There were so many issues
The whole thing just felt rushed. Like there was another third of the game that they didn’t get to make.
We can’t keep sucking Chell back into the lab. Let her be.
I understand the attitude of “if you want a curated stream of music or a free app, you need to accept that you are giving up your privacy to get that.” Like, pay for the app or buy the music and curate it yourself as an alternative. Just like people have done for generations.
But we’re talking about a thing that just four years ago required only a paper ticket that could be purchased with cash suddenly requiring an app. The product didn’t change in any way, it just requires an app now. I think everyone should be angry about that.
What the Car is cute, but not quite the variety you see in What the Golf. More “lol random” and less actually unique gameplay.
Also, just about all of the user created levels are the kind of thing I would have made when I was 10. Just a boat load of boosts and whatnot to see how fast the car can go.
Most mobile game developers just want to attract whales. People who spend thousands of dollars in their app. They don’t care about everyone else because they don’t make any money off anyone else.
For some games, 20% of players spend $1800 or more a year. One of those people spent $90k.
So if your game sucks for everyone else, it’s not a big loss.
Never beat it as a kid, finally 100%ed it when 3D all stars came out.
Honestly? If feels very rushed. Elements like Yoshi are hardly used, the final boss stage is short and finicky, the pachinko machine is 100% broken, and the blue coin collection is needlessly difficult and unrewarding.
I think when I first played it I was blown away by how good it looked, but playing as an adult, I’m more just disappointed in how messy and unrefined it can be at times.
If I remember from my USB product design days, as long as they don’t include any of the official markings on the product or packaging, they’re in the clear.