58% Of PC Gaming Revenue Came From Microtransactions In 2024
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According to a new report, 58% of all PC gaming revenue came from microtransactions in 2024 with premium games coming in a distant second.
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I’ve never once paid a microtransaction for anything… fairly priced DLC that adds valuable playable content to the game, of course, but the fact that horse armor took off is pretty baffling to me.

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I’ve done it a handful of times myself. Like after three years of playing DRG, I bought a cosmetic pack at a discount.

I don’t mind supporting a developer if they continue to support their game long term and are reasonable.

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This is bad news for the future of gaming. Not a surprise, but bad news.

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Yup but at the same time this only happens because gamers allow it to.

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I’ve bought very few microtransactions and the most satisfying was the Delorean Time Machine from Back to the Future in Rocket League

I’m surprised it isn’t higher.

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Industry that went all in on microtransactions at the expense of game quantity/quality sees increased profits from microtransactions

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Not sure entirely how to feel about this. It incentives genuinely worse experiences, but it also means that as someone who never pays for any micro transaction, my gaming can be subsidized by those who do. That said, it’s also one of the reasons that I’ve moved away from most games where micro transactions are a major element, and the skins in games like CoD are pretty obnoxious

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Exactly why every game now is online required and is half passed/half finished.

warm
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Thanks gamers!

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This really surprises me. I’d expect this from mobile games. I play exclusively on PC, and I’ve never even been offered to participate in a micro transaction. Maybe I’m just playing the wrong (right?) games?

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Because you’re playing the right games. When you come across these type of games its so jarring. You open the game and the first thing you see is an ad then a link to the store.

a1studmuffin
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But is the overall market growing? What I’d love to know is if less people are playing non-MTX games now than before, or if we’re just getting more people staying to play games and they happen to be drawn to MTX games, ie. a broader target market, in the same way we saw mobile gaming explode with people who never played games before.

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Per to the report, three games led the way for the growth of microtransaction revenue: Call of Duty: Black Ops 6, Roblox, and Fortnite.

The 58%, or $24.4 billion, represented a slight 1.4% year-over-year (YoY) growth in that area.

So, nothing new. Fortnite continues to make bank. Not a surprise.

I’d be interested to see what kinds of other games the people making the majority of these purchases play

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Agreed. I blame the consumers more than the companies.

Pyr
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I don’t even mind microtransactions, but microtransactions DO NOT EXIST

$10 for a skin is not a MICRO transactions, that’s just a transaction.

The entire game costs $60 but ONE skin out of the thirty that already available or whatever is somehow $10? Why do people pay that? Why would they ever bother making a new game when they can design 6 new skins instead?

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Because people are dumb and have no impulse control. Companies exploit that.

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The money isint micro, the value of what you’re getting is

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Dude, we have microplastics in our balls. That can’t be good, right?

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Not unless you’re a Ken doll

Boomkop3
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Ken dolls with realistic genitals would probably sell

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