massive_bereavement

Did you ever thought we will become what we are?

  • 0 Posts
  • 85 Comments
Joined 1Y ago
cake
Cake day: Jun 14, 2024

help-circle
rss

Oh so like a remake of the old G-Police or at least in its spirit.

I still play the original so I’m very happy to hear abput this one.


Cryptmaster is both hilarious and fun to play. Maybe the art choices aren’t for everyone, but I did love the old ttrpg illustration style.

Sometimes I will just throw weird words to see if there’s a recording of it.



If you’re interested in TR, then also try the Uncharted collection.

Great looking and it plays without hiccups (had a couple of crashes in specific places due to forcing my GPU).

Note though: has a bumpy start but after the first level it is all smooth sailing.



Why is it RetroDeck sync a deal breaker? Ok, I checked the demo and understood why.


That’s mostly what I do with new games. Whenever there’s an offer, I ask myself “Am I going to play this for at least one or two hours right now?” If the answer is no, then I don’t buy it.

That’s not the same for local cooplayer games, though I have way enough to fulfill two lifetimes, and recently we’re just playing through the Wii catalog.

(I didn’t want to be dismissive of this approach, I was just airing my grievances)


The funny thing is I play less than once per week, but I own so so many games I am ashamed of confessing that if I tried this approach, it will probably take me decades.



disappointed that isn’t a space flight combat game thing.


This was a triumph.

I’m making a note here: BIG SUCCESS

It’s hard to overrate my satisfaction.


FTL, diablo II, The Sims (build music), ecco the dolphin (sega cd), hardspace shipbreaker


“The Roottrees are dead” was a very pleasant surprise as a game made with Godot.

Do you know any other heavy hitter made with this engine that’s not the usual suspects (e.g. Cassette Beasts)?


But the sales guy said that a programmer using their copilot technology will program at 10x speed. So I guess we can fire 10% to pay for it.



One reason Subnautica came out better through the years was the relationship built between the developers and players (beta testers?) by relying on transparency and active feedback. Subnautica was a big mess during the first iterations, and a lot changed and improved thanks to this collaboration IMO.

I remember when they explained that the game won’t have weapons and I scratched my head as I wanted to play an undersea Natural Selection game. I was wrong then, and I hope we’re all wrong and a better game (or at least similar one) comes out of this.




From those that I bought, It’s probably the game I’ve played the most, though it is more of an idle game than anything else and at higher levels it became old really quick (for me).


It was 340K for creating a demo to hunt investors, but they already had funding from other sources.

What is a tad gray is the fact that most backers thought they were backing a full game, not a demo, which is not cool.


Then I pick Ultima 8. It felt like Crudader No Remorse but with fantasy trappings (because it didn’t play like Ultima at all).

That said, it is janky, full of bugs and incomplete (clearly there was a second part that never came), but I had fun and at the time it felt edgy and kind of a dangerous and misterious travel.





You definitely have earned any mistrust you may have for that harsh mistress.









I have to say you’ve got quite good taking screenshots. How do you pick where to do one?


They need to use ridiculous accents or else I would deem it unplayable.




Cartridge manufacturing and distribution was hella expensive back then and that took a big bite on any sales.

Digital storefronts do take as well their lion share though, but that’s on sales.