




They aren’t bad, they just aren’t doing anything out of the ordinary. Ubisoft keeps pumping out effectively the same game for every iteration of Assassins Creed and Far Cry. Activision is the CoD machine and has been for some time. EA is… EA. Microsoft refuses to make a good Halo game because they won’t leave their developers alone long enough to see what they can come up with before mandating that it has to be X, Y, and Z.
It’s no wonder that smaller, usually indie, developers are seeing such success. Sony’s been doing well because the games they’re publishing are legitimately good experiences, but that’s only going to last so long before they get tired of spending oodles on singleplayer games and not seeing the returns they want.
Everything’s turned into a live-service game because they’re the only thing that actually generates any kind of consistent return on investment, and everything fancy in those games is out of reach for the common person struggling to get by, so the entire game is held up by a small group spending WAY too much on them.


As an example of how this tech can be useful: sometimes, games just hitch for a quick second. Can be any number of reasons why. Even on a ‘perfect’ system, it can happen. Such is the case with my PC and emulating android to play Destiny Rising. No matter what, it just likes to hitch occasionally. By using Lossless Scaling’s frame generation, it’s buttery smooth. I don’t notice any input lag (base FPS is 60) so everything’s all good.
I also use Lossless Scaling on my Lenovo Legion Go a lot. Just helps things look that much better.


That’s me and my Legion Go. Got a dock, wireless keyboard and mouse, swapped the backplate for a new one and got a full-size NVME adapter for it, although the last one is mainly just for keeping the wireless module cool as the SSD heats up a lot. However, the new backplate has extra cooling vents for that, too. Next is adding a heat sink to the new SSD.