I’m starting to find that HUDs in games clutter the screen and take away from being fully immersed in the game. I like games that force you to pay attention to what’s going on in the game and not numbers/markers on the edges of the display. What are some of your favorite games to play with no HUD? Here are a few of mine:

Astroneer - this game has tool tips on screen but that’s about it. There isn’t even an inventory, all objects are interactive and you can physically place them on your backpack.

Battlefield 1 - super gritty and immersive, but playing without a HUD really puts you at a disadvantage online.

Red Dead Redemption 2 - I liked that you could hide the HUD, but the mini-map was a tap on the d-pad away if you get lost. It was a super immersive experience!

Grand Theft Auto 5 - maybe not designed to be played without the HUD, once you get used to the layout of the city this becomes a lot easier, and you focus more on landmarks to navigate and again this really increased immersion. Sometimes finding things in missions wasn’t obvious and required consulting the map but otherwise this was enjoyable.

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71Y

I really like portal’s absolutely minimal HUD. The game absolutely works without any hud whatsoever just as well too.

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281Y

Dead Space. Ammunition is displayed on your weapon, health and stasis on your suit.

Prey 2016 also displayed your ammo on your gun, but had traditional health bars (it was an fpp game after all).

But I like a good HUD if it’s implemented in the story, like Cyberpunk where it’s a part of your augmented eyes, like an advanced Google lens. Doom did the same with the helmet.

Regarding GTA V, I never got to know the city well enough to play without a map. That fucking town was just to big for me. But I remember Vice City, I knew the map in and out, and playing without a map was fun!

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31Y

Oooo I forgot about dead space, that’s a good one! Cyberpunk and prey are on my list!

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31Y

I don’t think you can fully remove all the HUD elements in Ghost of Tsushima, but there’s an “expert” mode that removes most of them to make it more immersive.

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11Y

As long as it’s not distracting I’m okay with that!

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51Y

Gotta be honest here.

Immersion has no meaning to me and I don’t understand the obsession.

kratoz29
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31Y

I’m on your side a bit, I mean, I hate getting lost, for me that ain’t immersion, having a HUD or being able to look beyond your usual sight scope is awesome and one of the best features of the videogames which are an escape of our mostly boring life.

With that being said, the other day I was playing BOTW (with HUD) in handheld mode in pitch dark (late night) with my headphones put on and I felt totally immersed more than when I play on my 50 inch TV, IDK, it just helps you to isolate in Hyrule that way I think.

CarlsIII
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I don’t think it’d be possible to trick me into thinking I’m not playing a video game. You can have 0 UI, and I’ll still know I’m looking at a screen and pushing buttons. Maybe way off in the future when VR has gotten a lot better, sure, probably.

pgetsos
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21Y

VR is decent enough that you can get lost in the game as is. Even if momentarily, like trying to kick the ball while playing ping pong and it falls near you

I think it’s less about being “tricked” into believing you aren’t actually playing a game, and more along the lines of having the mindset that you are actually playing as your character. It’s more like the difference between performing tasks, going from A to B, and checking boxes on a list, versus actually feeling like you’re going on an adventure.

CarlsIII
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01Y

That sounds like the same thing. If I actually believe I am actually the character, I have been tricked.

I didn’t say anything about actually believing you are the character. Immersion doesn’t have anything to do with deception and is more about being engrossed or deeply involved with something. You can be immersed in other things too, like a tv show, book, or tabletop game.

CarlsIII
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Sorry, when you said “have the mindset that you are the character”, that came across to me as believing you are the character. Also, I have been told in the past by people who care about immersion that that is what immersion is, so I’m still trying to grasp what it actually is.

I’m also struggling to see having a UI hurts immersion, especially since, as you say, reading a book is immersion, and a book is all text. I’m wondering, also, if maybe different people mean different things when they talk about immersion.

What is or isn’t immersive is subjective, for sure. As far as a UI goes, some people may think that having a UI with too many elements or taking up too much space can detract from actually experiencing the game and its environments.

MudMan
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51Y

Immersion is a bit overused and misunderstood.

It maybe works better as “suspension of disbelief”, like in other fiction. You sustain it and you can go very abstract. You break it and things get weird.

CarlsIII
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31Y

This makes more sense to me than the “I believe I’m actually in the game world” definition I’ve been given before

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61Y

Immersion is one aspect, but I also find that artists put so much work into creating great visuals, it almost feels like I’m ignoring the great things to look at by chasing dots on a map. I really just want experiences that help me focus more on the world in front of me.

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41Y

People get immersed in different ways. Some people get involved in the story, putting themselves in the character’s shoes and imagining it’s a real world. Some people get lost in the gameplay, enjoying the mechanics and focusing entirely on completing the challenge. For some people it’s TV, film, books, or just chatting at the pub and losing track of time. I’m sure you get immersed in something!

CarlsIII
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-11Y

I feel like what you’re talking about is something more like “deep involvement”

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41Y

That’s a good definition of being immersed.

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181Y

I never forgot the woman who asked me to look for her husband, I found him, dead, killed by bandits. She was in tears, saying life would never be the same.

Five minutes later I sold her stuff, and she was like “Nice weather today, isn’t it?”.

That killed every immersion at that moment.

It was Skyrim. It has fantastic moments, but there are lots of moments that kill every immersion it built up on a grand scale.

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61Y

See stuff like that just makes me laugh though.

Like I kinda get what you mean but stuff like physics glitches and weird moments like your described just make me laugh.

Even in a serious situation like a grand epic battle the sight of a deceased character model slowly vibrating before launching into the cosmos is hilarious to me.

Or in your case a widow who’s heartbroken and sobbing then the cutscene ends and she’s just “hi how can I help you today?” in a cheerful tone and I just burst out laughing

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Dead Space, my favorite game of all time. All HUD elements are holographic projections from your suit and weapons, integrated into the game world and moving with the camera. Your health meter is a series of light segments going up your spine, and the meter for one of your abilities is a pie-chart style light on the back of your right shoulder. Even the objective markers are a trail of light projected from your hand when you press down on the control stick.

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31Y

I played that aaaages ago and I remember that really stuck out to me at the time!

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I’m pretty sure Hellblade didn’t have HUD and that game was incredible.

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31Y

OMG! That game is so amazing and I was confused by the HUD missing.

MudMan
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51Y

Dead Space, which has come up a lot, does have a hud, it’s just all diegetic. Whether that fits or not is up for debate.

For true zero hud stuff the first one I think of is Inside, for instance. If you’re going for immersion that counts, but of course it’s a very light, focused game. Journey and Flower are in that space, too. So is Mirror’s Edge, technically, but it feels more intricate due to being first person, for some reason.

There’s a bunch of minimal HUD games from that period, too. There’s a thing here and there, but not a full HUD. There’s the Portal games, which technically show which portals are up on the reticle, but nothing else. There’s the Metro series, which will pop up some HUD but mostly relies on other visual cues. There’s The Order 1886, which at the time was one of the standard bearers for minimal HUDs but I think now it’s just slightly lighter than average, because that game is super underrated in how ahead of its time it was in terms of setting triple-A standards.

Does The Witness count as diegetic HUD or just no HUD? It’s borderline. I think the Talos Principle has some light HUD elements, but they may be optional.

And hey, let me call out the times when a super dense HUD is actually immersion-creating, especially when it comes to representing tech or machinery. There’s Metroid Prime, making the HUD part of the suit and placing you inside it. There’s Armored Core, where the mech stuff is such a part of the fiction. There’s the new Robocop, which I don’t like but does a lot with its HUD. HUDs can be cool and immersive.

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31Y

diegetic

I upvote any time I see this word.

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21Y

This is a great answer and I learned a new word today! I’m okay with diegetic elements, as it feels organic and as long as it’s not distracting I’m okay with that! I forgot about mirrors edge, the minimal(ish) design of that game is great.

I suppose saying “no HUD” was a bit narrow, the spirit of my question was more about games that don’t have displays and elements pulling too much attention from the game itself. I appreciate the response!

MudMan
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11Y

No worries. Paradoxically I feel like a pedant now for using the big word.

Anyway, that question is weirdly different from the “no HUD” one, I agree. Some of the games that make me look more at the world instead of at the pointers and indicators are full of HUD stuff. Somebody mentioned Zelda, which is fine. PUBG is a weird example, because yeah, it looks like a (messy, cheap, poorly designed) HUD, but the whole proximity audio and high stakes gameplay makes you stare at things like a hawk. We take it for granted because Battle Royale games became such a huge deal, but that was a neat trick.

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111Y

I played Tears of the Kingdom HUDless and it was really immersive! I didn’t feel like I was missing out on anything either, it honestly felt like how it was meant to be played.

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21Y

Oooh when I pick it up again I’ll have to try it. Did you go hudless from the start or after playing for a while?

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31Y

I did it immediately. I played BOTW years ago and just wanted to try it for something different.

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71Y

There are plenty of amazing games with no HUD whatsoever. First thing that comes to mind is Journey it literally has no HUD element, most games from thatgamecompany are minimal like that.

Also games by Josef Fares have almost no HUD, Brothers and the Hazelight Studios games similarly don’t rely on the HUD much.

SSTF
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I completely understand how overcluttered and distracting some HUDs can become. I have found however that fully HUDless experiences tend to be more of a novelty than an increase in immersion.

If I’m playing a shooter and don’t have information on, say how many magazines I have, I find that more distracting than immersive. In real life I could quickly pat my vest to know. A HUD can be a replacement for information that seems intuitive to have because in a real situation we’d have kinesthetic feedback.

Basic information like health while injured is simply too useful. Realistically my health isn’t defined by a single variable bar nor is it restored instantly from a grievous wound by a using a syringe, so I find that seeing the bar is useful for succeeding in the game even if it is equally as unrealistic.

Something like the iHUD mod for modern Fallout games is my ideal HUD. It is modular and I can define what information I see, what information I don’t, and for how long the information I do get stays on the screen. Health can be set to only show at certain thresholds, the compass directions or map markers can be disabled unless I ask to see them briefly. Other elements similarly made optional.

I’ve played fully HUDless in both Metro games and in modded STALKER games, and each time I do I find myself going back to having at least a minimal informative HUD.

I don’t hate HUDs and I think most people who try HUDless don’t actually hate them either. What is hated are obnoxious tool tips, flashy HUD animations, and floating intrusive quest markers. If UX designers do their jobs right, people don’t know they did anything at all.

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41Y

I think you hit the nail on the head, give me what I need to know when I need it, and make it more environmental when possible. Halo for example had the assault rifle show the ammo count on the gun itself and other games have as well, there are countless other ways to give information organically to the player.

SSTF
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41Y

There are diegetic elements like that, but also how the non-diegetic HUD delivers information.

When is it giving information? Is it giving me information I don’t actually need at the moment. For example a first person game that always has a compass or minimap. Maybe I want those sometimes, but do I want them always?

What are the visuals of the HUD like? Are they easy to read? Are they distracting? HUDs that have stretched and difficult at a glance fonts are a bad idea to me. Simple fonts that can be read against a variety of background colors are seemingly underdesigned to many UX designers, but it’s all I want sometimes.

Do HUDs have needlessly animated elements? Sometimes just putting a plain and simple number or bar on a screen is enough, but many games add so many artistic flourishes that it gets in the way of the game visuals.

HALO CE had its shield bar with the little health dots underneath. Technically diegetic, but obviously a gameplay element. It wasn’t distracting, it was clean and easy to read, it gave information that was constantly relevant.

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11Y

I much prefer a compass to a mini-map, for me the mini-map is the worst offender in terms of pulling my attention constantly into one corner of the screen. Halo’s motion sensor was good in that sense too, I’d check it but not constantly.

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31Y

This is a perspective I just don’t understand, personally. I’ve seen people get super excited about being able to turn off the HUD in Souls games and then die because they didn’t realise they were low on health. I’m sure it can be done well and I’m not judging at all, I just don’t get it. I’d rather have a well made HUD (i.e. Not over the top) than nothing. I kinda wish I understood the appeal.

All that said, I am 10,000% in favour of giving users options in all software. So if you can turn the HUD on or off, add or remove details etc, all the better.

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21Y

It certainly works better in some games than others! Usually a HUD element would need to be replaced with a different on-screen visual indicator…how well it works can vary a lot between games and genres.

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71Y

Kingdom Come Deliverance

The standard game mode has map markers, quest icons, and a health bar. However, if you switch to hardcore mode it removes pretty much everything. There’s no map markers on the world map, and no compass, so you need to figure out where you are on the map by building up knowledge of the landmarks and roads of the area. The sun and moon can be used as directional markers as well.

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21Y

That sounds glorious! I haven’t played that one yet but it really interests me!

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11Y

I definitely recommend it, but it seems there are people that bounce off of the combat system. It takes a bit of getting used to, but it’s very enjoyable when you get it.

Some days I just ignore quests and ride my horse around the countryside. I tend to play a lot of dice at the taverns, and doing some hunting is also fun.

synae[he/him]
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41Y

I know you can disable all HUD elements in Doom eternal, but you need to be pretty good at it already to be effective. So not a good candidate for a beginner, but it sure does look good if you can pull it off.

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Breath of the Wild and Tears of the Kingdom.

Turning off the HUD makes you look up at the environment to help you plan where to go. You start to remember landscape shapes and areas that way. Plus it’s just nice.

Your hearts and stuff will show up if they need to, but otherwise it’s totally blank. And since pulling up the map is quick it’s really not that jarring to not have it in the corner.

Pxtl
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21Y

Tomb Raider 2013 would only pop up the hud when you did something that involved it, by default the GUI was fully hidden.

The ultimate original “no hud FPS” was Jurassic Park Trespasser, where checking your health involved looking down at a tattoo on your breast.

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