astrsk
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101M

Puzzles, traditional or unique, as well as physics and spatial-heavy thinking.

NaibofTabr
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71M

Have you played Antichamber?

I Cast Fist
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21M

Amazing game. I finished it once, tried to finish a second time one or two months afterwards and I got stuck before getting the red cube upgrade. Felt like my success was a fluke

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51M

Also a big recommend for Manifold Garden for special thinking in a fractal space

NaibofTabr
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31M

And just a really nice aesthetic. I love the art style.

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131M

Parry and riposte mechanics make me happy. Idk why exactly, but something about timing a parry and making the enemy entirely helpless for the followup is just great.

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81M

Intricate character building with multi-class synergies. Is. My. Shiiiiiit!

Small wonder I love BG3 and Owlcat’s Pathfinder games.

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131M

I love anything with a tech tree or a skill tree or items that improve based on usage. The ratchet and clank games have such a great mix of all of those things, I end up spending a bunch of time just leveling up the guns!

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91M

I like most game mechanics to some extent. Creativity in combining game mechanics is key to making an outstanding game imo.

However, I don’t like things that force a time limit. I play games as an escape. I don’t like feeling stressed by a clock while I’m off the clock. These can be literal timed missions or things like a food/water meter. Escort missions also suck for similar reasons.

I think difficulty in a game should come from overcoming a foe, traversing harsh terrain, or solving a puzzle. If the game is hard because I have to stop what I’m doing to feed myself, or I have to rush to complete an objective on a timer, it just becomes work.

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11M

Same deal with making shit absurdly difficult and relying on trying over and over until you manage to do the correct timing/sequence/whatever 28934928x in a row. Games like Dark Souls or Cuphead intrigue me, but I will never ever play them again because I have shit to do in real life. Also, fuck any single player game that doesn’t have cheat codes.

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1M

Inventory Tetris

I Cast Fist
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11M

Diablo 1 and 2 for the simplest, RE4 for one that really takes your time

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11M

Backpack Heroes?

@[email protected]
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11M

Ew, please no. I’m pretty much the exact opposite, I’d rather have little or no need for inventory at all. As in, more Zelda, less Diabo.

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11M

I could go on a 6 paragraph rant about Breath of the Wilds inventory system.

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11M

Oh yeah, I meant pretty much everything before BOTW (Echoes of Wisdom’s echo selection also sucks). When you only have like 10 things, there’s no need to organize anything.

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21M

Project Zomboid with the Tarkov inventory mod is essential for you then

Arkhive (they/she)
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131M

Among plenty of the other things mentioned, I enjoy “diagetic interfaces”. Ways of interacting with a game’s systems that stay grounded in the reality of the setting of the world. Dead Space is a prime example, but I’ve been enjoying a lot of the crafting in Vintage Story for this reason. The smithing in particular has had me hooked for a while. Hammering out my armor and weapons voxel by voxel made finally suiting up and feeling ready to take on a boss that much more satisfying.

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21M

Vintage Story is massively underrated!

Dizzy Devil Ducky
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91M

More floaty, less realistic platforming. Thugs like double jump, or somehow your character has less gravity when they jump, stuff like that. Stuff like that. As a general platformer lover, I really enjoy more fictional cannot be done IRL physics in games.

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71M

Thugs like double jump

Every time I’m out in the hood or in a sketchy area of town I’m constantly seeing these MFers running around double jumping.

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171M

I do enjoy game mechanics that interact in emergent ways that weren’t fully planned out by the developer in games like Dwarf Fortress.

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131M

Roguelikes and roguelites tend to be my favorite. Ones where each run is new and you can toy with different builds and usually get pretty OP toward the end (or get cut down early because luck wasn’t in your favor or you made a mistake).

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31M

If you are at all (or were ever) into pokemon, have you played through Pokerogue.net already? Game is hard!

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81M

Peaceful exploration

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31M

Hard to learn complex mechanics in simulation, such as target management analysis in dangerous waters, any of the jobs in space station 13, eve online

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71M

Save anywhere

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31M

Dynamic skill leveling: maybe it’s not an actual stat with a number you can watch go up as you keep using a particular play style, but I like when games let you and your gear get stronger together the more you use them.

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51M

I used to think i didn’t like fighting games, but I fell in love when I found a game with characters and mechanics I really liked (Mark of the Wolves) and realized that technical skill means nothing unless you have good fundamentals and can read and react to the opponent. Now KoF XV and SF6 are two of my favorite games and I have a lot of fun playing and practicing :3

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11M

I’m not a fan of fighting games either, but I played the demo for JoJo’s All Star Battle R and fell in love

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