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Cake day: Nov 10, 2023

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Besides crushing emulators, how will Nintendo compete?

In total, estimates are 4-5 million Steam Decks have been sold in the three years of its release.

Nintendo sells that amount of Switches in one quarter. They don’t need to compete.


Aaaah it’s happening! Less than 4 weeks as well, very nice :D Great trailer too, much amused.

One note: please put the Steam link in the description of the YouTube video, so people can find the page quickly!

Edit: oh I realize Gametrailers is hosting the vid, that might make things more difficult




What’s rad about a character holding a gun with three hands? It’s insulting to professional artists and the player base alike.

GenAI videos can be fun to use as inspiration, but you don’t collect a reel of shitty animations and call it a trailer. I don’t even play ARK and I feel bad for the players. They got served a shit sandwich.


“stole” is not really the right word. One outlet reports on something, like something that was said during GDC. Other outlets then “remix” (/reorder) the content of said article to create their own article from that. Most of the times they attribute it correctly, but some less-than-savory outlets don’t even credit the original source. But I digress.

The problem with this remixing of content is that it keeps losing accuracy / value each time it’s reworked by a different outlet. They change the headline, change the order of paragraphs or sentences, omit certain bits, add something else; eventually this means that the clickbaity versions get more traction that the original article while also being less accurate at the same time. This irks me greatly, hence my initial comment.

You’re not wrong about drip-feeding content though. They will milk every single quote in an interview and create a whole new article for each thing that was said, even if these quotes were said in the span of two minutes.


Thanks! It was more a request for the next article, not so much this one. But it is indeed great that we can edit posts after submission :)


Can I request linking the original source over Eurogamer clickbait trash?

Case in point:

We were just about to release the PlayStation version, we were just about to go to Tokyo Game Show, so obviously we had to scale back a little bit and hire security guards and stuff like that."

Eurogamer makes it sounds like Nintendo was gonna send ninjas after them, while it was actually to protect them from getting harassed by rabid Nintendo fans.

Not saying that makes it any better but there is a big difference.

Source article: https://www.pcgamer.com/games/survival-crafting/it-was-a-very-depressing-day-palworld-community-manager-reveals-studios-reaction-to-nintendo-lawsuit/


There’s Snowtopia, but afaik that’s not a true sim/tycoon game. Moreso a sandbox experience and abandoned after a shoddy 1.0 release.

May I interest you in 25 year old software? https://www.myabandonware.com/game/ski-resort-tycoon-beo


Ooh boy, a sim/management game! I have a weakness for these types of games dating back to the good days of RCT, Theme Park, Theme Hospital, and so on. So this looks and plays much like the Two Point games, in where you create rooms in your hotel, fill it up with props, assign some staff and have them at it. The interesting part here is that instead of immediately building the necessary rooms and placing the props, you actually have to call for construction workers to come and execute the job for you. This approach adds a fun layer to expanding your hotel or building some props, as you actually have to plan construction jobs with the workers being paid by the hour. Calling in 2 workers is free, but if you call in larger groups, there's an upfront cost making expanding and renovating a more challenging (and also fulfilling) element of the game. It also makes it a bit more realistic, as you can't just magically make walls, flooring and wallpaper appear out of thin air. You really have to wait until some worker finishes it for you. You can fill your hotel with restaurants, kitchens, gyms, communal bathrooms and of course bedrooms, and the amount of customization (especially for a demo) is quite insane. There's so many options to decorating and placing props that you can really make every hotel a unique place. Really cool for those who like to get creative. As for criticisms, I will admit the game is a bit slow-paced, but at least you can fast forward time to make up for this. Also sometimes you don't really have a good grasp of what's working and what's not; so you just gotta trial & error sometimes to figure out if you're actually doing well. Also, the NPCs' visual design is somewhat of a sore thumb. They are kinda just eggs with a head, and it distracted me from an otherwise pleasant experience. Steam link: https://store.steampowered.com/app/1602000/Hotel_Architect/ Website: https://hotelarchitectgame.com/
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Right? It just oozes narrative excellence. She’s got a bandana covering half of her face and you still know exactly what’s going on with her emotions.


The opening cinematic did a nice job of setting the tone of the game. It's the summer of 1980 in Texas, and you're in charge of a pair of survivors trying to make it through a zombie apocalypse. Your goal is to manage your safe house, scavenge for supplies and complete "leads" quests which seem mostly to be environmental storytelling moments. The gameplay alternates between day and night, where you queue up tasks for your survivors to perform. Scavenging is a key part of the game, and while it's engaging, it can feel a bit limiting. For example, I was specifically hunting for cloth to build a medical station, but I kept coming up empty. Because of this all my survivors were low health and I had no way of actually healing them. The reason they were low health is because the combat is not very enjoyable or interesting. You can sneak up on a zombie and insta-kill (insta-re-kill?) them but if you're facing one, you just hit 'm a few times until they are down, while they get some hits on you. Weapons would also break way too soon, so you're constantly at risk of having no weapon. Some balancing is definitely required, still. Back at the shelter, you tend to your characters by cooking meals, repairing barricades, and giving them time to rest and relax. All to make sure they are healthy and sane enough to go on another scavenge run and keep on surviving. The game heavily reminds me of [This War of Mine](https://store.steampowered.com/app/282070/This_War_of_Mine/), which is a game where you have to survive in a war-torn environment, both in mechanics, UI and general vibes. Into the Dead is a bit more combat heavy and it doesn't have the same emotional impact. (Sidenote: if you've never played TWoM, go pick it up. Games are art, and TWoM is one of those). Where it is different is mostly the combat and exploration mechanics, and I am unsure if those differences are actually interesting enough to keep playing. All things considered, it mostly just made me want to play This War of Mine again. [Steam page](https://store.steampowered.com/app/2239710/Into_the_Dead_Our_Darkest_Days/) [Website](https://intothedead.com/)
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I doubt it’s home use that pulls 32GB of RAM into the majority, but probably just a lot of internet cafe rigs that have that much memory.

As for OS, I’m not sure.


Yes, like linking your actual ID before getting access, and even then you only get to play games that the government has allowed you to play.


From elsewhere:

However, it seems that the latest Steam Hardware Survey results combined the numbers from both the international and China-only Steam clients. This is the most plausible explanation for this sudden jump in Chinese speakers on the platform, especially as Taiwan and Hong Kong use Traditional Chinese, which only accounts for 1.1% of Steam users.

Note that Eurogamer does not talk about this at all.


Music while reading: https://c418.bandcamp.com/track/wanderstop I didn't have much time playing everything last week, so I'm slowly working my way through and sharing my thoughts. I have to admit, with Davey Wreden (the mind behind The Stanley Parable and The Beginner's Guide) directing Wanderstop and C418 (of Minecraft fame) handling the music, my expectations were sky-high for this demo. The opening cutscene didn't blow me away, but the story quickly got real as it delved into the struggle of pushing through despite your health and sanity. I won't spoil everything, but the theme of burnout was a constant presence throughout the demo. Upon meeting Boro, you agree to help out with his tea shop until you are ready to pursue your life goals again. The central gameplay loop is about making tea for customers. You gather tea leaves, dry them, grow fruits and other plants in the tea shop garden and then infuse the tea with a quirky machine that adds to the whimsical vibes. It's all very cute and visually appealing, with some interesting grid-based mechanics for growing specific types of plants based on how you plant them. The story could have benefited from more voice acting, but perhaps this is different in the full game. There was a tiny bit of VA present and this really enhanced the experience for me. And of course, this is what I was used to with The Stanley Parable. All in all, it was short and had more dialogue than gameplay, but for once I did not mind this. This game releases in 4 days (11th of March 2025) and I can't wait to see reviews of the full experience. Demo trailer: https://www.youtube.com/watch?v=OH9c4TJhAyw
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"There is a feature in the game that you obviously know what’s happening, the male Zoi and the female Zoi are together, likely in bed, with the intention of creating babies. How visually apparent is that? That’s where you have to go to your imagination.

“What you’re seeing is not what you’re seeing; you have to assume that’s what’s happening. Is that clear enough for everyone? It’s there. Sort of. Maybe not to the level that everyone would have been expecting.”

Clickbait headline is clickbait again. Thanks, Eurogamer.


Ah I thought I missed the news and Ubi purchased the rights or something. The point does still stand, yeah. Parent comment made the same point too



Ah yes, kernel-based anti-cheat and “proactive” voice chat moderation (spoiler alert: it’s still reactive)

Also the ability to pay $7.99 for “free” in-game money. The irony.

Doesn’t sound like a fun update to me.


Ah I forgot about Mario + Rabbids. I did buy that one, albeit second hand.

And I’ve heard good things about the Prince of Persia game before, but I refuse to give them any money. Mostly due to their business practices, sexual harassment suits and other misconduct.

There’s plenty of games to play and love, so I’m not missing much. Regardless, thanks for the recommendations, I know you’re doing it from a good place.


Man, screw this headline.

Literally in the news post on Steam, it says:

What About Assassin’s Creed III Remastered?

Achievements for Assassin’s Creed III Remastered are coming soon!

So while factually an accurate headline, it’s implying something else. More accurate would be 13 years on, Ubisoft adds Steam achievements to original Assassin’s Creed III, with achievements coming to AC III Remastered soon too.

Disclaimer: I hate Ubisoup games and I haven’t bought a single game since Far Cry 3


You can make an awesome game, if no streamer picks it up it will all be for nothing. Last year 18935 games released on Steam, that’s 52 games a day, being successful in that space isn’t just about making a quality product.

Yep. Best example I can think of is Among Us: 2018 release that got massively popular due to content creators during the covid-19 pandemic in 2020.

I do not blame developers for accepting funds to carry out their dreams instead of being thrown into the ocean of “let’s see if our years-long investment will pay itself back”. Epic grants guarantee that the game gets made.

If you want to play a game only on Steam, you’ll just have to wait. Can’t have it both ways.


Usually free games have twice the “sales” per review compared to paid games, so we’re looking at 80-90 * 51 = 4,080-4,590 “sales” provided all the reviews were legit. It’s not an exact science but a few thousand at least seems realistic.


Good. It was a terrible port (I don’t think it’s earned being called a remaster) that sucked compared to the original from 22 years ago.

Sucks for those who paid for it though.


Try opening the article!

The FromSoftware spin-off to its incredibly successful epic will be out on 30th May 2025 across PS4, PS5, Xbox consoles, and PC (Steam).

First revealed at last year’s The Game Awards, Nightreign is a standalone online co-op game for three players, but with hints of Fortnite.


Copying over my comment from elsewhere:

The person on reddit used a third party cable instead of the one supplied with the device.

https://www.extremetech.com/gaming/psa-dont-use-third-party-power-cables-on-your-2000-nvidia-rtx-5090-gpu

https://www.reddit.com/r/nvidia/comments/1ilhfk0/rtx_5090fe_molten_12vhpwr/

It melted on both sides (PSU and GPU), which indicates it was probably the cable being the issue.

12VHPWR is a fucking mess, so please don’t tempt fate with your expensive purchase.


Haven’t seen a game that uses ads like this, but very good that it’s strictly prohibited now. That shit should never have taken off on mobile, but alas. At least we can prevent it on PC.


The PSN runs a model that costs £13.49 a month, £39.99 for three months or £119.99 for 12 months for its premium subscription. Many gamers have pointed to these costs when complaining to Sony.

Shit breaks, it happens. I can’t find the average uptime of PS servers but for online services it’s usually between 99% and 99.9%.

I agree that it sucks, but I dislike the entitled whining about compensation. Go be mad about important things.


From reddit:

is this trust worthy?

Extasis mentions this guy handledeck as the source

https://xcancel.com/HandleDeck/status/1886501899832021224#m

which links to this video

https://www.youtube.com/watch?v=NgKzbHIWDK4

which just mentions this article https://www.phoronix.com/news/Mesa-25.0-RADV-RDNA4-State

saying: “by reading this article carefully we can come up to the conclusion that…”

Seems all bullshit.


Full quote:

while “Borderlands 4 does have some open-world-like features” including “seamless travel between zones” that doesn’t mean we should expect, I dunno, Ubisoft towers or whatever tedious nonsense open world games are full of nowadays. He clarified that, “we did not set out with the intent to create an ‘open world game’ in the traditional use of that term.”


What’s with Obama being in the thumbnail? No mention of him in the article


A trip down memory lane! Forklift battles are fun :D

I was going to push for 120 but for some reason i guess my monitor can’t do that despite me being 100% sure it could. I even had it hooked up via DP.

DP 1.2, perhaps? Either on your GPU or your monitor. 1.2 only goes up to 75hz at 4k, while 1.4 can do 120hz.


That’s so cool! On Firefox mobile I recommend putting it into desktop mode, but you’re right, it’s a bit broken on Firefox.


It still looks like an always online, free to play, multiplayer game like unchained but it costs 28.99, so that’s why I asked.

Roguelite elements sounds nice, but I’ll await more reviews. The 2 reviews on the Steam page don’t really sound convincing.


This is like, the fifth game in the series? It might be the art style but I find it hard to spot any differences compared to older games like OMD!3 or OMD!U.

Anyone looking forward to this or has played it? I really enjoyed Unchained back in the day, but if it’s the same formula I’ll just reinstall that instead.



I think it’s a bit unfair to base it off the Switch version. Even though the developers really tried (walling off vistas for better framerate, reducing the amount of objects in rooms, etc) the loading times are virtually nonexistent on PS5 and obviously it looks and plays a lot better.

Doesn’t apply to the puzzles and possibly the controls though, although Switch is missing an analog trigger so that might be another reason it’s being obtuse.

All in all, when I saw the comparison video and how long loading times were even when going in and out a single building, I knew that it was gonna be a rough time. Playable, sure, but the best experience is on PC/PS5


700 was Kepler (as was the 800-series)

It’s a mix. The GTX745, GTX750 and GTX750 Ti are Maxwell. Anything higher is Kepler.

800 series doesn’t really exist on desktop as it’s mostly rebranded 700 series chips for laptops. This series is also a mix between Kepler and Maxwell, so it still applies.


That’s the 700 series through the 1000 series, for anyone wondering. And also the Titan V that’s on Volta, but it’s not really a consumer card.





Statement is from https://xcancel.com/OriginalFunko/status/1866255848366039468#m ![](https://lemmy.world/pictrs/image/cfc70e5a-62d8-408d-a3de-64f3b43780d2.png) From: https://xcancel.com/BrandShieldltd/status/1866161489528180988#m Edit, bonus panel! What scum. ![](https://lemmy.world/pictrs/image/31723936-b150-40a0-94ee-75ad37fa10fe.jpeg)
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Itch.io back online
No update about this yet, but they have added info about how to edit your hosts file to get access: > We're probably going to wait this one out. We considered putting up a new domain but there are implications with third party services that make it not a trivial swap. In the meantime, if you know how to tweak your hosts file use: 45.33.107.166 If you did this, don't forget to remove it again: > ⚠️ If you do edit your hosts file, please remember to *remove* all the lines after domain is restored. > > Although we typically hold an IP for a while, it can change if we update our back-end infrastructure. Source: https://xcancel.com/itchio
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Itch.io back online

**Official description:** Dungeon Clawler is a Roguelike Claw Machine Deckbuilder. Build your deck, grab weapons and items from the claw machine to battle enemies, discover powerful perks that create game-changing synergies and unleash crazy combos as you fight your way through the dungeon! **My take:** I played the demo earlier this year and it was a blast. I'm really enjoying the "roguelite with a gameplay twist" fad at the moment with Ballionaire, Balatro, Solitairica, and now Dungeon Clawler. The name of the game is absolutely not SEO-friendly, although it's a good name it's incredibly hard to find with search engines for some people. (Especially because Google likes to show you what Google thinks you are looking for, as opposed to what you are saying you're looking for) At €/$ 8.99 (10% launch discount) this game is almost a steal. It's also on mobile for €/$ 4.99
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