To comment on the story, and SPOILERS FOR ANYBODY.
Yeah you’re not wrong. The last act after killing Andrew Ryan was pretty unfulfilling. It becomes a full blown first-person shooter.
In spite of that, Bioshock holds a special place on my heart. There’s some really really good level design and storytelling (both through the radio AND environmental storytelling) leading up to Andrew Ryan. I ranks up there with Half-Life 2 in terms of telling stories without hitting the player on the head.
Bioshock 2 and Infinite… Not so much.
I was absolutely part of the KoL community in the 2000s-2010s, and left when I aged out of their KoL Radio/podcast stuff.
I remember hearing about it during West of Loathing launch and definitely one of the reasons I avoided the game during release. But I came around during the pandemic and I wonder if there was an aftermath.
I’m digging through the internet right now. This was one of their apologies, also from that 2019 time.
Would you happen to know of any recent updates?
My wife and I bounced after the brutal difficulty and made it to the next biome.
It was kind of fun that every fight was a life or death experience. But we never felt like we were getting stronger or things ever got easier.
I didn’t mind, as I play Dark Souls. But for my wife who like to max-level then steamroll things, this was driving her crazy.
Was in a thread recently where people talk about heavy story games being popular because of Watcher 3, Cyberpunk 2077, Disco Esylium and Baldurs Gate 3.
I’m going to recommend some fantastic story-rich/story-heavy games that people might have missed during the 2010-2020 era.
Shadowrun Returns and Shadowrun Hong Kong: RPG tactics. if you’re not familiar with Shadowrun, it’s Cyberpunk but with Elves/Trolls, and Dragons as president. Story is dark and fantastic.
West of Loathing and Shadows of Loathing: RPG tactics. Really great and funny writing. One reviewer said they smiled ear to ear during their whole play. I did too.
Danganronpa series and Steins Gate series visual novel territory. Starts really slow but sucks you in. Paradise Killer was my introduction to this world.
Rusty Lake games Puzzly. Rusty Lake Roots storytelling is so good. Don’t sleep on Rusty Lake Paradise and Rusty lake Hotel. Those stories are a bit more abstract, as are all the Rusty Lake games.
Firewatch this is the game that made me sit up and pay attention to Walk Simulators. There’s a lot of good ones to name, but Firewatch is top tier.
All on sale for a few bucks. All of them will make you think about them while showering and reflecting on life.
For the more chillax remote co-op, these are the games I’ve played with my family. (Wife and kids)
Valheim - survival building stuff.
Grounded - survival building stuff but it’s Honey I shrunk the kids.
Raft - survival building stuff but on a raft.
Dinkum - building stuff like Animal Crossing but Australia
Enshrouded - survival building stuff but Zelda Breath of the Wild
V Rising - building stuff but vampires and MOBA
Isthereanydeal.com is also down.
There are some new surprises that I found before everything went kaput.
You’re not wrong at all.
Baldurs Gate 3 was a surprise success. But then again, it took them many years and many Divinity games.
Witcher 3 and Cyberpunk also are narrative darlings. But CD Projekt took a lot of chances over the years to get here.
A bunch of my favorite heavy-story games are sitting at under 2000 steam reviews. While Meme game for Twitch Streamer hits 10k-100k reviews.
I’m currently playing Shadows of Loathing right now, and I can’t believe it took me this long. Next up is Beyond Shadowgate.
Death Stranding, on paper, sounds like the most boring game ever.
And yet I didn’t just finish it, I chased after achievements! I built all the highways! I 5-starred all the bunkers so I can get dumb little bookbag attachments and get digital Guillermo del Toro to approve of me.
I look forward to the yawn fest that will be Death Stranding 2 and how boring it is. And then I will play it for 100 hours.
I’d do a new registrar either way.
I’ve worked at hosting companies in the past. I don’t know the timeline, but I’ve never encountered a situation where one folded this fast and just take down a client’s site over a copyright claim.
And our clients, because of the nature of the internet being the internet, a small percentage were real scumbag folks, who while the content was objectionable and disgusting, it wasn’t illegal. Which means it stayed up.
If there was something highly illegal like csam or dark web stuff and it came from a federal agency, we’d take down the site immediately.
If it was a strong letter from a legal entity that we trusted, we would pass that to the client and recommend remediation. No takedown unless there was a court order.
If it was a weak letter from a random legal entity, we lol’ed and wait for the threat of a lawsuit/court order. This was surprisingly extremely common.
So wtf is this registrar doing to shit on their clients so fast without a court order?
Ubisoft games have such a weird “design by committee” feel to it. Like they poll the internet every few weeks and make decisions off of that. New hot game has battle pass? WE HAVE BATTLE PASS.
They also seem to follow a checklist of mediocrity. Every game needs a dozen collectable items. Every game needs to have the same l types of quests that GTA3 had. Every game has to have a massive open world. Every game needs a online component and live service. Every game needs a incredible hook, which then they Marvel-safe it to avoid offending online babies.
Their games come off with 7/10 energy. Ubisoft games don’t move the needle. They’re pretty adequate as a game. But when I have thousands of games to choose from every year… Ill pass.
Hell yeah Visual novels on Steam Deck!
I finally got into Steins Gate thanks to Steam Deck. I wasn’t able to keep my attention going when I played it on PC.