Hear me out. A few games have shader installations that will usually apply any new settings you put down AFTER you restart the game, and a lot of other games have graphics settings that will only apply after you’ve rebooted the game.
I don’t think it would cost developers ANY amount of money or any significant development time to add a “Reboot game” button (or toggle) every time the player presses the quit button, or give the player a prompt every time they change a setting that requires a game restart (like in both PC versions of GTA V).
I also think ANY game should have a “full potato” mode capable of running in older computers with NONE of the fancy graphics stuff that we have access to today, despite having a decent computer now.



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Help and suggestions
Colorblind options that let me specifically choose the color of each HUD/UI element. I don’t want an overlay for the whole game, I just want to be able to distinguish icons in the UI that might have color-coding too similar for my eyes to perceive at a glance
A combined off switch for TAA, Ray Tracing, DLSS, frame generation, and all of that nonsense.
I hate that games now turn to soup when in motion, even with motion blur off.
A combined button would be great, but just having all of these settings able to be directly turned off would be great.
???
Why have you included ray tracing and DLSS among the actual blur causers?
Do you not know how DLSS works? I almost never find sacrificing clarity for FPS an improvement
A negligible downgrade in visual fidelity and a few shimmers for more performance.
Ray Tracing is still not good enough and needs “de-noising” which basically just blurs the image.
DLSS is also absolutely horrible for blur. I would rather have a clear pixelated image than an upscaled mess. (And AMD superFX is barely any better)
I’m not sure about every game but I’d like to see a lot more games do what Rebel Galaxy did and let you set up paths for custom OST. No game dev can license the perfect soundtrack for every player, but it’s great to be able to slot in what I feel makes the perfect soundtrack. Some people want their fight scenes to be scored with DMX, some want Burzum, and some want the Cronos Quartet. Let them all find their moment.
I personally love that Rockstar has been allowing this by letting people set up their own radio that plays in-game. I myself have 763 songs on my GTA V/Online Self Radio :V
For this reason, “if”, by mindless self indulgence always brings me back to wipeout HD on PS3.
I had that album set and it sure was an anger for that game.
“Never wanted to dance with nobody like you!”
Pause and save during cutscenes.
I cannot name the amount of times I’ve tried to press escape and skipped a cut scene when all I’m trying to do is bring up the menu to pause. I’ll add to this ‘cinema mode’ which some games have. Let’s you go in and view cutscenes again. Should be standardized.
Adding a reboot button is ONLY necessary if the game isn’t made correctly. There is otherwise no reason to ever need to restart the game. I would see the addition of a restart option as lazy or an admission of failure by the dev.
I could still see it as an admission of imperfection.
Arc Raiders includes an “unstuck” feature. They’re aware their physics system isn’t infallibly perfect, and getting stuck permanently could lead to loss of hard-earned gear. So, if a player is in one spot for more than a minute, they offer an option to teleport you to a safe place a few feet away.
Another commented said Fully Remappable Controls, but I want to foot stomp it. On PC games, I use EDSF instead of WASD, but if some controls can’t be remapped and they overlap with EDSF then I won’t play the game.
On console, I fucking hate that Elden Ring maps “crouch/sneak” to pushing down on the movement stick. I’m furiously fighting for my fucking life against a boss that attacks every 0.7 seconds. I’m moving that stick as fast as I can, which means I’m pushing hard on it. It sucks to be trying to run away from an attack but then start crouching and sneaking away from a 40ft tall axe coming down on you.
I tend to clutch the remote when stressed. It’s highly frustrating when I’m in the middle of an intense gunfight and suddenly my character tries to melee. Having to push down and hold a thumb stick while doing other actions with my fingers makes my hand sore as well.
Save and exit to desktop straight away with no going back to the main menu before. I’m looking at you Dark Souls series! It’s like the developers have never used a computer for anything not related to writing code before.
Ohh, that type of setting.
One option I really appreciated in Uncharted 4 was the ability to restart cutscenes, and I wish it was in every game with cutscenes.
Local server
Edit: or any server
System clock in the top right corner.
A remove HUD options. I’d also like it if they put a big warning in the graphics section explaining how higher graphics can affect the game.
I see a lot of people bitching about lag, but if my shit connection and potato PC can run the game on low, I’m pretty sure the complainers need to reduce their expectations, accept that they don’t have a top of the line computer anymore and bring down their settings.
Chromatic aberration and film grain. If your game has either of those and no way to turn them off, I wish you a slow, painful death and I will probably refund it.
Amen
And that movement blur, whatwasitsname?
Every game should have the option to toggle motion blur off, toggle frame gen and upscaling off.
I don’t think I can name one game without a motion blur slider, or toggle.
I’m pretty sure just cause 3 didnt have an option to disable it and it was horrible. They fixed it later I believe.
Subtitles. I wish I could have suuttiles for halo, the early games. It’s getting better these days, and should be a setting accessible before starting the game (not after the intro movie, I’m looking at you vanilla wow).
Windowed borderless mode
I should probably know this, but what’s the deal with full screen vs windowed full screen? What’s the difference?
Also why do people wanna play windowed? Maybe depends on the type of game…?
Alt tab out to other apps without the game freaking out due to display settings
Oh I see this makes sense. And theoretically better performance in full screen?
I never saw a major performance difference, but being able to switch windows without the game possibly crashing is great. Especially in single player games, sometimes you just need to pause and check laundry, or check email. Alt tab and good to go.
That’s the benefit I use it for. Some games force minimize when you tab off and they can crash when you try to tab back to them.
There used to be a noticeable graphics performance boost to an app when in full screen mode, but that was back in Windows 7 days and may not be true any more.
Game in one window, other things open in other windows. Game and do other things at the same time.
Genuine question: what issue does this address? Are there graphics driver issues with regular full screen in some cases?
Some games minimize and try to lock your mouse to the game if you alt tab out. Windowed mode makes it pretty much seamless, pain free. No difference I ever found, just easier to alt tab out and check a map, take notes, pause and watch a video.
I never understood why people prefer it over full screen.
It enables quick window switching with no flickering. This may be a strictly Windows issue.
Yeah you’re probably right. On Linux I just Ctrl Alt right arrow to my next virtual desktop and it’s instant and seamless.
No issues on linux