A game developer's gruelling legal case against Valve's allegedly anti-competitive practices has reached an important milestone.
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09M

Watch out for valve pr team shilling online

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09M

The only actually decent big company I can think of with a decent product and a track record of investing in open source and consumer benefiting solutions is being defended online. Shock.

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-19M

Private companies, for better or worse, are beholden only to the boss. No shareholder value to worry about.

That’s the only reason steam hasn’t been turning the thumbscrews on developers for stage 3 enshittification profit seeking.

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09M

And why I’m clenching it for the day Gaben leaves. It will probably be disastrous.

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-19M

Idk the internal company culture is supposed to be pretty damn good and stable. Flat management structure with everyone getting to work on whatever they please…

Seems like a replacement council would probably do fine.

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9M

Didn’t the Epic lawsuits against Apple and Google end up showing Valves Steam cut ended up working out to something closer to 20% after all the key sales and whatever other factors. Plus EGS already does less than 20% cut and it’s been like 6+ years and that client is still bare bones and they don’t even do gift cards or price lower. Same for Microsofts store which I believe is lower on PC while still 30% on console.

Regardless at best this lawsuit would just mean an end to 3rd party steam key sales or Valve taking a 30% cut on those too. At best a victory against Valve would mean more expensive games with the loss of keysite stores pricing advantage

Also games used to MSRP $10 cheaper on Steam when there was an argument that going digital was a major cost savings compared to physical products/packaging, shipping, and retailler cut. Eventually publishers stopped caring and made physical and digital prices the same while adding an assortment of DLC and subscriptions

copygirl
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30% is the industry standard across the board, with the exception of Epic which takes 12%. However, Epic has already shown that it’s ready to dump loads of money into store exclusivity deals and tons of free games, so I will argue it’s for the sake of growing the number of users and developers using their platform.

But do they, or any other competitor or similar store, offer the same functionality as Steam? rtxn already mentioned some. And there’s more. And then there’s the fact that Valve is using all that money not only to stuff the pockets of alread rich people (not that Gabe isn’t a multi-millionaire if not billionaire, idk), but actually puts it back into the industry: Their own store, Linux/Proton (you may not care, but Microsoft becoming a monopoly in PC gaming is no good), and hardware (with their Steam Deck handheld, and VR stuffs).

Steam might be the biggest player when it comes to storefronts, but it’s because they’ve actually earned it. And they’re not actively preventing other competitors from entering the scene (other than existing). In fact, they keep trying, and keep failing, and then going back to Steam.

I’m not opposed to more money going to developers, but let’s not single out Steam, who (perhaps besides GOG? I am not familiar enough with it) is doing the most for users and develpers.

Epic is in stage 1 of enshittification. They will offer a great deal (at their economic expense) to capture users and providers.

babybus
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It isn’t enshittification because they never had a high-quality product to offer.

idunnololz
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Can’t have enshitification if your product was shit to begin with

imecth
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The EU has a term for what steam is: a gatekeeper. Sure our current overlord is mostly benign, but at the end of the day that doesn’t mean they should be allowed free reign.

شاهد على إبادة
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9M

Does this mean cheaper games on the Steam store? Might be good for indie developers, but I bet most publishers will pocket the difference.

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19M

In the same way that applying tarrifs will reduce the price of goods.

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09M

This seems like such a nothing case. Steam is optional. It’s optional for publishers to use, it’s optional for users to install. Steam provides many many benefits for even free games or games not purchased on the Steam store.

Any publisher can publish their game on their own site, on other stores, on physical media. Even though Steam is dominant, you can buy games somewhere else as easily as you can download and install Steam itself.

I hope this case gets thrown out.

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09M

I don’t have a problem with Steam but if they lose, games can get cheaper, and/or game development becomes more lucrative. You can’t lose by looking into the case and not throwing it out.

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09M

I’m happy to pay a premium for convenience. Steam is a great product that saves me from having 20 different store-fronts clogging up my computer, most of which wouldn’t have proper Linux support. If developers don’t like Steam’s terms of use then don’t use it, and best of luck selling your game that nobody ever sees.

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-29M

“I love this DRM monopoly. It is my friend and it will never harm me ❤️”

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19M

Steam isn’t adding in the DRM. Stop buying games with DRM and you won’t have this problem.

Realitätsverlust
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09M

games can get cheaper,

Hahahahahahahahaha

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09M

Not all developers are gigantic and beholden to shareholders.

Realitätsverlust
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09M

Devs don’t complain about the cut anyways. Publishers do because they’re the one affected the most by the cut.

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09M

Sure they do. There are solo developers out there.

Realitätsverlust
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Yes but no solo developer with a single brain cell is complaining about steam taking 30% of the cut because they know that the value steam offers them is way less than that 30% cut.

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09M

That doesn’t say anything. They’re not complaining, but it doesn’t mean they won’t benefit from Steam taking a smaller cut.

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09M

I’d love to see valve just blacklist devs who are on this lawsuit :D Go back to epic ig you care about your cut and not your customers.

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-19M

Irrational steam fanboys are funny

Realitätsverlust
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9M

It’s kinda funny to read through this thread ngl.

Everyone claiming: “OH WOW PRICES WILL BE LOWER” or “OH MAN DEVS WILL PROFIT SO MUCH MORE!!!”

You know who profits? Publishers. The ones already taking 80 - 90% of a games revenue. Devs don’t see shit of that. And for indie devs that don’t have a publisher, the 30% cut is a godsend considering that steam is handling everything in the distribution chain.

You guys are fighting for corpos that want to buy their 5th luxury yacht.

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9M

The solution is the same as every other industry IMO.

Worker owned and operated cooperatives that are integrated throughout their respective industries by a organization such as Mondragon.

Realitätsverlust
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09M

Worker-owned businesses do not work on a large scale. If it would, more people would do it.

Please go back to lemmy.ml

Coriza
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Did you look at the linked Wikipedia page? Mondragon is big, it has 70000 workers. Wikipedia says it is one of the biggest companies in Spain.

Realitätsverlust
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09M

I’m well aware that mondragon is big, it’s the prime example that’s always brought up when “MUUUH WORKER SHOULD OWN THE MEANS OF PRODUCTION!!!”

Doesn’t change the fact that the overwhelming majority of businesses are not ran by the workers themselves.

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19M

the overwhelming majority of businesses are not ran by the workers themselves.

And do you have any sources to back up your assertion that that’s because they “don’t work”? Because the way I see it it could just as well be our current legal systems and societal incentive structures that prevent them from being more of a thing.

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Amongst the top 100 most valuable companies, not a single one is ran as a worker collective. If we extend it to the top 1000 most valuable companies, we have mondragon, the IFFCO and CHS. Which is still only 3 of 1000. I don’t know how much more of a source you need.

current legal systems

The current legal system doesn’t do anything to prevent worker-ran companies.

societal incentive structures

Dunno what you mean by that tbh.

In the end, too many cooks spoil the broth. Worker collectives suffer exactly from that problem. On top of that, many people don’t WANT to be a part of their company. They want to work 4 - 8 hours, get their safe salary and move on. If the company goes bankrupt, they move on and don’t want to be personally liable. On top of that, having a company with a lot of employees that all have an equal say in matters makes such companies extremely inflexible.

I legit never met anyone IRL with a job that was claiming that worker collectives are the greatest thing ever, it’s only on lemmy or other lefty online communities where this statement is spread.

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Amongst the top 100 most valuable companies, not a single one is ran as a worker collective. […] I don’t know how much more of a source you need.

I didn’t ask for sources that they’re not a thing, I asked for sources on the reasons for that.

The current legal system doesn’t do anything to prevent worker-ran companies.

I’m a startup owner (in Germany) who has looked at the possibility of making my company worker-owned. It is serious effort and comes with a lot of hurdles, tax headaches, etc., because the legal system is not generally made with that kind of company structure in mind, much less the transition into it. It is very easy to start a company with the default capitalist structure of one or a few owners/investors, it requires magnitudes more to do it the worker-owned way (and do it right). But sure tell me again how the legal system is impartial in that matter.

In the end, too many cooks spoil the broth.

That’s assuming that everyone wants to have a say in everything, and that there are no good internal structures for dividing and assigning responsibility. You can still have individual people who steer the ship, who make autonomous decisions in certain areas, etc. The difference being that they’re selected by their peers, rather than through a management hierarchy, and they answer to their peers, rather than their managers and/or investors.

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