


" In the chemical reaction unit, CO2 was chemically hydrogenated to methanol at a rate of ~0.25 g hour−1 g−1 catalyst, and the produced methanol was constantly condensed and fed into the enzymatic unit to a final concentration of ~100 mM during the first hour. In the enzymatic unit, the methanol was first converted to ~22.5 mM C3 intermediate DHA for another 1 hour by supplementing two core enzymes and auxiliary catalase (cat) and then transformed to ~1.6 g liter−1 amylose starch in the subsequent 2 hours by supplementing the remaining eight core enzymes and auxiliary components (Fig. 3A). "
The information is on the Original Science Journals Paper: http://dx.doi.org/10.1126/science.abh4049 (login - free account - required)


Linux Mint is easier to use, you don’t have to edit the sudoers file as well. Linux has limited marketshare because of its marketing. Companies aren’t interested in a OS for PCs (personal computers). It doesn’t need to be efficient or run well. They just care about keeping the agreements with Big Tech and that things work smoothly with one another (Microsoft working well in cloud/server/local) and that their enterprise software is running well. That goes along with close ties to Big Tech. Linux can reach major parts of the personal computer space, but it will need to do so without the help of Big Companies, which is a challenge.
I’m tolerant of jank if the game is well-structured or made by a small team. It doesn’t mean it has to be cheaper, but the price really helps and shows how greedy those big AAA titles are.
Some AAAs fill the game with functionalities or characteristics. It creates intricate stories supposed to please everyone. Gaming is becoming a culture asset.
I feel the same way about indie books. The “AAA” books tell stories about worlds that I really don’t care about. It doesn’t matter how much money you put into it, they were just not made for me.
Indie titles (and books) fill this gap. I feel welcomed by some games and this matters more than any attention-locking they could put into their games for gameplay, or stories they construct.
Books (and therefore stories) are Supposed to reach just some people. How the heck could you create a story that satisfies everyone? It just doesn’t happen. It’s culture.
As an article that was published here on Lemmy talks: “When you read a book, you’re conspiring with the author” for a reality. So it is with some videogames. And as I said, videogames are becoming culturally relevant, so all the big companies got their claws on it, you can’t expect it to be untainted.