The modding community for starbound is super healthy though. It’s basically the perfect environment for it: no more updates, a lot of established groundwork, conveniently separated game files. Heck, you can completely change the world generation halfway through a playthrough as long as you move to a part of the universe that hadn’t been generated yet
I know you’re just trying to prove a point about physical disks, but if you actually wanted to borrow a copy of someone’s game, Steam will let you do it
When I was a kid, one of my friends would refuse to go into caves in Skyrim cause they didn’t like being underground. I remember thinking “damn, you’ve locked yourself out of like 90% of the game but whatever floats your boat”
I had a similar experience with Hollow Knight. Mind you, the entire map is underground, but there are certain very deep parts that are incredibly claustrophobic and I avoided them as much as I could.
I wouldn’t say the humor replies on Australian slang (outside of a couple sidequests), it’s just not funny. That being said, you could try the DLC which takes place in claptrap’s brain and thus doesn’t have any space australians.
I get what you’re saying about the floatiness, but I liked it as a gimmick with the air boosting.
You should try the Pre-Sequel! I feel like it further improved on the combat and each of the playable characters is awesome in their own way. At least at the top end, “ultimate vault hunter mode” or whatever it’s called, seemed more balanced in terms of enemy health instead of being reliant on priming every enemy with slag.
Vermintide 2. When life gets hard, you can count on the Ubersreik 5 to be harder
I’m not saying “True Strike shouldn’t exist”. I’m saying as it is, it’s incredibly underbalanced and not worth spending two turns to cast one spell.
I’m all for build diversity, but if you want to guarantee your big spells land (you can still miss with advantage, btw) you might as well pick Divination Wizard and use a Portent. If someone wanted to use this cantrip and I was DMing, I’d adjust it to be more accessible.
True strike is also a concentration spell, which means you can’t use any other concentration spells and you have a chance to waste it if someone hits you.
It’s also “advantage on one attack roll”, meaning it has no effect on spell saving throws like Fireball, Ray of Frost, etc.
There’s just a huge opportunity cost of taking it when you only get a few cantrips for the whole game
That seems like a really healthy opinion, lol. My most used weapon is sword and shield, and watching the gameplay change from base World->Iceborne->Rise has been like going from a Penny Farthing to a modern racing bike. I’m not super happy with how dominant the wire bugs are for armoring through moves and ignoring attacks but I’m optimistic that Wilds will do something different with them.
What kind of quests have disappeared from the new games?
They must be ready to release it!