You fell in love with a game and it’s characters, sunk hundreds, maybe even thousands of hours into it. It became a comforting, immensely satisfying part of your daily life. Then you heard a sequel was coming and got really hyped but when it came out it was utter rubbish…

Which game(s) was that for you?

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123M

Sticker Star kind of ruined Paper Mario for me. Super Paper Mario had already gone quite weird, but in a good way - the combat was completely different but it still felt like the original and TTYD in terms of the levelling, exploration, and plot.

Sticker Star, Colour Splash, and Origami King are very linear in comparison, their lack of experience makes battles largely pointless, and the obsession with giant household objects and nameless toad NPCs is getting tedious.

The latest three games were all still enjoyable, but they’re really nothing on the first three.

missingno
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The saddest thing about Sticker Star is that I actually think the game had very interesting ideas with its resource management-based combat, but falls apart because the player is actively disincentivized to spend those resources. There is no reward for combat, so the optimal play is to run from every encounter. And bosses have nothing going on either, just use the correct item and ypu win. So you never actually engage with the mechanics at all!

And the fix would’ve been so simple: EXP. Y’know, the thing RPGs normally give you as a reward for combat?

Dogiedog64
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Absolutely correct. Modern Paper Mario is more about the spectacle of the story, rather than the way it’s mechanically explored. They peaked with TTYD, had a weird one with Super, and the rest have been “use this gimmick in VERY SPECIFIC WAYS to explore OUR story how WE want you to.”

This isn’t to say modern Paper Mario games are bad, just that it’s blatantly obvious they threw out mechanical complexity and deeper narrative tones in favor of “watch this big thing explode, ooh pretty colors :DDD!!!” Sticker Star is definitely the worst of them though.

I really hope we get another Paper Mario game that FEELS like a true Paper Mario RPG. TTYD Remastered is incredible, and I think that by making it, Nintendo acknowledged that fans just… really don’t care for modern Paper Mario as it is.

Silverchase
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73M

Bug Fables has that TTYD taste to it

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33M

A future prediction as I won’t be buying it - Subnautica 2.

JackbyDev
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23M

Evil Genius 2. I loved Evil Genius 1 as a kid. It was far from perfect and had a lot of bugs, but it was a blast. I’m fully aware there’s a lot of rose tinted goggles going on for it in my mind. But I thought the new one would fix problems and be more enjoyable. It did improve on the first in a lot of ways, but it was so so grindy.

In EG1 you could send you minions into the world to steal money and complete missions (that gave points or loot, like stealing the Eifel Tower). I’m EG2, they kept this mechanic, but anyone you send to the world map is just gone. They cannot come back. This leads to just an annoying constant flow of recruiting more minions, training them to upgrade, and them being sent to the map forever to never return. It would perhaps be slightly better if you could increase the rate you recruit minions like the first game, but instead they always come at a constant rate and there is a button to recruit more but it’s buried in a menu. So many things in this game are buried in a menu.

Another frustration, they added a feature to automatically tag enemy agents that come to your base (to be killed, captured, distracted, etc) but they’re all under different research tiers. Why require the research at all? Right clicking agents and saying “tag for capture” is just pointless busy work. Even in the original you could hold control when you did it and it would flag the whole group. Not anymore. You can only tag one at a time.

There are just so many little things like this that made the game so annoying to play. I wanted to like it. But I just couldn’t enjoy it. The new art style is worse, too. It keeps the spy fi aesthetic but it’s much more cartoonish. The game is more diverse which is nice, the original was like all men. I also liked what they did with John Steele, the main antagonist more or less. Canonically you beat him and killed him but they pass on his mantle to new agents and train them to be like him. And they’re relatively weak, but like a constant threat.

Novamdomum
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23M

Also surprised this one didn’t come up sooner.

JackbyDev
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23M

It was one of the few times I really got hyped about a game as an adult.

MolochAlter
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43M

Dragon age 2, Mass effect 3

ME3 is particularly bad cause most of the game is exactly as it should have been, and then the ending is pure unadulterated trash.

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13M

My first experience with this was Last of Us. I wasn’t expecting good things for part 2 after hearing things about hostile takeovers but killing off the main guy just ruined it for me.

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43M

I was a Siren main in Borderlands.

Every new game in the franchise made me hate Lilith more. I think I may have cheered at the end of BL3.

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23M

Why? Lilith was the best siren gameplay in the series. Yeah, ol Randy fucked her up real good with their dogshit writing, but her character never really changed. I’ve never been able to seriously pick up another siren character because nothing compares to phasewalk.

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Castlevania Lord of Shadow 2. Loved the first one and 2 was just bad. I wish they would have kept it as a God of War clone, with stunning visuals, game play and music

missingno
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Puyo Puyo Tetris. I put out a lengthy video essay about how this game is directly responsible for everything wrong with the series today, and a followup.

TL;DR: Outsold every main series game, and by an order of magnitude. Succeeded in spite of Puyo Puyo rather than because of it, did a terrible job making new players actually want to play Puyo Puyo and just led them to bounce off it and play the other game instead. But even in spite of how much I initially disliked it as a game, I thought its success could lead to bigger and better things for the series, perhaps we could finally get a main series game localized next. Never happened, instead Sega rehashed this crossover four times. Main series is dead, never coming back.

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13M

I have never seen such strong opinion about Puyo puyo WTH?

missingno
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13M

I’m passionate about my favorite game. I’m sure you have games you’re passionate about, right?

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13M

Fair and valid point Sir tho you have to admit Puyo Puyo hardcore fans are a rarity.

missingno
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Well, we’ll remain rare as long as Sega does such a terrible job marketing this series…

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53M

Hal0 4 and Below Zero come to mind. Facebook buying beatsaber and ruining it with their filthy little hands, too. It took a huge nosedive in quality.

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123M

Torchlight 3 and Infinite. I was a fan of Torchlight before there was Torchlight. I played Fate to death in college. I played Mythos during the beta. I probably put more hours into Torchlight and Torchlight 2 than I did into Diablo and Diablo 2 (and I put a lot of time into Diablo).

I actually had hope for Torchlight Frontiers. I thought it seemed like it could be what Mythos was trying to be - finally an online Torchlight game.

But then they forgot about all of that and essentially released “Torchlight 2 Mobile” but on PC.

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53M

Beloved is a REALLY strong word.

But, Mortal Kombat 11. I had always enjoyed the MK games (it helped that my sister owned the N64 so I only played maybe a grand total of two hours of the wannabe Tekken ones…). And the timeloop reboot had reinvigorated the series and I was a much more accomplished fighting game player and actually understood how to push through projectile spam.

Then they randomly recast Sonya Blade with (sandy hook truther and terf) rhonda rousey and it was just… ugh. Even ignoring she is a hateful and evil shitbag… she is just a REALLY bad actress. Could never bring myself to grab 11 and by the time “1” came out I had also realized that I actively disliked the x-ray attacks and finishers since they were just boringly gorey time sinks.


And honorable mention to Splinter Cell Double Agent. But apparently the OG xbox/wii u (?) version of that was actually good and it was just 360/PC that was a steaming pile of shit. And Conviction was a very different game but also I still think about the aftermath of the EMP every so often.

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33M

Lords of the Realm III

1 was great, though the economy was overly complicated. 2 fixed all the issues of 1 and made combat more fun. 3 removed everything I liked and replaced it w/ a weird realtime RTS system.

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33M

I spent a ton of time on LotR II and it’s expansion. I distinctly remember finding the box for 3 a few years later and just being confused that they didn’t seem to know what was good about their game.

Had a complicated time trying to get 2 running a few years ago, I think I ended up setting up a Win95 VM specifically for it. But now it looks like they’re just on GoG and Steam. Might have to grab it there.

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23M

I replay it every couple years because it has so much nostagia for me, and it runs perfectly on Steam on Linux (and I assume GOG). They even fixed the incredibly annoying mouse issue that I dealt with for years where it wouldn’t scroll down or to the right.

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63M

This is going to show my age but Master of Orion 3.

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33M

Why? I loved moo3. Not as good as moo2. But still good.

Either way, Master of Magic was the GOAT!

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33M

I think you are alone. Most people were disappointed. There were too many thing that were set to automatic. It was kind of hard to even play the game. More like just watching.

A Wild Mimic appears!
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There is a remake of MoM that plays quite nice :-)

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53M

Moo2 was so fucking good.

I’ve tried many many 4x space games, but none have ever matched the joy that one brought.

Druid
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Gonna be controversial but Monster Hunter World for me. Don’t get me wrong, I liked the game a lot at first and put 100+ hours into it. But it marked the departure from the silly, cozy, slightly under-the-radar franchise to something that’s just too big for my tastes. I feel like each entry is trying to top its predecessor in new mechanics, bigger maps and stuff and end up getting lost in the sauce.

I started playing on PSP with Freedom 2 and Freedom Unite and moved over to 3DS when the games came out for that. The games were never unpopular per se, especially in Japan where they’ve been a staple since the PSP days, but they always felt a little more niche and unknown. They felt more focused, more streamlined, tighter. All the new combat mechanics added in newer installments definitely help the fluidity of the gameplay and add a lot of fun and variety. But that’s it for new additions that I’d miss when going back to older titles. These huge open-world-esque maps just don’t cut it for me.

Rise would likely have been last MH that I could enjoy since it’s a good mix of classic MH with good QoL features added in to make the game more modern, but even that one didn’t quite catch my attention for too long.

I don’t know, I feel like Monster Hunter kinda lots its charme in chasing industry trends of open world games and more realistic graphics and physics in favour of character, silliness, and focus.

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93M

Oblivion.

Daggerfall was awesome and Morrowind blew me away. Going into Oblivion I had the highest hopes. Bought the Collectors Edition, took the day off…and biggest disappointment from a game ever. Granted I like Skyrim. Not as much as Daggerfall or Morrowind, but far more than Oblivion. So I guess it didn’t kill the franchise for me.

Bonus popular game that actually killed the franchise for me: GTA4. I loved the Trilogy, but I could not stand IV. All the main characters annoyed the piss out of me, the driving and gun play weren’t nearly as fun…I tried to play it but got burned out around 1/3rd of the way in. Tried to play GTA5 a few years ago and I felt burned out after 40 minutes.

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103M

Man, GTA IV is my favorite, and GTA V is my least favorite, and largely for the same reason: the main characters.

In IV, I really liked Niko and wanted him to succeed. I really didn’t like Roman, but I could relate since everyone has that annoying cousin. I just really wanted Niko to succeed at having a second chance in LC.

In V, I hated Michael, Trevor felt shallow (more backstory could’ve helped), and Franklin was a disappointment (what happened to his dream of owning a business?). Maybe they’re fleshed out more in GTA Online, but I never played it. Honestly, I was fine with them all dying since they all seemed like a waste of space, yet I had to play as them. Franklin was the least disappointing, but I really wanted him to have some interesting side content instead of an attempt of a story w/ his friend that ultimately went nowhere.

GTA SA is mu favorite because CJ’s arc is just so good.

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