The problem with this line of thinking is that it applies to literally anything: “If you’re not comfortable, don’t let your kids smoke”. A lot of parents are shit or just don’t care to micromanage their kids’ life. That’s where the government needs to step in and decide what is ok for the kids to be exposed to or not.
Parents ultimately always have the veto choice, but whether Roblox is appropriate for kids to begin with is the real crux of the issue. The CEO just doesn’t want that discussion to happen for obvious reasons.
I’m talking about the definition of the words “deep” and “shallow”, here.
Giving you choices does not add depth, it substracts it, the developers have to write twice as much content that you won’t see, and because they have to account for each choice the story is much stricter in how it can evolve. Choices and replayability are opposites to story depth.
Anyhow, my argument was more about the fact that they don’t delve beyond the surface of things much, even companions barely have a single questline each. It’s very much a theme park crpg, everything has to be short lived and interesting lest they bore the audience.
You really shouldn’t base your opinion on how other people perceive it, we’re in a bg3 thread, most people here see it positively - so do i for that matter, but any criticism here is gonna be met adversarially. It’s always weird interacting with a fanbase when 80% of ppl that started bg3 never finished it, most ppl here never really got the full experience.
a huge map with a 1000 pointless quests
Act 3 in bg3 is exactly that though. The game has huge pacing issues. The whole tadpole stuff goes completely limp halfway through act 1. Companions interactions die off after act 1. Act 2 is full of rewrites and undercooked content. The emperor was obviously added very late in game development and the story twist as a result is cheap as hell. There’s no bad guy path - most of the evil interactions are killing off people and effectively locking yourself out of content. I could go on…
I’ll take bg3, disco Elysium or mass effect over Skyrim any day of the week.
I too. That doesn’t mean bg3 is perfect by any stretch, it’s the epitome of a theme park crpg, and quite frankly your shallow ocean analogy too. One encounter with harpies, one encounter with owlbears, one encounter with fungi, one random dragon tossed in… Everything starts and ends in a flash.
The op did give an alternative, I can’t speak much for it however.
Baldur’s gate 3 barely has any character building after picking a class at the start. It really doesn’t feel you’re building a character so much as following a template. And worse, the classes are all very vanilla. Pathfinder wotr for example has much better character building, the mythic classes add a ton of depth and interesting interlacing.
The big problem about exploration in bg3 is that there’s just not much to do. Most dungeons are like a handful of rooms and that’s that. You go in, you talk to a few people, you do 1 combat and rarely 2 and go out. There’s no sprawling or sense of discovery. I’ll recommend Underrail for exploration.
Why would you want them to be breached? The only people that are going to be negatively affected by that are the users who was involved in the breach.
Yes and no. Sony would face repercussions for lax security, and while it would indeed affect the consumers, Sony would be at the epicenter. Forgive me for not giving a shit to what happens to Sony, and if they did in fact get breached I’ll be there with some popcorn enjoying some Shadenfreude.
Premium currencies are just very anti-consumer, I’m sure you know most of the arguments against it so I won’t reiterate them.
GGG are great developers, but their sales department is as predatory as every other game, FOMO sales, lootboxes, premium currencies, supporter packs… Not being p2w (the standard on pc btw) is really the only good thing you can say about their current monetization.
There’s plenty to explore for sure, and the 3 acts will give most people a run for their money, but the game is incomplete, literally missing half the campaign. The missing weapons and skill gems means you actually don’t have many options that aren’t railroaded, there’s also going to be a lot of balance fixes and probably item drop buffs; EA is never the best time to start a game.
Given you don’t pay extra for EA and premium stuff like stash space you buy goes to both PoE1 and 2, you get quite a bit for your early access ticket.
Most new players buying into EA are not going to stick around. Also fuck premium currencies, this shit is manipulative as hell, not to mention it makes refunds needlessly complicated.
Well that’s how poe2 is usually described, i personally have never played any of the souls game so i can’t attest to the similarity. Poe2 is a lot more boss centric.
The dodge roll has its niche: avoid boss mechanics. You can spam it so it doesn’t provide any movement advantage, i think it gives iframes on targeted attacks, but you can still get hit by AOEs. However, because you can’t attack while rolling you want to avoid doing it unless you really need to.
For anyone that’s not familiar with the game, it’s a slow top-down arpg with a souls like gameplay. The game is challenging but the progression can currently be tedious and unrewarding, the EA is also missing a lot of content that isn’t ready yet; I recommend waiting for the full release if you want to give it a shot.
I mean, we definitely do have a steam monopoly on desktop, they might not be abusing their position much, as of yet anyways, but it’s a monopoly all the same. They captured the desktop playerbase in their little ecosystem and now people are stuck because of their game catalog, achievements, friend list…
What we really need is a standardization of these systems and interoperability between platforms so that they’re forced to actually compete instead of being miles ahead just by virtue of being there first.
It’s bloat, unnecessary junk that’s part of their ecosystem. Instead of having specialized apps, you have one app that does everything; and of course every other brand has to have their own, even fucking musk wants it for twitter.
This creates two problems, first it strains your hardware for no reason, second it creates dozens of walled gardens that don’t interoperate, if you want to chat with your steam friends, you need to go on steam, if you want to play your games, you need to open the right launcher; this is the same shit apple is getting prosecuted for by the EU right now.
Meanwhile they reveal 1 Billion revenue from their latest acquisition…
This isn’t massive flaws that suddenly appeared overnight, or the straw that broke the camel’s back, it’s purely because they want to get back at the developer. So yes, I think “review bombing” is accurate.
Don’t get me wrong, i dislike enshittification as much as the next guy; but I don’t think a game’s review should be about what the devs posted on twitter yesterday.
Yes. Linux on desktop is by design modulable, you grab parts from plenty of different packages and put them together to make a distribution. Gnome and KDE are just packages, large ones with plenty of dependencies to be sure, but just packages. Here’s the gnome package on arch, do you see any driver?
This would kill the fun for everyone but the best. SBMM is there to protect casuals and new players, aka 90% of players.