“Well, first of all, they’re completely wrong,” Huang said in response to a question from Tom’s Hardware editor-in-chief Paul Alcorn about the criticism.
“The reason for that is because, as I have explained very carefully, DLSS 5 fuses controllability of the of geometry and textures and everything about the game with generative AI,” Huang continued.
Just a elongated way to say AI slop.



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I don’t care what Jensen says.
By the amount and intensity that this man tries to sell his garbage through sheer bluff and bs you’d think he’s running to be President someday.
Don’t give him ideas
He can eat a bag of dicks
I’m tired boss
Still on a 1660ti and probably will be for the foreseeable future lol.
RX590 reporting in for the ‘never able to upgrade’ squad…
Hey nvidia gamers, don’t turn it on. Thanks. - sincerely everyone else.
This makes me even more sure of my decision to get an AMD card as my next GPU (currently I have an RTX 4080 so it’s still a long time until that happens but still).
Every time I got an AMD card I got burned, so that’s not really an option. Last try was a 5700 XT and oh my god was that a pain. So much so that instead of my usual 4-5 year upgrade cycle I grabbed a 3080 one year later.
Nowadays DLSS is a must for me, it just looks so much better than TAA. FSR is alright, but not great.
I guess lemmy is big enough for shills now.
Fuck nvidia
Slop Wars - DLSS awakening.
So this dumb fuck’s own marketing material has said this operates off final pixel colour and motion vectors (for temporal stability presumably) - that says to me that it’s not working with actual geometry info at all. It probably has a step to infer geometry but it’s still just a fancy Instagram filter working with limited data and an obviously ill-suited training set.
Oh, thanks for pointing that out.
Ignoring that current version looks sloppy, as a gamedev I would accept extra AI beautification post processing step as additional feature, but I would never accept corporation getting their hands into my beloved geometry.
the previous versions at least need the software to supply motion vectors. otherwise it’s just guesswork. i’m assuming there will be some way to supply lighting information as well.
whatever the final product can do, they certainly didn’t show it off in their examples.
Technically, at least on vulkan, these things can be inferred or intercepted with just an injected layer, though it’s not trivial. If you store a buffer history for depth you can fairly accurately compute an approximation of actual (isolated) mesh surfaces from the pov of the view. But that isn’t the same as real polygons and meshes that the textures and all map to… pretty sure you can’t run that pipeline real time even with tiled temporal ss. Almost definitely works on the output directly, perhaps some buffers like motion vectors and depth for the same frame that they’ve needed since dlss2 anyway. But pretty suspect to claim full polygons, unless running with tight integration from the game itself, even then the frame budgets are crazy tight as it is, nevermind running extra passes on that level
Probably not meshes since it is way too expensive. But these guys write the GPU drivers, so they of course have access to the different frame buffers and textures buffers and light source data. So just from depth and normal map data you can get a good representation of geometry. Like deferred rendering lights the scene with the data in the G-Buffer, which is 2D, not geometry.
„No, no! You‘re wrong because…“
And then this charlatan goes on to explain why we‘re right. It‘s exhausting to listen to these gilded clowns.
And they’re gilded in the wealth they’ve fleeced from their workers and their normal, individual consumers.
Prancing and jeering for the AI companies they’ve sold and shackled themselves to.
I am not buying anything from Nvidia anymore. Who does he think he is to judge our opinion?
Strong principal Skinners energy. “Does nobody want my AI slop filter? No, it’s the gamers who are wrong.”
Principal Skinner is lovable and charming though…
Gamers do not want x.
Gamers are wrong about this.
That is definitely how it works. Keep pushing that line.
Same with DLSS 1, in a few years people will like it.
I don’t like this movie.
You are wrong and must like this movie because I like it!
Fuck. Off.
We’re at the “the customer is always wrong” stage of capitalism. Wheeeee
So is nvidia’s plan to just not have any market share in a few years?
When the AI bubble pops they’re going to need someone to buy their stuff again. Perhaps pissing everybody off isn’t the best long-term strategy. But what do I know I’m only their target demographic.
That’s because everyone remembers that particular saying incorrectly, similarly to “a few bad apples,” or “the blood is thicker than water.” Everything and every saying is being twisted to mean exactly opposite what it should be to protect the pedophile capitalists that own everything.
The blood thingy always meant what it means today:
Blood is thicker than water
In this case the customers are giving an opinion in a matter of taste.
Maybe so. It’s too nice a day to get upset.
No. They force us to like their slop to keep their mouths full of shareholder-dicks to get more of that thick and juicy shareholder sap.
Gamers are not the primary market for GPU anymore. Its AI sadly. So they get away with shit like that…
There’s absolutely no application for DLSS 5 for anything other than gaming
DLSS has no application in AI, though, so that point is not really valid here.
That’s been the line they have pushed for at least three decades now. It didn’t seem to be hurting them until rather recently, when it started affecting the larger software world.
And they’ll keep being wrong. But that’s ok, flat earthers still exist too.
Looking forward to the day I boot up a new game and all the characters look like this because I don’t have DLSS 9 enabled

On the bright side there are more games than anybody can play in a lifetime that already exist. Sucks ass for my favourite hobby and lifelong companion from before my memory begins, but hey.
And, indies are still going strong. AAA died ten years ago, but we still get classics like Outer Wilds