Video game news oriented community. No NanoUFO is not a bot :)
Posts.
- News oriented content (general reviews, previews or retrospectives allowed).
- Broad discussion posts (preferably not only about a specific game).
- No humor/memes etc…
- No affiliate links
- No advertising.
- No clickbait, editorialized, sensational titles. State the game in question in the title. No all caps.
- No self promotion.
- No duplicate posts, newer post will be deleted unless there is more discussion in one of the posts.
- No politics.
Comments.
- No personal attacks.
- Obey instance rules.
- No low effort comments(one or two words, emoji etc…)
- Please use spoiler tags for spoilers.
My goal is just to have a community where people can go and see what new game news is out for the day and comment on it.
Other communities:
Beehaw.org gaming
Lemmy.ml gaming
lemmy.ca pcgaming
- 1 user online
- 52 users / day
- 222 users / week
- 1.06K users / month
- 3.68K users / 6 months
- 1 subscriber
- 13.2K Posts
- 94.5K Comments
- Modlog
Hard to learn complex mechanics in simulation, such as target management analysis in dangerous waters, any of the jobs in space station 13, eve online
Save anywhere
Dynamic skill leveling: maybe it’s not an actual stat with a number you can watch go up as you keep using a particular play style, but I like when games let you and your gear get stronger together the more you use them.
Parry and riposte mechanics make me happy. Idk why exactly, but something about timing a parry and making the enemy entirely helpless for the followup is just great.
Intricate character building with multi-class synergies. Is. My. Shiiiiiit!
Small wonder I love BG3 and Owlcat’s Pathfinder games.
Inventory Tetris
Backpack Heroes?
Project Zomboid with the Tarkov inventory mod is essential for you then
Diablo 1 and 2 for the simplest, RE4 for one that really takes your time
Ew, please no. I’m pretty much the exact opposite, I’d rather have little or no need for inventory at all. As in, more Zelda, less Diabo.
I could go on a 6 paragraph rant about Breath of the Wilds inventory system.
Oh yeah, I meant pretty much everything before BOTW (Echoes of Wisdom’s echo selection also sucks). When you only have like 10 things, there’s no need to organize anything.
Roguelikes and roguelites tend to be my favorite. Ones where each run is new and you can toy with different builds and usually get pretty OP toward the end (or get cut down early because luck wasn’t in your favor or you made a mistake).
If you are at all (or were ever) into pokemon, have you played through Pokerogue.net already? Game is hard!
I’ve very rarely disliked “prepping”. For example building boss arenas in Terraria or setting up my equipment for a hunt in Monster Hunter or learning about the monsters in Witcher 3. Anything that lets me prepare for future encounters is a system I enjoy, even if it’s only superficial.
I hate it only when it’s turned into somekind of a survival element that exists solely for the purpose of resource management. For example I hated hunger and water in Subnautica. From a certain point forward those two things become just mindless busywork because when you plant it in your base it just grows and whenever you need to fill up you just go to your base and eat and drink and there’s no upside nor a real downside to those two mechanics.
With a few exceptions all the games I have played in the last 10 years have one thing in common - open world. Then again I have mostly played only Dayz/Arma, Rust and Space Engineers.
When I think about it, I get a silly laugh out of the contradictory game mechanics in the game Descent.
See, you’re flying around in a hovercraft, through tunnels in asteroid mines, with zero gravity. But somehow or another, when you save hostages, somehow gravity has them stuck to the floor and not just floating around. Oopsie! 😂🤣
Source code for Descent is available, anyone care to fix this inconsistency?
If you haven’t, check out the indie game Overload, it is a really fun Descent-like!
https://store.steampowered.com/app/448850/Overload/
Overload is not an indie game, not in the typical sense anyways. Overload was developed by two of the original master programmers of the original Descent, Mike Kulas and Matt Toschlog.
https://www.playoverload.com/
https://en.wikipedia.org/wiki/Volition_(company)
I also have a copy of Overload, and have played it. It’s not an indie game, it’s the true spiritual successor to Descent, by the lead original developers.
I am pleased with discovering I was wrong, I didn’t realize it had a direct lineage, I just knew the moment to moment gameplay feels superb, especially with onboard steam deck controls.
I’m currently a big fan of the ‘trading’ enemies and then planning your attacks system in Sniper Elite.
I love anything with a tech tree or a skill tree or items that improve based on usage. The ratchet and clank games have such a great mix of all of those things, I end up spending a bunch of time just leveling up the guns!
I like strategy games that allow you to design your own units such as Warzone 2100 where you select different components to get different functionality or Endless Space 2 where you pick a ship hull type and then assign different modules to adjust the combat stats or add special abilities. The production cost of the unit changes with your selections in whatever the base game currency is and/or requirements for specific resources.
This gives the player the freedom to adjust their forces to fit their play style, their economic situation or to accomplish specific objectives or strategies. It also breaks the rock/paper/scissors aspects of unit combat in more simplistic games and creates far more complex unit interactions, and the potential to win with clever design rather than just numbers of units.
I haven’t played Warzone in years, great rec!
Though Beyond All Reason doesn’t let you design units, this family of RTS games are not designed like rock paper scissor affairs and there is an absurd variety of tools at your disposal, bombers, subs, stealth tanks, mechs, hovercrafts, cannons that shoot across the map, experimental units and more.
Also Supreme Commander Forged Alliance is similarly good.
Among plenty of the other things mentioned, I enjoy “diagetic interfaces”. Ways of interacting with a game’s systems that stay grounded in the reality of the setting of the world. Dead Space is a prime example, but I’ve been enjoying a lot of the crafting in Vintage Story for this reason. The smithing in particular has had me hooked for a while. Hammering out my armor and weapons voxel by voxel made finally suiting up and feeling ready to take on a boss that much more satisfying.
Vintage Story is massively underrated!
More floaty, less realistic platforming. Thugs like double jump, or somehow your character has less gravity when they jump, stuff like that. Stuff like that. As a general platformer lover, I really enjoy more fictional cannot be done IRL physics in games.
Every time I’m out in the hood or in a sketchy area of town I’m constantly seeing these MFers running around double jumping.