What I do recall was one guy asking very specific questions about how much we would be able to customize genitals, and whether sex would be fully interactive with visuals of full penetration.
And while none of those things are wrong per se, the general vibe of asking about all of those things was very weird and pervy.
I thought the original Prey was boring as hell. It’s not like it didn’t have any interesting features, but the lack of penalty for dying meant that failure is impossible.
Prey isn’t really a franchise at all, just two completely unrelated games with the same name.
The newer one was supposed to be a sequel when it was being made by the original devs, but in the end it’s a completely separate game with no connection to the first.
Clogging the pipes. Taking up resources. Costing them money and time.
Meh, not really though. The employees are paid whether or not you call. They’re not going to hire more people just to deal with complaints, they’ll just make the wait times longer.
The number of complaints they receive is going to have a bigger impact than a few people wasting time on the phone.
I watched a stream of this last night. Some of the mechanics seemed neat, but there was nothing there that made me want to play it. It seemed a little too easy to be any real fun. We’re talking boss fights that are over in 15 seconds. You can just mash the punch button and tank any hits coming at you, and basically can’t lose.
The destructible environments are an interesting concept, but it looked ike a patchwork of testing levels that were ok’ed and slightly upgraded visually.
The chat kept calling it a baby game over and over, and I pretty much agreed with the assessment. From what I saw, it definitely wouldn’t be a game for me, but a 7 year old would probably have fun.
The lack of ammo is solved with the chainsaw. That’s why they give you puny zombies in every battle. They’re easy to kill for a little health, and it only takes one charge of the chainsaw to fill up on ammo.
Doom rewards you for playing aggressively, much more so that the OG game did. They want you to get right up into the thick of it, not corner peek with your shotgun.
Definitely fair if that’s not your type of game though. It’s plays quite different from the original.
I think those glitches work because some menu interactions slow the game down intentionally (for like half a second) and players have found ways of abusing the slowdown’s interaction with game physics. So I don’t think framerates are relevant to that, but I may be wrong about that.
Doom Eternal had similar glitches where the weapon choice menu slows time down to let you make a selection, and you can abuse that slowdown by spamming the jump button to launch yourself really high. I believe speed runners bind the mouse wheel to jump so they can super launch themselves.
You can get map markers very early into the game. Basically from the first time you meet the mapmaker some 30 minutes into the game.