After a complete disaster a while ago that saw many developers jump-ship, and cause a huge PR problem, Unity have now cancelled the Runtime Fee.

I don’t think that will restore the trust though

@[email protected]
link
fedilink
English
13M

Too little too late

Snot Flickerman
link
fedilink
English
104M

Zabby [he/him]
link
fedilink
English
1114M

Uhhh… You can’t unring a bell 😂

I understand that this new CEO has been dealt a pretty shit hand and is doing their best. But, I doubt they’ll win back many people that have already migrated to new tools.

@[email protected]
link
fedilink
English
324M

With massive decisions like this that fundamentally screw up the company’s perception by clients, the CEO isn’t the only one to look at, they’re just the scapegoat.

Always need to see what happened with the rest of the Board of Directors. Are those the same people? The CEO works for the Board.

@[email protected]
link
fedilink
English
54M

In some ways the Board being the same is a good thing, since it means they remember that they can’t try to pull this shit again.

Of course it also means they had (or supported) the stupid idea, so they’ll probably try to pull something similar again.

Really no matter what it means keep an extra eye on Unity. When it comes time to evaluate engines this incident should always show up on the con side.

Vik
link
fedilink
English
24M

Unrelated but is your thing mendicant bias?

@[email protected]
link
fedilink
English
34M

Yes it is.

Vik
link
fedilink
English
14M

neat!

@[email protected]
link
fedilink
English
14M

deleted by creator

@[email protected]
link
fedilink
English
354M

I doubt they’ll win back many people that have already migrated to new tools.

Probably the developers who didn’t migrate away don’t care about the fee at all and the one who left would probably think something along the lines of “I learned a new engine and who’s to say they won’t pull the same shit again”.

Scrubbles
link
fedilink
English
204M

Plus for most “this new engine is free forever and built by other developers like me”. Why would anyone want to switch back after learning it?

@[email protected]
link
fedilink
English
-104M

Free forever, until it’s not

Scrubbles
link
fedilink
English
37
edit-2
4M

Godot is, because it’s open source. If the maintainers ever wanted to close source it, someone forks it and it continues on.

Gitea just tried that earlier this year (or last). Owners tried to make it for profit, community forked it, created Forgejo, and we continue on under that name now.

@[email protected]
link
fedilink
English
124M

Nope, Godot is open source, the current version can never become paid. If someone decided to make the next versions paid the community would just fork it and keep working on the free version. It’s happened with some other projects in the past.

@[email protected]
link
fedilink
English
394M

I didn’t migrate yet because I was five years into a project that I can only work on in my spare time, but you can bet that if I ever start another game, I’m looking at a different engine.

MentalEdge
link
fedilink
English
2
edit-2
4M

Maybe we can finally get a switch version of BallisticNG, they had to shut that down because nintendo version gates unity game releases, and they couldn’t update the engine without switching to the new license.

atro_city
link
fedilink
14M

I doubt enough people really switched…

@[email protected]
link
fedilink
English
454M

I am not a developer but I do sometimes recommend software to end users. Unity is dead to me. I will never recommend Unity to anyone for any reason.

@[email protected]
link
fedilink
English
364M

Fuck Unity, LONG LIVE GODOT

@[email protected]
link
fedilink
English
344M

Godot you say? Got it.

Russ
link
fedilink
English
134M

They’re only just now cancelling that ridiculous fee? I swear I thought they cancelled that dumb idea a bit ago.

You’ve opened a door that you cannot close, Unity.

@[email protected]
link
fedilink
English
484M

Far too late, people now know that better alternatives that respect their users exist. Sure massive corpos will still use unity but it’s not the indie darling it once was.

Time
link
fedilink
English
74M

Have people started to use Godot more?

@[email protected]
link
fedilink
English
84M

Yes, they also just had a major release a few months ago that addressed some pain points, especially with building/interacting with UI/UX stuffs

@[email protected]
link
fedilink
English
204M

I went to Godot so now Unity can’t hurt me anymore.

And even if Godot turns to shit I can either fork or stay with my current version.

@[email protected]
link
fedilink
English
264M

Far too late

Seriously. Wasn’t the initial change like a year ago?

They must have been absolutely fucked by everyone bailing for them to come back this late and change their mind.

Create a post

Video game news oriented community. No NanoUFO is not a bot :)

Posts.

  1. News oriented content (general reviews, previews or retrospectives allowed).
  2. Broad discussion posts (preferably not only about a specific game).
  3. No humor/memes etc…
  4. No affiliate links
  5. No advertising.
  6. No clickbait, editorialized, sensational titles. State the game in question in the title. No all caps.
  7. No self promotion.
  8. No duplicate posts, newer post will be deleted unless there is more discussion in one of the posts.
  9. No politics.

Comments.

  1. No personal attacks.
  2. Obey instance rules.
  3. No low effort comments(one or two words, emoji etc…)
  4. Please use spoiler tags for spoilers.

My goal is just to have a community where people can go and see what new game news is out for the day and comment on it.

Other communities:

Beehaw.org gaming

Lemmy.ml gaming

lemmy.ca pcgaming

  • 1 user online
  • 99 users / day
  • 417 users / week
  • 1.12K users / month
  • 3.95K users / 6 months
  • 1 subscriber
  • 12.5K Posts
  • 86.7K Comments
  • Modlog