It’s good news in the sense that this won’t be setting a new legal precedent surrounding emulation. Nintendo’s case argued that the means by which cryptographic keys were obtained was in violation of the DMCA, which is an untested angle that could have dire legal ramifications for many other emulators if it were upheld in court.
On top of this, the Yuzu devs were a bit too brazen with their attitude towards piracy, and after consulting their lawyers they must have realized they have no legal ground to stand on. Any other emulator that runs a tighter ship in regard to copyrighted material (like most do) wouldn’t be in such trouble. Nintendo wouldn’t have a case with almost all other emulators, Yuzu in particular was giving them a lot to work with.
It’s a leap day bug, an easy to overlook programming quirk.
What’s more, is that from these passages, it sounds like Nintendo even wants backups of games you have lawfully purchased to constitute copyright violation and made illegal (because they have to bypass encryption, therefore violating DMCA). I’m not fluent in legalese though, so correct me if I’m misinterpreting:
Is the stickied “What are you playing” post going to be updated? The current one is over a month old.
Anyways, I’ve been playing Penny’s Big Breakaway, and I am enjoying it thoroughly. It’s like a blend of Cappy mechanics from Mario Odyssey with a THPS style combo chaining system, and staged in levels reminiscent of 2D Sonic but transposed into 3D. The skill cap is way higher than your typical 3D platformer, and personally I find this type of design to be way more interesting than a collectathon.
It’s awesome if you get a lot of enjoyment out of combo chasing and improving your times, but I can tell it’s going to be divisive for those expecting a more conventional platformer. I have a feeling that this is going to end up on many “hidden gems” lists in the future.
I use a Mister FPGA for emulation of pretty much all 5th gen and older consoles, as well as a ton of arcade games. I like to use it with my CRTs - it has direct analog video output, and it’s highly accurate hardware emulation with effectively zero latency by nature of it being FPGA. It was expensive but it turned out to be right at home in my CRT setup, and I couldn’t be happier with it.
Building games that are actually fun is going to make you the most money, that’s it.
Say it louder for the publishers in the back.
It’s infuriating how game design is devolving into engagement treadmills instead of simply being fun, concise experiences. The industry needs more Hi-Fi Rushes and less Suicide Squads.
Dodge Offset in Bayonetta. I played through 1&2 a couple times over before even becoming aware of it.
It’s a totally different game once you wrap your head around it. My opinion of Bayo 1 went way up as a result - Dodge Offset is the glue that holds the combat together and is the key differentiating feature from all other character action games.
I can’t tell if I don’t like Starfield, or playing games anymore.
I don’t know your tastes, but it’s probably the latter if you only stick to the AAA realm of games. I sure as hell have burned on them - the indie and mid-budget space is where you’ll find games focused on simply being fun. Hi-Fi Rush, Pizza Tower, Bomb Rush Cyberfunk to name a few that came out this year.
Honestly, most “professional” game reviews are made by average joe gamers who happen to have a platform to broadcast their thoughts. Most of these writers are not expert players nor are they always well versed in the genre of the game they’re reviewing.
I never understand why people put so much stock into them when their opinions are no more valid than any random person on the internet.
My issue with that achievement is that it’s strictly an enormous time sink - it stands in stark contrast to the other elusive achievements in the THPS remaster that are genuine tests of skill.
It doesn’t help that the game caps the max XP you can earn per session, so even if you are a THPS savant you still can’t earn XP any faster than everyone else who has to cheese it past level 80.
As someone who regularly uses CRTs for gaming, I can say with confidence that there’s a ton of poorly done scanline filters out there. I have to question if those implementing them even know what a CRT looks like, because there’s a whole lot more to it than just a blank line every few pixels.
Sonic Mania has an excellent set of scanline filters if you want to see them done right.
Now this is a hot take - I tend to agree with you. MGS has always felt like more B-movie than game, featuring a convoluted story that doesn’t justify the enormous amount of cutscenes. The stealth gameplay that’s there pales in comparison to titles like Splinter Cell too.
Personally, the best Metal Gear game in my mind is Rising: Revengeance, and it’s not even close. Highly recommend you play that one if you haven’t already.
Most audio in video games is irrelevant at best and irritating at worst (especially for retro games). I listen to podcasts over 95% of the games I play and don’t feel like I’m missing much. In fact, the multitasking aspect of it makes it feel like a more efficient use of time than just keeping the game audio on.
There are exceptions to this when I know there’s important audio cues in gameplay. Admittedly, I don’t care much at all for narratives in games either, so i know I’m probably in the minority with this take.
Games are designed like this because too many gamers still subscribe to the extremely flawed “dollars per hour = value” assessment. XP systems and bloated open worlds cater exactly to this fallacy, because more is always better…right?
Games like the Tony Hawk 1+2 remaster for example did not need an XP system shoehorned in (not to mention an “achievement” for reaching level 100). Games can have inherent value that isn’t tied to how many hours you have to interact with them.
Yeah, all things considered this might be the best case scenario for this to play out, short of Yuzu somehow winning in court. It sucks to see Yuzu shut down, but the risk of new legal precedent surrounding emulation was far more concerning. At least Yuzu’s source code will still live on.