Half-Life 2 RTX | Demo with Full Ray Tracing and DLSS 4 Announce
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Relive the groundbreaking, critically acclaimed Half-Life 2 like never before, reimagined with RTX Remix. Demo with full ray tracing, remastered assets, and ...
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13M

So misleading that the RTX shots also use the re-mastered assets making it look like it magically makes the entire game higher res. Reminds me of those clickbait 3D modelling tips videos where all they do is use a ton of subdivision, yeh it looks smoother, its also got like 8x the geometry to work with.

moonlight
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274M

I honestly don’t think this looks very good. The lighting and assets look good on their own, but this remaster completely changes the art direction of the original, and it ends up losing a lot of the atmosphere that the original had.

I hope they make some last minute changes, or we at least get a mod to restore it to the original game’s aesthetics.

I think a simple color grade, and tweaking/removing some of the lights could basically fix it, so I’m a bit surprised they took this approach. It looks like they prioritized tech demo over faithful recreation.

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84M

Yeah, the lighting was done for the regular lighting system. If you change that, you change how everything appears and basically have to redo all the lighting in the game.

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34M

I think it looks better just some parts are probably too bright compared to the original but the shadows being physically accurate is a noticeable improvement.

Drasglaf
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04M

It’ll probably be heavily modable , at least I hope so.

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74M

It’s just a mod for HL2, so I imagine it can be modded the same way as HL2

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154M

RTX on - everything is bright as fuck

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4
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4M

Makes sense.

It is the fundamental problem with anything with “realistic” “raster” lighting. Visually you want it to look like what a city street actually looks like. Lamp post there with a nice bright bulb in it. But the actual lighting needs to look like it was filmed on a sound stage with a blue filter because THAT is “realistic”. So you have a lot of lighting trickery and so forth. The texture of the light source/bulb might be super bright but it is actually three invisible light sources that project the light that was baked into that scene.

When you switch that over to RTX? Maybe you hand tweak it so you actually get light from that street light. And, as anyone who has actually walked around a city at night can tell you, that shit is bright as hell… which makes all the areas where a street light isn’t REALLY dark and kind of creepy. Or maybe it is the phantom light sources that made things look nice that now make things look wrong.

We ran into this a lot at the start of the RT generation. Some parts of Control looked AMAZING and other parts look like… an office building. Some parts of Cyberpunk 2077 looked gorgeous and straight out of a Nicolas Refn film and others looked shiny and splotchy.

And its why one of the best demonstrations of ray tracing is… still kind of Quake 2. Because that is a game that was designed around the concepts behind ray tracing (dynamic lighting from real light sources) but also looks alien enough that our brains won’t say “That cave full of aliens looks wrong”

Its why I am so excited that the new DOOM is going to require Ray Tracing. That is gonna REALLY suck since I am “Team AMD” but it also means that level designers will be targeting one lighting scheme and can design around that.

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54M

I’ve been saying for some time that the biggest reason ray tracing looks lackluster is because it’s being held back by games needing to support rasterization. We’ve mastered rasterization which means any scene you can rasterize will look almost identical to a ray traced scene. And you don’t see scenes where ray tracing would blow your mind because those scenes most likely can’t be rasterized, which means they don’t added to the game. So for the end user ray tracing looks kinda meh because you don’t really get any significant benefits and the marginal differences between ray traced and rasterized scenes are not worth the performance cost.

It’s like having a 3D engine but you can only use it for 2D games.

Captain Poofter
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you perfectly nailed the reason i don’t even use rtx. the side by sides just arent good enough, in the actual games. I can’t justify the additional performance hit when i literally cannot tell the difference in reflections when swapping between the two on a real gameplay setting. sure it looks different, but better? more often than not, no. obviously this all varies in degree game to game depending how it was designed. Hogwarts Legacy rtx DID look better, but it wasnt enough to justify it. the baked scenes were great looking too.

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124M

Main takeaway is the HL2 still looks pretty good

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44M

Completed it last week for the first time and it really does look good. There is so much that’s right in the game. There’s a reason people still cry out for another HL game and raytracing isn’t it.

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34M

If you haven’t tried it yet, the HL1 fan remake/remaster Half Life Black Mesa is great, one of the best games out there in my opinion.

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14M

I’ve started it but only got a couple of hours on before being distracted by other time sinks. I mist have gone through the HL1 starting train ride more times than I’ve had hot dinners.

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24M

Absolutely. Just boot it up without to rtx to see for yourself

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204M

This looks bad. You can’t just slap new tech on a game and expect it to be great. Half Life 2 is stylized a certain way, based on the tech available at the time. This makes the game look… Off… Not a fan of RTX remakes, they always look like this. Bland, flat, no soul.

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104M

Some parts look fine, but those Ravenholm scenes look terrible compared to Vanilla HL2. Completely kills the dim, gloomy vibe that defined it when every light source is basically a floodlight.

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34M

Yeah agreed, it looks washed out, if you could alter the brightness and keep the darkness and suspense it’d be great.

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84M

It doesn’t need it. Game is fine since launch.

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14M

That looks awesome. I have been on the look out for RTX remixes some are pretty nice and a great way to introduce someone who is a graphics snob to older titles. Quake 2 RTX was fun and I think portal really benefited from the RTX graphics. The RTX reflections in the GTA:V:E are very satisfying I love all this. Don’t know why lemmy is a bunch of pointless assholes who seem to hate something for no reason. God forbid other people fucking enjoy something, cunts.

PonyOfWar
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24M

The RTX reflections in the GTA:V:E are very satisfying I love all this.

It’s called Raytracing. RTX is just a marketing term Nvidia uses for their GPUs, GTAVE has nothing to do with it.

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-34M

I am well aware of what ray tracing is. Which is why I know RTX is not simply ray tracing and I can refer to it. I am specifically referring to RTX technology and not ray tracing in general. And heck throw DLSS in there too fucking love that shit. Is it wrong to be impressed with the game I have been playing for ten years because they not only gave us a graphics improvement but also a noticeable performance boost?

PonyOfWar
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I am specifically referring to RTX technology and not ray tracing in general.

There is nothing specifically “RTX” about the reflections in GTAVE.

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It still it is using RTX tech even if it isn’t advertising it. Because RTX is the marketing term of the underlying technology for that ray tracing on Nvidia GPUs. So I am still right to be impressed by its performance. I probably didn’t need to bring it up in my post and left it at the stuff titled RTX. RTX. (and I cannot speak to AMD or Intel GPU technologies, and I don’t see anyone else either)

Captain Aggravated
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54M

What a fucking waste of time this must have been.

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74M

I love how the RT makes the foliage pop out

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44M

I understand why some might feel it looks good, but it actually really ruins the feel of the game. Darkness and contrast is a good thing.

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