Matrix has the unfortunate problem right now where all the big clients have matrix.org set as the default homeserver. Yes, it is a decentralized and federated protocol, but I wonder how many users are registered on matrix.org vs other servers.
I gave up on Below Zero around the time you’re given the blueprints for the hover bike. I just could not get invested in whatever linear narrative they were trying to push, so I put the game down and haven’t touched it since.
It feels like the devs captured lightning in a bottle with the first game but couldn’t figure out what exactly made it so popular and fun to play. It certainly didn’t do them any favours when they got rid of their composer Simon Chylinski. His score was so important at setting the tone.
Subnautica is one of my favourite games of all time and it kills me to know that we won’t get another one like it.
Does it really need new graphics and music? The old art style lends itself to being nearly timeless which you can’t say for the remake, and the music in my opinion is synonymous with the entire experience and shouldn’t be touched.
This is one of my favourite games of all time, so I guess if this gets more people to play it then it may be worthwhile
I’m a bit torn. On the one hand, Subnautica is one of my favourite games of all time and suffers from not being entirely replayable, so another game in the series should be a no-brainer.
On the other hand, Below Zero was a major disappointment and I’m wondering if Unknown Worlds even understand what made the first game so special.
I definitely sobbed at the end. Andrew Prahlow deserves huge credit for his musical score, I can’t even listen to Travelers on its own without somebody cutting onions.
All the conversations at the very end of the game hit me right in the gut every time I read them.
This song is new to me, but I am honored to be a part of it.
The past is past, now, but that’s… you know, that’s okay! It’s never really gone completely. The future is always built on the past, even if we won’t get to see it.
When my kind found the Eye and realized what it was capable of, they were terrified. It was too difficult a truth. Like a light too bright to look upon directly, it burned them. What they could not unlearn was hidden away in darkness — obfuscated, then lost. They did not want to see their story end. My kind weren’t always like this. We weren’t always so afraid. I did what I could to set things right, yet I am still of my kind, and you know now what they did. I cannot promise our fear won’t stain your mind.
…How beautiful. It’s different than I’d envisioned. Whatever happens next, I do not think it is to be feared.
Don’t sleep on this one. This game is a profound masterpiece and I recommend everybody play this without any story spoilers.
For those that aren’t familiar and want to know more, Outer Wilds is a first person space-based mystery and exploration game. You are given free rein to take your space ship to any planet in the solar system. There are no combat encounters and no objective markers. Your immediate goal is set by you and your own curiosity. Depending on your pace you can expect to spend about 20 hours to finish the base game, and then another 10-15 for the DLC.
The big hook that got me to play was knowing that once you have played through this game to completion for the first time, you will never again be able to experience it in the same way. I’ve been chasing that feeling by watching other people do blind playthroughs on youtube and I’ve even forced one of my friends to play it while I watched him. Sort of like Subnautica, where
once you’ve played the entire game then the fear of the unknown that stuck with you at first is gone and the next time you play you realize how important that was to your enjoyment of the game. Outer Wilds is a game driven by your knowledge of events that already took place hundreds of thousands of years ago, you just have to put it all together. Once you’ve learned what there is to learn, you can’t undo that.
I seem to remember something similar a little while ago except it was like a pair of shoes or something.
Edit: It was Lil Nas X and his Satan Nikes.
https://www.cnn.com/style/article/lil-nas-x-mschf-satan-nike-shoes/index.html
AI generated photographs, or I guess AI generated images that are trying to appear photoreal are usually pretty easy to spot.
The stylized artistic ones are often really hard because you could have a human work of art that is trying to purposefully mimic an AI generator, which looks like the case with Strawberry Taiyaki Cat
I’ve recently started using the archipelago randomizer mod to get another taste of replaying it, but unfortunately the satisfaction of completing a rando pales in comparison to that first experience.
I will never not recommend this game. It’s so good and I can’t wait to see what Mobius comes up with next.