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Cake day: Jul 01, 2023

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I didn’t play much Elden Ring as it strayed too far from what I liked about the earlier Souls games, personally. Demon’s would only give you a checkpoint after killing a boss, though you could open up shortcuts instead. Dark Souls 1 had a few more checkpoints but there was none of this respawning right outside the boss door that you get in ER and some of the later series games (to make up for the overtuned boss challenge in those games).

This meant, at least on your first playthrough, you tended to be doing this slow, tense exploration of hostile areas. Because dying would not only cost you progress, but potentially your next level if you failed to retrieve your souls.


I am mostly joking, but I do remember reading somewhere that the punishing corpse run aspect combined with the lack of checkpoints was a response to how toothless death was in Bioshock and games of that era. Compare a death in Demon’s Souls to Bioshock, where you pop instantly out of the nearest vitachamber(?) with no loss, for example.




Hell, Steam’s adds overhead. I turn it off most of the time and just tab out. Most things run in borderless window mode now so there’s no reason not to.


I’ve been told it caches that data for areas you have been. But that doesn’t make it offline friendly, obviously.

Also what you’re suggesting is more dev work to make it not a live service with the associated benefits for the publisher, so they’re not gonna do that. :(


I have a friend who plays, and they suggested that maybe putting it right onto gamepass – allowing Johnbro McFuck to download it, get lost in a cloud, crash into the ocean and never play again – during the launch window might not have been a great idea.



If they let it cook this time it could be good… human kissing aside.



As with intel, I would recommend not really paying attention to the 3, 5, 7, 9 numbers. Those are just marketing vague indicators; ideally of performance, but realistically just of cost.

Instead, look at the actual model numbers and seek out benchmarks performed by groups you trust with workloads similar to what you might actually do with them. E.g. If you are a gamer, look for comparisons between CPUs as to how they perform in various games. Linus Tech Tips do videos about recent CPU releases and compare how they do vs the competition in a bunch of games, and it shouldn’t be hard to find websites with the same kind of comparisons.

But also, yes, they are due to release a 9900x3D and 9950x3D early next year, supposedly. I am keen to see if the 9950x3D is symmetrical this time around; the 7950x3D was asymmetrical so I avoided it.


I don’t have VR so I haven’t played that one.


Oooo! Thanks! That’s way more interesting.


It feels like we only just recently got the HL1 fan remake done, and now we have what I assume is a HL2 remake?


I’m tempted, but I would miss the raw core count of my 7950x for my workloads. Hope those vague rumours I heard about the 9950x3D having the extra cache on both chiplets are true, because then I’d just get that one.


Streaming the game is never gonna be viable for me because of where I live, even if I wanted it, and I very much don’t. But then I don’t care for the kind of competitive games where what hardware you run on makes that much difference, anyway.

I don’t think we need “the best”. Just to be able to detect and ban the egregious offenders would be enough.

I will say we agree on one thing; competitive games should not be taken as seriously as they are. But then I’m of the controversial opinion that esports made gaming worse.


Client-side anti-cheat is effectively pointless in the long run. The software is running on a machine the devs do not control, and ultimately that means it cannot be trusted. They should be working harder on server-side detection, but that requires work not just buying a product and dusting your hands off…


Yeah, I was all like “Wait, Telltale still exists?”


The only real difference is being fairly certain that anything you buy on GOG will be DRM-free, since that is their stated policy and they offer the standalone installers for download. Granted they also offer a launcher like Steam, and if you’re only using that then you’re no better off; if a game gets delisted and you don’t have the installers archived you may be out of luck, depending on the details.

That said you are right, the problem is the laws and the publishers. But getting access to those offline installers certainly doesn’t hurt, in the meantime.



There’s no way Unreal is completely free of inherent tech debt. But at the same time, there’s no way it doesn’t have way less baggage than the creation engine. Epic actually work on it, for a start.


They should. They don’t really have a good track record for quality, but the first step is trying.


Not for me, I fear. If I’m playing a turn based game I don’t want there to be reflex challenges.


I remember reading an anecdote about a guy’s kid relative, who would describe a game they want to play (not even make themselves), and before describing mechanics even they listed out all the hypothetical microtransactions.


There’s hope for me yet, then. Though I think FS have long since sailed from what I liked about Soulslikes into something else entirely.


I definitely agree on the lack of local / direct connection options.


I don’t think this is a graphics problem. I think people are just tired of silent protags. I mean, people were starting to make fun of it even when HL2 was new, enough so that the game actually draws attention to it in order to lampshade the issue somewhat.


Hm, fair point. I personally hate external accounts because it makes your ownership of your purchase that little bit more tenuous. Your continued access is now contingent on Valve remaining extant and good, Epic remaining extant and… tolerable, and the game’s servers, assuming EFD has those and offers no local / P2P option. Admittedly if that last is the case, you would hope if things fell through with Epic that the publishers would come up with some other solution, but I know it took a LONG time for most games that straddled the Steam+GFWL boundary to become playable again after GFLW died. And I’m not sure if they all did.


I am tempted to agree with you. I could see some theoretical scenario where some influencer with a large following convinces them to all review something poorly just because they say so. If that happened, I think it would be legitimate to call it review bombing. I don’t think it’s likely, mind you, that someone could convince a large enough group of people to do that without a valid reason. But it could theoretically happen.


Yeah, I wanted to ask about that. Is it “review bombing” if the complaints are legitimate? I thought review bombing was mass downvoting a game for reasons unrelated to the game, or for otherwise unreasonable reasons.



I know nothing about this game at all, but I will now judge it based entirely off the preview graphic on this post.

Hmmmm looks like an uninspired hero shooter with insufferable characters.

Anyone know how close I was?



Game Pass has been an awful money hole for MS since its inception. There’s no way it can make money without a dramatic increase in price for way less. It’s been so clear from day one that the hope was for gamers to just… stop buying games and for their service to become the only thing so they could later jack up the price when other options are gone, like streaming services did.




Hm, okay. I’ll look into it slightly more than not at all, when it comes out. :P


Huge emphasis on pvp of all kinds in this article. Think I’m gonna give this one a miss.


They only suspended the accounts of people who did it way more than necessary to test it. The exploit process degraded server performance, which got in the way of other testing. It makes sense if you think about it.


That is, according to the post on their forums, exactly what they did. The people who were clearly just doing it to grind money as fast as possible without regard for the effects it had on the servers and without attempting to report the results of this “testing” (because they weren’t testing, or even playing arguably) got a suspension, not a perma ban.