, this fest is even more impressive than you might realize, because he had to begin parrying that move before the screen effects begin. You can even see his character sort of twitching back and forth before the super pops, anticipating the directional inputs necessary to pull the parry off. So, not only is it practically frame-perfect reflexes and timing, but it’s also an incredible display of metagame knowledge to guess that is what is coming.
Once again, Wow! I would probably be panicking too much at that point to even do normal moves correctly.
I generally agree, but to mention Elden Ring amd not Sekiro makes me wonder if the author has actually played these types of games seriously.
Does anyone recall where parrying/counters first appear? I ran into them initially with Virtua Fighter.
Samurai Showdown 2 in 1994
This man fights, excellent call out
Depends on how much of a purist you are about the definition of parrying. I’d say the gameplay loop of missile command is basically a parry/counter mechanic
If you’re gonna stretch the definition of parry that far you may as well count Pong.
The game with the best parrying was ghost of Tsushima, you can’t change my mind.
That ding sound when the swords clash was so satisfying.
Ghost is cinematic, sure. But I still like the classic dark souls parry sound. It’s like a gasp, and then a giant creature kneels before you so you can fuck it up.
or the bloodborne ‘ping!’
Good article. Very pro-gaming.