If you play games with FSR3 (which is commonly used on consoles) then you know what’s being shown on those screens even when resized into a post stamp. FSR3 dithers and smudges this kind of detail terribly and it’s much worse when seen in motion. There are some examples that capture it better even in a still frame due to consistent nature of motion:
(Yes, this really affects the shape of a waterfall lol)
Yeah, as a resident Valve hater I agree it’s a weird thing to get angry over.
If there was anything to get angry over is that I bought this game in a box (stand alone because I was too broke for Orange Box!) with an understanding that it’s an online multiplayer shooter. Meaning, there are servers you join manually from a list, shoot at other guys for a bit and return to that server or not based on how good time it was. This functionality has been ripped out of the game and replaced with some weird algorithm. Before that Valve broke their own design promises of clear silhouettes which made the game less accessible. The game has been dead, riddled with bots farming in-game items that can be traded for real money that Valve added to the game because they could. If it was any other game I wouldn’t care but TF2 started out as an amazing game that was mangled beyond recognition by Valve greed.
They should have released TF2 source code this way 10 years ago. They’re probably doing this now because income from TF2 related items on Marketplace is laughably small compared to their other titles.
Valve building their own Android for games is not beneficial to Linux. I don’t know how many times do you guys need to be surprised.
If publishers felt they were being ripped off, they could go elsewhere
They must be perfectly happy with those 30% then! It’s not that gamers sit out any non-Steam exclusive.
I’m not going to argue any further because it’s pointless. I wanted you to learn on somebody else’s mistakes but you’re very set on repeating them yourself before that.
Alan Wake 2 is a great example because it’s a game with both critical and popular acclaim that will be remembered years from now. Despite this, people decided to ignore it - they couldn’t be bothered with alternatives. Most of you claim those games on EGS so you don’t even have to make an account. This means that the platform now has such a high impact on what you consume that you’re going to skip on one of the best games of the year even though all that stops you is that it’s not in Steam. That’s a terrifying amount of power that people aren’t bothered by even though we’re talking about company that’s smug about selling gambling to children.
I sell games, sir, because I’m not made out of money. I buy digital too but it’s impossible with most AAA titles these days.
Anyway, I’d say it was your money to spend how you like, but Steam monopoly means games are more expensive than they need to be and you’re kidding yourself if you think otherwise.
Valve has an arguably better platform but is more expensive and doesn’t have some exclusives. That would be a great opportunity for a competitor yet nobody broke through despite pouring billions in. Weird, huh?
Valve didn’t figure out how to port Steam to ARM and dragged their feet on x86-64 so I’m not sure where that money goes, probably gambling research.
No, people don’t buy games outside of Steam, I was just speaking about the numbers - that’s why Alan Wake 2 didn’t break even for a year. It’s just a monopoly that you like because it’s still convenient and don’t mind downsides. Most digital storefronts work like this. At least console players still have an option that allows them to trade/resell their games, which PC players lost ages ago, thanks to Valve.
I usually see Series S as a sole or secondary system so that your kids can game on a budget. When you’re gaming on subscription service you’re not really invested in the ecosystem and I think Microsoft is banking on a low barrier of entry. Unfortunately for them that also means it’s rather hard to retain those people. They might achieve a spectacular success in 2025 and have nothing to show next year.
I got it for backwards compatibility since there’s so little worthwhile stuff being released these days. Game Pass is a good bang for the buck so people will keep buying Series S for their kids, otherwise MS would be toast. With titles as good as upcoming ones timed exclusivity might be enough to get some market share.
Probably same reason Sony keeps releasing their games on PC before they release their sequels on PS5. They’re no longer getting sales on original platform so they’re not losing much and they build up the taste of the franchise because someone might like it enough to buy their hardware. It feels very weird to do in this case though.
It is priced very competitively and seems to be the most streamlined MiSTer package by far. I didn’t expect founders edition to be still in stock hours after it went live because you’d pay twice as much for such a package normally.
I think we haven’t seen anything other than the shape of the thing so it sounds pretty alarmist. Remember all the sensors packed into Joycons that nobody uses anymore? It enabled stuff like Nintendo Labo and other neat toys. We’ve only seen that the new Joycons have an optical sensor so far. Who knows what else is there and how is it going to get used.
FSR4 is available for GPUs that can’t do DLSS. GPUs that can do DLSS transformer model are very expensive. Console gamers will appreciate that next gen won’t look like poop.