I remembered a good brainfart of mine and wondered if anyone else had one to share.

Mine is this: I couldn’t figure out how to parry attacks in MGR: Revengence all the way up to Monsoon. I just jumped around a lot and played ultra aggressively and it worked! …Kind of! I just had to make sure I NEVER used heavy attacks. Blade Wolf was a nightmare but I was able to muscle through, but Monsoon? No way in hell.

I still blame the combat tutorial though. “To parry, push the control stick toward the enemy and press the light attack button!” I interpreted that as “just make sure you’re facing the enemy and time the button press right.” when they meant “Push the stick in the direction of the enemy and press attack AT THE SAME TIME.”

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72Y

I found out a few days ago in Tekken 8 that you don’t need to hold back to block. You can just stand there and auto block mids and highs and crouch to block lows. It took me eight Tekkens to realize this if it was like this from the start.

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32Y

Definitely shield dropping in smash bros melee. Seemed like an essentially impossibly difficult skill, and nearly made me stop playing because I don’t have the time to invest into that kind of tech skills just to be competitive. But then I had my eureka moment when I learned that you can get your shield up and not roll if you just have the stick to the right or left when you press shield in the first place. After that it’s just dropping the stick down one notch and you’re dropping like no tomorrow. Bit of practice to get the timing down and now I’ve unlocked an entirely new dimension of my play.

Yet another reason I cannot stop playing melee. Every time I think I’ve figured that game out, it reveals an entirely new level of depth that was invisible before I had the tech to see it.

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42Y

This is basically what The Witness is all about, every fifteen minutes

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12Y

Dodge Offset in Bayonetta. I played through 1&2 a couple times over before even becoming aware of it.

It’s a totally different game once you wrap your head around it. My opinion of Bayo 1 went way up as a result - Dodge Offset is the glue that holds the combat together and is the key differentiating feature from all other character action games.

Trantarius
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132Y

For a while I just couldn’t play souls-likes. The enemy attacks were blatantly undodgeable. Like, even if you move at the maximum possible speed, in any direction, at the very start of an animation, you can’t get out of the way. Then I realized you’re not really supposed to get out of the way, you’re supposed to abuse the immunity frames from the roll to “dodge” straight through the attacks. Basically the opposite of what I had been doing.

Lath
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142Y

I got a free fighting game on epic. Dnf Duels or something. One of the tutorials had a combination to block or counterattack, can’t remember, and I tried every which way I could think of yet nothing worked.
So finally, I got out of the game and uninstalled it.

The big moment was figuring out it’s not my job to find a way of fixing some company’s dumbass decisions. That it’s ok to say “this shit ain’t worth the hassle”.

@[email protected]
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202Y

So, a long time ago I got Little Big Adventure 2 a.k.a. Twinsen’s Odyssey.

This game has a “behaviour” feature that lets you switch between 4 modes : normal, stealthy, athletic and agressive. This has an impact on how the main character Twinsen moves and acts : normal walks and interacts, stealthy sneaks around, athletic runs and jumps, aggressive lets you punch stuff.

Note that all of those except athletic are unbearably slow, and the game requires quite a bit of jumping, so I quickly considered athletic the default one, only switching for something else briefly when I needed to do something specific.

In this game you get your second and last weapon, a sword, quite far into the game. It does a lot of damage, and it’s required to beat some enemies. But every time I’d try to use it, Twinsen would do a ridiculous backflip first, then do a jumping attack forward. It was very hard to hit a moving enemy that way, it required a lot of space and since I could barely control that move (tank controls by the way), there was a huge risk I’d get hit in the process.

I lost many times against a huge boss that was only vulnerable to the sword, eventually beat him with great difficulty and after that went through the rest of the game still trying to get the most out of that ridiculous weapon.

It took me another playthrough to understand that the way Twinsen used the sword depended on his behaviour. Only athletic did that double jump first, agressive in particular just let you hack stuff up immediately.

themeatbridge
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82Y

Kung Fu on NES, the magician. The arcade version was normal sized and you just had to kick his ass. The NES edition he was tiny, and you could only hurt him with a crouch and punch. When you have to take turns with your brother, and it takes several tries to make it that far, it seemed like the greatest victory to finally figure it out.

terwn43lp
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2Y

i played through half of the first subnautica before crafting a base or vehicles

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62Y

I knew I wasn’t getting the parry right in Revengance either. Thanks for the tip, I’ll redownload that game.

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42Y

Same moment as you, I swear it was either the game or someone else said you have to learn it or you’ll have a bad time.

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2Y

Not me but a friend

We were playing a mil sim game sniping from 1.5km into the objective. I was spotting for my group and while discussing targets and ranging we found out that our best sniper had no idea how to range or use mildots… the guy who was hitting moving targets at 1.5 kilometers would scope the target then aim upwards and look at the trees then fire… And connect… We told him how to adjust the scope after.

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22Y

I read “mil sim” as “millionaire simulator” initially and this read very differently.

Herbal Gamer
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12Y

wouldn’t surprise me that much tbh

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102Y

I am addicted to this feeling of revelation. There is nothing like it. Now I collect old networking equipment and try to get it to work in ways I never thought it could to get my fix.

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52Y

how do you deal with frustration before the revelation?

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12Y

I wear it out. Screaming, kicking, blasting “we’re in this together now” by NIN cranked up to 11. Physical exhaustion will bring with it its own form of revelation.

A good workout helps.

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92Y

Parrying in Arkham Origins. It took me SIX. MONTHS before I finally understood how to beat Deathstroke 😬

spicy pancake
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52Y

Roll jumping in Jak & Daxter. There was a whole area of Sandover Village that was inaccessible without it and I killed at least an hour failing to double-jump-spin over to it 🤬

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