Hi, there!
💆
I was born in 1989, so I am an ancient grandpa and demand respect for my lawn. (/s ya right like I own a house)
(P.s. I am not a sexy hairy ripped daddy bear, but I do own a cat named Tammy 🐈⬛)
i disagree and think it would have been really neat if they explored that idea. they use the portal gun all the time in Garry’s mod maps and plenty of them have great gameplay. they would not have been able to make another boomer shooter, that’s for sure. but valve is great at innovating when they need to, I don’t think encouraging them to keep doing the same thing benefits anyone but their own wallets.
you perfectly nailed the reason i don’t even use rtx. the side by sides just arent good enough, in the actual games. I can’t justify the additional performance hit when i literally cannot tell the difference in reflections when swapping between the two on a real gameplay setting. sure it looks different, but better? more often than not, no. obviously this all varies in degree game to game depending how it was designed. Hogwarts Legacy rtx DID look better, but it wasnt enough to justify it. the baked scenes were great looking too.
I didn’t like it, myself. I played through to the end and found it incredibly tedious for what you got out of the story, which was basically just a tale about a macguffin in the ocean with sea monsters. The biggest complaint was how painful they made navigating the memory scenes. Every time you want to do anything, you first gotta backtrack all over the ship and you gotta wait through these intro and outro cutscenes and music, and it got old very fast for me. I also got tired of the entire gimmick about 25% in, as there is no variation to the puzzles in the game, they are all set up the same—try to identify people based on surroundings and descriptions, 60+ times. The art direction was really impressive at first, but quickly became dull to me around the time the gimmick started the wear thin.
Tl;dr: it’s admittedly a very creative take on a mystery game, but unfortunately playing through to the end is tedious and lacks needed QoL features.
Okay, you got me! Hi-fi Rush is a masterpiece of perfection, the others that upvoted my OP are definitely wrong too, and any criticism ever considered by a player is just incorrect, because a lot of people loved it, and things a lot of people love are always perfect.
So sorry for the confusion! Have a good weekend!
Just because things are highly beloved does not mean they aren’t flawed and couldn’t use improvements. Starfield has an 83 on metacritic. Life is Strange an 85. As of right now, only 190 people are playing Hi Fi Rush on Steam. 204 are currently playing Bayonetta, for comparison. I never said the game was a trainwreck or totally unenjoyable, i said i believed it could have been even better if they paid attention to criticisms that put off the people who didn’t enjoy it.
Edit: also just looking at the percentages on the global steam achievements and most people do not even see the ending for a 9 hour game. The achievement for beating it on normal difficulty is …16%.
This game was only good for 4-5 hours, imo. Hi-fi rush was a refreshing concept that attracted attention because it stood out in a sea of similar looking titles that the mainstream has become. But they didn’t follow through on the player feedback for such a creative leap in gameplay. It really shows when they start piling on new gameplay mechanics, and combat stops being fun and becomes a mess of awkward controls and spazzy cameras and frustrating vertically-aligned jumping.
I’m disappointed there will be a subnautica 2. I thought below zero basically ruined the lore of the planet and architects for me. Imo, the planet is done. I don’t care about what happens there anymore. The architects are no longer mysterious or interesting to me after
having one in my head and literally building one
. I think it’s a huge shame the team is cash grabbing a third entry as opposed to starting a new unrelated title in the same genre.
I realize I’m probably in the minority, good thing down votes don’t matter here.
I never really understood how BioShock got this tag. What about it is an immersive SIM exactly? Bioshock is a linear first person shooter action/stealth game. There’s no other mechanics. You don’t have to survive in any way with food or water. There’s no deep mechanic specific to the world that you need to tend to and maintain. Literally the only thing that comes even close to being that sort of mechanic is the hacking? Is it an immersive sim simply because you can hack things and lock pick? Because I do those things in Nancy Drew games as well, but I’m pretty sure those are just point and click adventure games. I think BioShock is an amazing atmospheric first shooter RPG, but I’ve never understood how people think of it as an immersive simulator.
I don’t like Nintendo. They used to innovate. Now they’ve been riding the same cash cows for decades. Even the breathe of the wild literally just took the popular gameplay mechanics at the time and threw them into the formula (all the games are open world with crafting now! Lets do that!)
2024 nintendo is 2 things: safe, and money hungry.
So you think they’ve been making entirely new games for their entire existence? You don’t think it’s conny at all that literally all they do is make city builders and sell DLCs and then make a new one when interest dries up? Doesn’t seem very creative or innovative in my opinion it sounds like pure capitalism. Publisher is a microcosm EA.
I literally cannot believe they actually finished it. I played up until the secrets of mana dungeon like a decade ago and that was all they had at the time. I had long since figured this game would never see 1.0 after so many years of them seemingly only pushing arcade mode updates, which i could care less about. Happy to FINALLY be able to play! Great couch co op pixel combat 👌👌
never.