I can't quite believe it either. Command & Conquer, Red Alert, Command & Conquer Renegade and Command & Conquer Generals (inc. Zero Hour) have their code officially open sourced.
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229d

Could breath new life into the modding scene with this alone. Look at what a map editor did for the Warcraft franchise.

TheLowestStone
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219d

Weird, I had the same reaction to this and the news that Ron DeSantis said the Tate brothers aren’t welcome in Florida. “That’s nice but you’re still a massive piece of shit.”

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319d

EA? Why, what happened? Is it truly the end of time?!

No but seriously, does someone know what the motivation is?

VindictiveJudge
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199d

They put an old Westwood dev in charge of the franchise a few years ago and basically just let him do anything he wants.

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29
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9d

Reminds me of the recent news that the Pebble Smartwatch founder asked Google for the Pebble OS source code, and Google actually released it.

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129d

What’s happening with this timeline??

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509d

Oh man. Generals was the last game that me and some friends played on lan together. Many many hours of fun. Sadly those days are long gone.

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259d

“My legs hurt”

Psaldorn
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119d

China will grow larger

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229d

Can I have some shoes?

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159d

“Ak47s for everybody”

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29d

Now, I can get behind this.

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99d

You change your mind often.

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29d

“I will work!”

NullPointer
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29d

“my tank is full.”

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29d

Played hundreds of hours of Generals and Zero Hour, I tried playing it again a year ago but it wasn’t working well in windows 11. Making it open source might bring this great game back.

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27d

they just added it to steam a few months back. runs fine in win 11 with (i think) a config edit for higher resolutions.

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259d

I wonder what this will mean for OpenRA…

erin
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139d

If videos and musics are also changed to creative commons than OpenRA can officially integrate them without that CD detection step…

edit: typo

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129d

I wouldn’t be surprised if it didn’t mean that much, if anything OpenRA is ahead of what the original engine was. The only issue is saw with OpenRA’s engine was the odd unit pathing every now and then, so perhaps that could be one thing for them to look at (not that it was consistently great in C&C)

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79d

That is fair, I could also see them not looking at the source to avoid being influenced and keeping OpenRA their thing.

Tar_Alcaran
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59d

The only issue is saw with OpenRA’s engine was the odd unit pathing every now and then

It was pretty iffy in the original too

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69d

Open RA isn’t doing a reverse engineering project, so they’ll probably just keep working on it. They are doing a full gameplay modernization.

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109d

Generals being open sourced is massively goated. I can’t believe EA finally made a decision I actually like.

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129d

I almost feel dirty, liking something Electronic Arts does.

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49d

These waffles! They suck!

Don Antonio Magino
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29d

Die Waffen, legt an!

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There’s a thread on Reddit showcasing some hilarious Code Comments within the Generals Codebase: https://old.reddit.com/r/commandandconquer/comments/1izpkmh/funny_generals_source_code_comments/

Examples:

    // Assumption: Things with a KINDOF_STRUCTURE flag can never be built from 
    // a factory (ProductionUpdateInterface), because the building can't move
    // out of the factory. When we do our Starcraft port and have flying Terran
    // buildings, we'll have to change this ;-)
    // Remember: To ASSUME makes an ASS out of U and ME. 
    Player.cpp
    // HERE WOULD BE A GREAT PLACE FOR AN IDIOT TEST:
  // REJECT SIMULATION NODES THAT ARE OFF SCREEN!!!!!!!!!!
    // HERE WOULD BE A GREAT PLACE FOR AN IDIOT TEST:
  // REJECT SIMULATION NODES THAT ARE OFF SCREEN!!!!!!!!!!
  W3DTerrainVisual.cpp
  //
  // force the tree control to redraw, it seems to have problems updating
  // the plus signs, lame ass Microsoft
 //
  HeirarchyView.cpp
  ; String is returned by const for a reason.  Bad things will happen 
  ; if you modify it.  You have been warned.
  locale.cpp
  // We need to be able to grab w3d's from a localization dir, since Germany hates exploding people units.
  W3DFileSystem.cpp
  // I can't take it any more.  Let the record show that I think the UpgradeMux multiple inheritence is CRAP.
getAutoHealBehaviorModuleData()->m_upgradeMuxData.muxDataProcessUpgradeRemoval(getObject());
  AutoHealBahaviour.h
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19d

Kim’s Hell March https://youtu.be/EWGIXSxBlpQ

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48d

I was obsessed with Generals in 2003. It would be very damaging to my productivity if there was a Mac version.

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38d

China EA has been generous.

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69d

From EA? Interesting

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29d

Interestingly, ra2 and tiberium sun are missing… Hmmm. Hype intensifies.

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