massive_bereavement

Did you ever thought we will become what we are?

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Cake day: Jun 14, 2024

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Why is it RetroDeck sync a deal breaker? Ok, I checked the demo and understood why.


That’s mostly what I do with new games. Whenever there’s an offer, I ask myself “Am I going to play this for at least one or two hours right now?” If the answer is no, then I don’t buy it.

That’s not the same for local cooplayer games, though I have way enough to fulfill two lifetimes, and recently we’re just playing through the Wii catalog.

(I didn’t want to be dismissive of this approach, I was just airing my grievances)


The funny thing is I play less than once per week, but I own so so many games I am ashamed of confessing that if I tried this approach, it will probably take me decades.



disappointed that isn’t a space flight combat game thing.


This was a triumph.

I’m making a note here: BIG SUCCESS

It’s hard to overrate my satisfaction.


FTL, diablo II, The Sims (build music), ecco the dolphin (sega cd), hardspace shipbreaker


“The Roottrees are dead” was a very pleasant surprise as a game made with Godot.

Do you know any other heavy hitter made with this engine that’s not the usual suspects (e.g. Cassette Beasts)?


But the sales guy said that a programmer using their copilot technology will program at 10x speed. So I guess we can fire 10% to pay for it.



One reason Subnautica came out better through the years was the relationship built between the developers and players (beta testers?) by relying on transparency and active feedback. Subnautica was a big mess during the first iterations, and a lot changed and improved thanks to this collaboration IMO.

I remember when they explained that the game won’t have weapons and I scratched my head as I wanted to play an undersea Natural Selection game. I was wrong then, and I hope we’re all wrong and a better game (or at least similar one) comes out of this.




From those that I bought, It’s probably the game I’ve played the most, though it is more of an idle game than anything else and at higher levels it became old really quick (for me).


It was 340K for creating a demo to hunt investors, but they already had funding from other sources.

What is a tad gray is the fact that most backers thought they were backing a full game, not a demo, which is not cool.


Then I pick Ultima 8. It felt like Crudader No Remorse but with fantasy trappings (because it didn’t play like Ultima at all).

That said, it is janky, full of bugs and incomplete (clearly there was a second part that never came), but I had fun and at the time it felt edgy and kind of a dangerous and misterious travel.





You definitely have earned any mistrust you may have for that harsh mistress.









I have to say you’ve got quite good taking screenshots. How do you pick where to do one?


They need to use ridiculous accents or else I would deem it unplayable.




Cartridge manufacturing and distribution was hella expensive back then and that took a big bite on any sales.

Digital storefronts do take as well their lion share though, but that’s on sales.





Scarlet Hollow is a game that started being developed by 2021 and it is still being told by episodes with the last episode on hold since 2022. They did release a game between episodes, but then again it’s a very large game with lots and lots of narrative branches.

Then I saw this: Note: The last update made by the developers was over 19 months ago. The information and timeline described by the developers here may no longer be up to date.

I would say yes but no, it is an incomplete game that gets very slow and gradual updates but it is definitely not abandoned by any terms: The developers release updates and news in a yearly basis and it seems to be continued alas in a glacial pace.

This feels like while this feature will be helpful to avoid early access unloved and discarded games, it will also be punishing those developers that release games as a part-time job, work on very small teams (or solo), or do complex and challenging projects.