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Joined 2Y ago
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Cake day: Jun 10, 2023

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If I remember from my USB product design days, as long as they don’t include any of the official markings on the product or packaging, they’re in the clear.


There were so many issues

  • Final boss was lame and level leading to it was slow and tedious completely killing the momentum
  • Camera system was wonky
  • Rocket nozzle barely got any play
  • Jet nozzle was too difficult to control to be useful outside of specific racing segments
  • Pachinko machine physics were fucked
  • The lily pad level was unfairly difficult
  • There was no way to track which blue coins you found. Like even a grey coin marker for already collected coins would have been super helpful.
  • The reward for getting blue coins was pathetic
  • Yoshi was criminally underutilized. The whole juice mechanic was used like twice.

The whole thing just felt rushed. Like there was another third of the game that they didn’t get to make.


Super Mario Sunshine. I thought it was just hard as a kid. Come to learn it’s fucking broken.




reminds me of SpinTires.

Though I think it’s interesting having an exploration video game centered around cars. Like Link can scale those mountains just fine. Curious how they make digging a car out of the mud a fun and not frustrating experience.


I want to see the breakdown of spending per user.

In the mobile games space, like 90% of some games’ revenue comes from a handful of people who drop tens of thousands of dollars.




Took me 5 minutes to learn spoiler tags, hope I didn’t ruin it for anybody.


Site description

It’s some cute fan art of Chell and her companion cube basking in the rain in the wheat field at the end of Portal 2 while Exile Vilify plays



I’ve heard Rocket League can be pretty bad, but I’ve never played myself.


If it’s only the digital revenue, that’s not too surprising. What other digital revenue stream do they have?


“We are what we pretend to be, so we must be careful about what we pretend to be.”

-Kurt Vonnegut


There’s a reason why that guy completely rewriting Mario 64 to run at 60FPS on original hardware has said that he’s never releasing it.


I mean people made the same complaints when SNES couldn’t play NES games. There are even interviews with angry 90s parents at ToysRus about it. Didn’t stop them then.


I understand the attitude of “if you want a curated stream of music or a free app, you need to accept that you are giving up your privacy to get that.” Like, pay for the app or buy the music and curate it yourself as an alternative. Just like people have done for generations.

But we’re talking about a thing that just four years ago required only a paper ticket that could be purchased with cash suddenly requiring an app. The product didn’t change in any way, it just requires an app now. I think everyone should be angry about that.


Right. I can also just hang out in the park and watch little league.


You literally cannot attend a baseball game without installing the Ticketmaster app on a smartphone. Full stop. There are no alternatives.

Maybe a small example, but simply avoiding this stuff is becoming difficult.


Sadly, a lot of it comes down to financial well-being.

Owning and controlling stuff costs more. If not money, then time.


What the Car is cute, but not quite the variety you see in What the Golf. More “lol random” and less actually unique gameplay.

Also, just about all of the user created levels are the kind of thing I would have made when I was 10. Just a boat load of boosts and whatnot to see how fast the car can go.







I think the most made-in-America gaming hardware is probably the mac pro


Most mobile game developers just want to attract whales. People who spend thousands of dollars in their app. They don’t care about everyone else because they don’t make any money off anyone else.

For some games, 20% of players spend $1800 or more a year. One of those people spent $90k.

So if your game sucks for everyone else, it’s not a big loss.


One of my parks a rec discs had a scratch on the data layer (“hole”).

Sent a pic and info the Universal and they mailed us a replacement set.

Most studios have an email address for this kind of stuff. Hunt around.


Great recs!

Played Stanley, Inside, Limbo, Everything (by David Oreilly?)

I’ll have to check out the rest!


Picked up Journey off Steam. Been meaning to check that out for a decade or so.


looking for story-based moderate puzzle games that can be played from the couch
Just finished 12 Minutes and Indika with my wife. Enjoyed the tight 5-ish hour gameplay with decent not-too-challenging puzzles and great story. Basically 5-hour date night that’s more engaging than a movie. Any other games that you can recommend in this category?
fedilink

Yes, but you still need to install the cores developed by the community in order to play ROMs.

The necessary core for ROMs was released barely a day after OpenFPGA support was, but it wasn’t released by Analogue.


The console doesn’t officially support ROMs. It must run games off the original hardware carts.

However, there’s a fairly simple hack to get ROMs to play on the SD card slot of the Analogue Pocket that many suspect was unofficially developed by Analogue themselves.


Unwinnable? Doesn’t it have two ways to beat it?

Played at launch so don’t follow a lot of what’s been going on.




Oh man! I didn’t know this game was on PC! Has been on my must-play list for years, but it was a PlayStation exclusive.


Literally all you get for 100%ing it is a postcard. Such bs.


Never beat it as a kid, finally 100%ed it when 3D all stars came out.

Honestly? If feels very rushed. Elements like Yoshi are hardly used, the final boss stage is short and finicky, the pachinko machine is 100% broken, and the blue coin collection is needlessly difficult and unrewarding.

I think when I first played it I was blown away by how good it looked, but playing as an adult, I’m more just disappointed in how messy and unrefined it can be at times.