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Arthritis, cannabis, communis.

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Cake day: Sep 02, 2023

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Archive: https://archive.is/2025.04.14-052220/https://www.bloomberg.com/news/articles/2025-04-14/sony-lifts-ps5-price-in-europe-by-25-ahead-of-a-likely-us-hike > [Sony Group Corp.](https://archive.is/o/RZAEZ/https://www.bloomberg.com/quote/6758:JP) raised the price of its PlayStation 5 console by around 25% in Europe and in the UK ahead of a likely US increase. > The company announced the decision on its [PlayStation blog](https://archive.is/o/RZAEZ/https://blog.playstation.com/2025/04/13/ps5-price-to-rise-in-europe-australia-and-new-zealand/ "PS5 price to rise in Europe, Australia and New Zealand"), with Australia and New Zealand also affected, citing inflation and “a backdrop of a challenging economic environment.” The PS5 will cost €500 in Europe and £430 in the UK from Monday.
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THE WORLD NEEDS TO KNOW THAT NINTENDO IS WORSE THAN IF POL POT AND MING THE MERCILESS STARTED A KISS TRIBUTE BAND WITH POL POT PLAYING THE SAXOPHONE.


> As gamers, we are always excited to see new hardware. As developers, we are even more excited, and the PS5 Pro was no exception. As soon as we were briefed on the new capabilities of the console, we were excited to take advantage of it; the PS5 Pro allowed us to push our rendering vision to its full potential across all modes – Quality, Balanced and Performance.
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[Archive](https://archive.is/2025.04.11-185610/https://www.bloomberg.com/news/newsletters/2025-04-11/the-eight-year-journey-behind-blue-prince-2025-s-best-reviewed-video-game?accessToken=eyJhbGciOiJIUzI1NiIsInR5cCI6IkpXVCJ9.eyJzb3VyY2UiOiJTdWJzY3JpYmVyR2lmdGVkQXJ0aWNsZSIsImlhdCI6MTc0NDM5MTI4OCwiZXhwIjoxNzQ0OTk2MDg4LCJhcnRpY2xlSWQiOiJTVUtDSzNEV1gyUFMwMCIsImJjb25uZWN0SWQiOiJCMUVBQkI5NjQ2QUM0REZFQTJBRkI4MjI1MzgyQTJFQSJ9.s2iK3sJMWCjPYNYGLmuLIi-Tb9aVxs72iJ7-VNr8_8E) > (…) In the past, Ros had created board games for himself and his friends, and he had been noodling over an idea based on the word “drafting” as a double entendre — referring both to the drafting of cards in a game like Magic: The Gathering and the drafting of architectural blueprints. > What emerged was a prototype for a game in which the player would continually draft new rooms from a randomly generated selection, sort of like drawing cards from a deck. He was also inspired by a board game called Labyrinth and the esoteric puzzle book *Maze*, published in 1985 by Christopher Manson, which has never quite been solved. > From there, Ros began filling the manor with puzzles and mysteries, trying to build a world in which knowledge was the key to making progress. “I wanted it to feel like *Zelda*,” he said. “You’ll find information in very disparate places, and you don’t need all of those pieces of information to progress.” > He tried to avoid playing similar “metroidbrainia”-style games, such as *Outer Wilds* or *Return of the Obra Dinn* at one point, he did accidentally play through the action-role-playing game *Tunic* before realizing that it shared the same traits. (…)
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YouTube: https://www.youtube.com/watch?v=8-P1tKHnWjc
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I had so much fun with this game I will replay it on a harder difficulty one day probably. Nice seeing all the improvements made in the meantime.


That’s fine, avoiding things you dislike is very healthy. I question the actual dislike with the number of people pirating Nintendo stuff though. Not liking business decisions of a luxury toy maker doesn’t really give anyone right to just take it without asking.


See other comments here. Long term this is what employees prefer. I work in a company that does a bit of universal bonus and doesn’t skimp on salary increases and that’s much better than me getting 20% yearly salary as an arbitrary bonus because I can’t depend on it to be there the next year.


Someone giving something away for free doesn’t mean other have to. Different companies can think what’s best for them independently. They don’t owe us anything because we live in capitalism.


I work for a company that does profit sharing which is paid out equally to all regular employees, definitely beats circus that happened in places that did arbitrary bonuses. Best place I worked at even though I was a beneficiary of those arbitrary bonuses. You can plan if you know what your profit sharing is based on and people like financial stability.



cross-posted from: https://sopuli.xyz/post/25236726
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This is something real to get angry over, for people looking for reasons, you’re welcome ;)



Archive: https://archive.is/2025.04.11-005918/https://aftermath.site/video-game-age-ratings > Welcome to another instalment of[ What I Do, a regular Aftermath feature](https://archive.is/o/IMtf1/https://aftermath.site/category/what-i-do) that takes a single person doing a single job in the video game industry and explains just what, *exactly*, that job involves. > Today we're speaking with Nic McConnell, whose official job title is "Manager - Game Production" at Riot Games, but whose *actual job*--working with folks on age ratings across the range of content created by Riot on a regular basis--is a lot more interesting than a one-line term on a business card can contain.
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PS5 gamers are in for a treat. This game was released in already polished state but they’re only making it nicer and nicer.


> Update 4 adds two new Adventure Books, quality-of-life features suggested by our players, and more fixes and improvements! via https://www.eurogamer.net/indiana-jones-and-the-great-circles-latest-update-finally-lets-you-lob-spare-repair-kits-at-enemies
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Can you provide a source behind locking games unless upgrade pack is purchased?


Source? Switch 2 is backwards compatible. Why would this game not work?


You can play your copy of TOTK on Switch 2 without paying. Upgrade with enhanced graphics and new features is paid. Nobody is taking anything away from you. Nobody promised anything more.


> Jan Dolski was a simple worker until a certain space mission program tempted him to take the risk of a lifetime. Or rather—many lifetimes. When the mission goes awry, he—and the players—will soon discover that survival depends on creating alternate versions of Jan. These versions are identical in form, share some memories, but possess different skills and emotions. And in this fight for survival, the survival have never been more personal. 11 bit studios is thrilled to announce that The Alters will launch this summer.
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Nintendo employs people who eat. Go explain why you want to freeload to someone who believes it ;)


This is integrated to the point the app is aware where in the world you are. It’s okay to charge for new things, one reason being that people eat and food costs money.


> With games now jumping from one generation of consoles to the next, when is the best time to play something? Is there ever a best time?
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Archive: https://archive.is/2025.04.09-191645/https://www.polygon.com/gaming/555469/ubisoft-holds-firm-in-the-crew-lawsuit-you-dont-own-your-video-games > Ubisoft responded to [California gamers’ *The Crew* shutdown lawsuit](https://archive.is/o/BxD7J/https://www.polygon.com/gaming/476979/ubisoft-the-crew-shut-down-lawsuit-class-action) in late February, filing to dismiss the case. The company’s lawyers argued in that filing, [reviewed by Polygon](https://archive.is/o/BxD7J/https://www.scribd.com/document/848030901/The-Crew-lawsuit-Ubisoft-response-via-Polygon), that there was no reason for players to believe they were purchasing “unfettered ownership rights in the game.” Ubisoft has made it clear, lawyers claimed, that when you buy a copy of *The Crew*, you’re merely buying a limited access license. > “Frustrated with Ubisoft’s recent decision to retire the game following a notice period delineated on the product’s packaging, Plaintiffs apply a kitchen sink approach on behalf of a putative class of nationwide customers, alleging eight causes of action including violations of California’s False Advertising Law, Unfair Competition Law, and Consumer Legal Remedies Act, as well as common law fraud and breach of warranty claims,” Ubisoft’s lawyers wrote.
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Entertainment replacing entertainment is fine. Journalism being replaced by ads isn’t.



This is a weird comparison. I don’t think we’ve ever had journalism focused on PC big box or DVD jewel cases, even though LGR is trying. There is definitely journalism around consumer media.


When it was still possible to support yourself from journalism you could see concessions being made and certain news being definitely sponsored but it was never as bad as it is now. If you subscribe over RSS you can see how much crap is being created - every new game release means my feeds are flooded with dozens of „Best places to farm underpants in Zenless Zone Zero” or „How to beat minor boss in episode 27”. Google broke the internet.



If you want to see where this goes check where mobile gaming journalism is currently. After Touch Arcade went tits up last year there’s basically nothing that isn’t 90% sponsored content or a SEO farm.


Archive: https://archive.is/2025.04.10-001341/https://aftermath.site/video-games-journalism-2025 > We’ve (sadly) covered a lot of games media stories that[involve writers being laid off](https://archive.is/o/VevQs/https://aftermath.site/games-media-journalism-layoffs-gamurs), [sites being shuffled around](https://archive.is/o/VevQs/https://aftermath.site/ign-gamer-network-eurogamer-gamesindustrybiz-layoffs) and [sometimes even whole companies shutting down](https://archive.is/o/VevQs/https://aftermath.site/kotaku-australia-closed-layoffs). For Inside Baseball week, I figured it might be a good time to check in with some of the few people left still making a living in video games journalism. > I spoke with a number of writers and voices who are a) drawing a full-time salary writing or talking about video games, and b) are working at what I’d call a “major” site, the big ones with historical brands that are still in a position to be paying people decent wages. These folks are the lucky few survivors, those in jobs that a decade ago were relatively common but which today–thanks to the aforementioned layoffs and closures, [not to mention other contractions like a growing reliance on freelance and guides](https://archive.is/o/VevQs/https://aftermath.site/games-journalism-an-faq)– are increasingly scarce. > I asked a number of questions about their past, present and, perhaps most pressing, their immediate future, with their answers to each below. To protect their identities and jobs their names have been changed, and outlets omitted where requested. By way of introduction, I spoke with:
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Archive: https://archive.is/2025.04.09-023835/https://aftermath.site/blue-prince-impressions-review > (…) *Blue Prince* is a far larger game than I could have ever predicted; I have spent about 55 hours in it and I am not “done” with it. It is a game that is best played with a [buddy](https://archive.is/o/GxgRJ/https://aftermath.site/lorelei-and-the-laser-eyes-end), occasionally dropping each other oblique hints to the mysteries still unsolved but never spoiling it for yourself. Like a house with many shifting rooms, *Blue Prince*’s constituent parts are immediately recognizable, but the totality is impossible to narrow down. It deserves every bit of the overwhelming praise it has gotten, and will be talked about for years to come. It is a game of novelty, new blood in a stagnant age. *Blue Prince* is the future of something new.
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I’m the same, which sucks because I want to play Hades 2 badly. I think it’s safe to say it should be pretty polished by 1.0, that’s the point of early access when done right.


Supergiant Games have a reputation to uphold, I wouldn’t bundle them with other companies in the business of selling unfinished games, even if they belong to that group.


Despite a screen in the video that says Hades II will launch “first for consoles on Nintendo Switch 2,” developer Supergiant Games clarified on X that the game is also launching on the original Switch when it reaches v1.0. Supergiant is promising to share more information about Hades II, which doesn’t have a set release date, “later this year.”


He just doesn’t know but internet is the place to exchange ideas so we just need to keep trying.


> (…) Despite a screen in the video that says *Hades II* will launch “first for consoles on Nintendo Switch 2,” developer Supergiant Games [clarified on X](https\://x.com/SupergiantGames/status/1909615715642196067) that the game is also launching on the original Switch when it reaches v1.0. Supergiant is promising to share more information about *Hades II*, which doesn’t have a set release date, “later this year.” (…)
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What we think of Elon matters to Elon, so yes.


Archive: https://archive.is/2025.04.08-165016/https://www.theverge.com/news/645131/elon-musk-path-of-exile-2-livestream
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Archive: https://archive.is/2025.04.08-162748/https://www.eurogamer.net/from-virtual-to-reality-the-people-who-reshaped-their-lives-thanks-to-video-game-simulators
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Thank you for making the effort to write this down. My comment was obviously cheeky too although younglings might appreciate the history lesson :)


You assume too many things you don’t know, that’s no way to come to reasonable conclusions unless you mean to come to predefined notions.


Nintendo creates art and text for decades now mate. They don’t need to steal, they can cross-license that stuff with other IP holders for even more content to train on. You must be thinking of parasitic GenAI companies that do not create anything but bundled Nintendo with them because you don’t like them.


How did you come up with that? There’s no discussion on whether Nintendo sources training data ethically / legally. They could train it on their own property since they own tons too. Given Japanese sensibilities I’d be surprised if Nintendo behaved like Western companies in that regard and that’s part of Nintendo quirkiness that I will defend like a fanboy.


If Nintendo started to cater to that niche demographic they wouldn’t be able to balance that with being effectively a toy company. If Nintendo wouldn’t be the kind of assholes they are sometimes, they wouldn’t make games worth playing too. What they’re doing confuses people because they’re the only ones to do that. I think that’s worth preserving regardless and other people must think that too, otherwise they wouldn’t be so angry about Nintendo approach to roms and stuff - they want to play it even after so much time passed.


> Bowser: "We still believe that what makes our games special is our developers, their artistic capabilities, their insight into how people play. So, there's always, always going to be a human touch, and a human engagement in how we develop and build our games."
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The thing about growing anti-piracy disdain - Nintendo doesn’t care about it because pirates don’t buy their stuff. Nintendo sells stuff for children so they are not that interested in building brand awareness by being lenient on anti-piracy enforcement. By the time their customers have money they are playing Call of Duty and Nintendo ain’t about that. Just a different strategy compared to Microsoft or Sony.




Maybe they’re not in the business because they used Hall effect sticks 🤔


It’s not compelling if you own other gaming systems but kids brought up on Nintendo will probably love it. Only Nintendo targets this demographic for some reason and that seems to be working ok for them.



Ah, so that’s why joycons attach magnetically this time! /s


I’d rather buy $5 headphones at a train station shop than to use BT but I envy people less sensitive to latency because I did that and those headphones sucked XD


Enabling that BT connection was a mistake that Nintendo made under pressure tbh. Switch doesn’t support low latency audio of any sort so that feature is useless imo.


They decided to use joycons to nickel and dime their customers.


> One of the biggest issues that's plagued the Nintendo Switch since its launch in 2017 is stick drift. In fact, Nintendo faced several [lawsuits](https://www.nintendolife.com/news/2021/01/nintendo_to_face_another_class_action_lawsuit_for_switch_joy-con_drift) as a result of the issue, with an ex-repair supervisor previously stating that the workload to fix drifting Joy-Con was ["very stressful"](https://www.nintendolife.com/news/2022/04/former-joy-con-drift-repairs-supervisor-says-work-volume-was-very-stressful). > Now, while we can acknowledge that Nintendo has undoubtedly been working hard behind the scenes to mitigate the issue for the upcoming Switch 2, we're nevertheless disheartened to confirm that the Joy-Con 2's joysticks will not be Hall Effect.
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Which software is someone else’s here?

If you think that’s illegal why nobody is suing?


Nintendo has confirmed backward compatibility on the Nintendo Switch 2. Let's discuss how it works in some detail. * [00:00](https://m.youtube.com/watch?v=WVgUe3qSU9k) - Recap * [02:35](https://m.youtube.com/watch?v=WVgUe3qSU9k%5C&t=155s) - Switch 2 confirmed to be using emulation/translation layer * [08:59](https://m.youtube.com/watch?v=WVgUe3qSU9k%5C&t=539s) - A closer look at the compatibility list * [14:32](https://m.youtube.com/watch?v=WVgUe3qSU9k%5C&t=872s) - Conclusion/Outro
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> Mewgenics is a turn-based tactics game from The Binding of Isaac developers Edmund McMillen and Tyler Glaiel coming to Steam.
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Archive: https://archive.is/2025.04.04-192130/https://www.lemonde.fr/en/international/article/2025/04/04/in-ukraine-gamers-make-the-best-drone-pilots_6739849_4.html > Now more deadly than any other weapon, drones have changed the face of the fighting between Kyiv and Moscow. Pending a solution to the conflict, Ukraine is focusing on training and recruiting the people who make the best pilots: gamers. > All you could see were their black or khaki caps, five heads bent in a semicircle, 10 eyes glued to a console. If it weren't for the fatigues, you'd think it was a gaming convention. But big insects were buzzing in the air, and the 92nd Assault Brigade was actually training in drone warfare in a snow-covered field near Kharkiv, northeastern Ukraine. "Of course we all play video games," smiled commanding officer Nikola, his cheeks reddened by the cold under a The North Face beanie. "Those who have had practice are definitely more proficient in piloting the drones." > "The face of war has changed. We are the 'new wave,'" said one of the supervisors of a drone manufacturing workshop hidden in the basement of an old Soviet building in Kharkiv. "The infantrymen of the trenches can do nothing nowadays without the new strategic battalions which, since 2023, have upended combat," he continued under a poster of a scantily clad woman wearing biker boots, a bra, and holding a Kalashnikov. Drones are now responsible for 70% of deaths among combatants, both Russian and Ukrainian, and their use has made the third year of the war deadlier than the first two combined.
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> Nintendo is pushing back preorders for the Switch 2 due to concerns about [Donald Trump’s newly announced tariffs](https://www.theverge.com/news/642240/trump-tariffs-imports-apple-manufacturing). According to a statement sent to *The Verge*by Eddie Garcia on behalf of Nintendo, it says preorders will no longer begin on April 9th: > Pre-orders for Nintendo Switch 2 in the U.S. will not start April 9, 2025 in order to assess the potential impact of tariffs and evolving market conditions. Nintendo will update timing at a later date. The launch date of June 5, 2025 is unchanged.
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