I mean, I guess I just don’t view entertainment options as a finite resource. Amusements abound. Games, movies, shows, books, lectures, theater, articles, podcasts, music, sports, etc. The means to dispense with my free time far far far exceed the amount of free time I have to fritter away. So, while you may view backlog management as unhealthy min/maxing, I would counter that your preoccupation with “running out” of entertainment is, at least, equally as unhealthy a min/max mindset.
Also, I can’t speak for others, but your clothing analogy made me think of this: when I talk about not wanting to purchase a game because of my backlog, usually I don’t mean “aw man, I’d really like to get Baldur’s Gate 3, but I haven’t finished my Madden dynasty yet”. Rather, it would be closer to, “I’d really like to get Baldur’s Gate 3, but I bought both of the Owlcat Pathfinder RPGs last sale and I haven’t even booted those up yet”. So, it’s less about deciding whether or not to buy a shirt based on how many pairs of jeans you own, and more about deciding whether you need the latest, most fashionable cut of Levis when you’ve got 3 pairs of Costco jeans at home still.
Ultimately, it’s neither right nor wrong of you to hoard digital games. It’s your money, you do with it what you will. It just seems like a wildly hot take to come into that conversation swinging around accusatory statements like “that’s an unhealthy min-max mindset”.
That’s not really what’s implied in that statement. A better comparison, using your streaming service analogy, would be that you subscribed to Apple TV because you heard Severance was really good. However, one thing led to another, and now it’s months later, and you still haven’t watched Severance. So, instead of starting a new series (say, Ted Lasso) you queue up Severance instead.
It’s still not a great analogy, because the streaming service implies a real, ongoing cost to maintaining access to the service, which is not the case with most people’s game libraries. That being said, with Gamepass and GeForce Now etc, it’s not necessarily out of the question.
The purpose isn’t to “deplete entertainment options”, it’s to utilize the options you already have financial investment in before sinking more money into more options simply for their novelty.
The “point of the product” isn’t to provide theoretical novel entertainment value by sitting, unplayed, on my digital shelves. Bold take here, but I’d suggest the point of a video game is to be played.
You’re the one suggesting that your lack of attraction to these character models is an objective flaw. Which is, of course, semantically silly, if nothing else. Not finding a character (or person) attractive for whatever reason is your business. Taking to the forum and yelling about androgyny being objectively unattractive (in an online space which I’d wager has a disproportionate representation of trans and NB individuals) is an interesting choice.
Idk, I suppose you can argue that the binary morality system of the first BioShock was integral to the franchise identity, considering the time it came out and all, but I don’t hate that Infinite has one definitive ending to the story it wanted to tell. In fact, given the game’s emphasis on tropes and meta commentary, I’d imagine that setting a story in a universe with infinite possibilities and then removing the “choice” from the player to influence the ending was done deliberately. However, it’s been a decade since I played it, so I could certainly be misremembering some details.
I’m a homm2 guy myself ( shout out fheroes2 engine ), but I can’t sympathize with you on that front. Much like some folks’ relationship with Civ, I’m constantly in a “one more turn” loop when I play, to the point that I won’t boot it up if it’s after a certain time haha
They have made one Warhammer game, Rogue Trader. It is a party based, turn based, RPG based upon a tabletop ruleset. It’s quite good, though I admit that I play it on story mode difficulty cause I can’t be bothered to learn another RPG system right now, and idgaf about build crafting. With that being said, it’s a positively ENORMOUS game, with extraordinary amounts of optional content to interact with. If you go on expecting Space Marine 2, or Dawn of War, you’re likely going to be very upset. However, if you are prepared for something which apes the old Infinity Engine games of the 90s, or games inspired by the same, such as Pillars of Eternity, you’ll likely enjoy yourself.
Dis u?
I’m not comfortable with companies using any kind of marketing tactics.
Now, I felt like I was fairly gentle in pointing out the absurd nature of that statement. I even readily acknowledged what I assumed to be your intent, i.e. there are absolutely marketing tactics which go beyond the pale. But, as I, and others, have pointed out, you’re the one operating on your own personal definition of marketing here, which is in contradiction to what that concept actually is. Any intro to business class will tell you that marketing is, essentially, ANYTHING an entity does to inform people of its services. It’s an enormous umbrella, which includes tactics both odious and innocuous. It is as readily applicable to the gal who posts on Facebook that she’ll do your hair for $20 as it is Facebook selling that information to a third party so she can be served targeted salon equipment advertisements.
All I’m saying is, if you say “all marketing is bad”, you need to be prepared for people to call you out on the hyperbole of that statement. Therefore, you might consider arguing the point you actually intend to make (which is good and I agree with you about!), instead of leading with a statement which you don’t actually believe.
Calling you Chicken Little was facetious, but meant to be a gentle dig at the hyperbole. Still, I shouldn’t have said it, and I apologize.
Take it easy there, Chicken Little. “I’m uncomfortable with any kind of marketing” is so hyperbolic, it’s almost parody. Putting the name of your business above the door? Thats marketing. Creating a website where customers can find and engage your services? That’s marketing. A minority-owned business proudly owning that status? That’s marketing. A friend telling you about the great meal they had the other day from a local restaurant? Believe it or not, that’s marketing.
Marketing is not evil in and of itself. Unless humanity returns to a tribal social structure where you can count the number of non-related acquaintances you know on your fingers, it is a necessary component of operating a business. Of course, you’re 100% right that there have been dubious applications of the principle, but again, you’re throwing the baby out with the bath water, and it hampers the salient point that you’re trying to make.
I didn’t even realize that there was another strike ongoing until yesterday, when I watched this Maggie Robertson (Vampire Dommy Mommy from RE8) interview. She even mentions that word wasn’t really out there about it at the time of the interview. Glad to hear it resolved enough that the union was willing to end the strike.
Caveat: I don’t play fighting games, but I come to EVO moment 37 every now and again for the frisson it provides me. From what I’ve gathered from folks who are in that community, this fest is even more impressive than you might realize, because he had to begin parrying that move before the screen effects begin. You can even see his character sort of twitching back and forth before the super pops, anticipating the directional inputs necessary to pull the parry off. So, not only is it practically frame-perfect reflexes and timing, but it’s also an incredible display of metagame knowledge to guess that is what is coming.
And it’s pretty good! I had fun with the time I put into it, though it did feel a little bloated in the same way their Pathfinder RPG did. I think it’s a consequence of their Kickstarter success for these games, which just kept talking on more stretch goals.
The good news is there is a LOT of game present for those that enjoy it.
Idk about that, I heard a fair number of folks who were less enthused with Eternal vs 2016. The general sentiment among those folks was that Eternal skewed too far into “combat puzzle” territory, where encounters felt like they had prescribed “solutions” that you needed to perform to succeed reliably. This iteration being less about resource management and high speed encounter flow seems to be a reaction to those critiques.
Exploiting Morrowind’s systems is a hobby unto itself. For years, the only copy I had access to was the Xbox release (not even the GOTY edition). Without the dev console, I had to discover other ways to bend the game to my will.
To this day, I have to resist the urge to steal the Limeware Platter from the customs office, not to mention sequence breaking by phasing through the barrel with Fargoth’s ring in that building’s courtyard. Since you hadn’t technically completed the tutorial and been released from custody yet, you could zip around the whole island, stealing with impunity and assembling quite the nest egg for your playthrough.
I’d say the latter rationalization is more plausible than the former. From memory, the swampy bits are pretty well concentrated along the western edge of the island, before giving way to the relatively temperate zones around Caldera and Pelagiad. By contrast, the volcanic portions of the island cover at least half the landmass, and there’s implemented ash storms with some frequency in those zones.
As far as headcanon goes though, I’m partial to thinking the fog represents aerosolized Cliff Racer droppings.
Okay? Again, who are you serving by choosing this specific forum to shout that messaging? I know you aren’t OP, so consider that the royal “you”.
It’s just tiresome is all, and I’m on the “boo, capitalism” side of things. It’s like the folks who turn every thread tangentially related to Microsoft into a Linux advertisement. Or the involuntary ejaculation of a vegetarian when the subject of diet comes up. Like, yes, these folks are probably correct about the things they are saying; you’re never going to be wrong to consider the angle being worked by a corp. However, it’s infantilizing to suggest that people are unaware that a corporation wants their money. That’s a given, and without additional commentary, it’s a positively useless statement that only serves to make people tune out the messaging, even in contexts where it IS desirable to bring it up (such as when a company is doing shady shit in pursuit of your money). Releasing a mediocre graphical remaster of a title that people have nostalgia for hardly qualifies as “shady shit” in my book. Lazy, sure, but not shady.
I really wish there was a companion piece to this article in which all of the alluded to “higher-ups”, who are pushing the technology, were afforded the same anonymity and freedom to speak candidly as these employees. The most insightful passage of this article, to me, was the individual who theorized that proponents of AI view game development as a problem to be solved, rather than a valuable process of iteration. Given the opportunity to speak freely, I’m curious if the pro-AI devs/execs would agree with that characterization.
Buy the Divinity games instead. Rewards Larian, doesn’t give WOTC/Hasbro shit, and enables the studio to continue to work of stuff they find exciting, rather than becoming chief foremen of the IP mines, along with all of Activision’s support studios who do naught but crank out CoD skins nowadays (RIP Raven).
If I remember right, Larian has pretty definitively said they want nothing to do with DnD or BG3 moving forward, to the point that they cancelled DLC plans.
Meh. According to the source you posted, that exchange was simply “my wife found two reports that Apollo Legend committed suicide. If it’s true, I will not shed a tear. I will try to suppress a smile or a giggle.” Yes, considering Apollo’s eventual death, it’s shitty, no doubt.
However, according to your source, that was in a private text to an unidentified party, who I presume is affiliated with Mitchell either socially or professionally. It wasn’t a public post, and it wasnt directed to Apollo. It doesn’t even state that Mitchell hopes that it is true. Just that he’s not going to be broken up about it. I’ve said far more inflammatory shit with regards to the barons of the American insurance industry. Does that mean that I should be found culpable for the death of Brian Thompson? I sure hope not.
Caveat: I only read the source you posted, so perhaps there’s wider context I’m missing.
This video series sounds like it might be up your alley. Guy documents his attempts to simulate a goblin society and ecosystem.
An emotional box? Enough about my wife!
Hopefully someone with better info than me will chime in (my algorithm occasionally coughs up LOTRO vids, but I haven’t played seriously in some time). I believe that there are two stated reasons for the situation, both relating to the age of the game. The first is that the remaining player base is not big enough to support the number of servers currently offered, and so consolidation will help the game feel more alive at any given moment. The second reason is that the legacy servers are 32 bit, and they want to modernize to a 64 bit architecture. So, two birds, one (standing) stone.
Just came from another thread detailing them walking back the skin=class change. Glad to that’s being fixed, as that’s definitely the most egregious issue, but I’m very disappointed to hear the gunplay is less impactful. That was KF2’s biggest strength imo, esp as a Commando main when I played it frequently. Popping domes in slo Mo was art.
It sounds like they had moved to a more restrictive system. It’s been a long time since I played KF2, so my memory could be suspect, but I recall your “character” being not much more impactful than a weapon skin.
The meat and potatoes was actually what class you picked, which perks you selected from that class (you got a new choice every 5 levels or so), and then what weapons you rolled with. This will be hypothetical because I don’t actually know the particulars, but I think it’s generally illustrative of KF2’s progression design:
Load in, select Demolitionist class, get a +1%/level damage bonus with explosives and incendiaries as my class trait. Hit level 5. Choose between doubling the AOE of my Molotov cocktails or being able to carry two extra frag grenade. And so on. Any “character” could be any class, and could freely tailor perk choices to their liking.
For both rich atmosphere and unique game mechanics, you could do a lot worse than Return of the Obra Dinn.
If you’re unfamiliar, the presentation evokes early PC (or Mac, more specifically) black and white “1 bit” games, but real time 3d. This already is very distinctive, but the gameplay also sets it apart.
You are an insurance investigator with a magic pocket watch which allows you to travel back to the moment in time that someone expired, if you find their corpse. From these brief flashes (and by cross-referencing the ship manifest) you piece together what happened to all the crew and passengers on the ships ill-fated voyage, before it’s baffling reemergence years after the fact.