Did you ever thought we will become what we are?
One reason Subnautica came out better through the years was the relationship built between the developers and players (beta testers?) by relying on transparency and active feedback. Subnautica was a big mess during the first iterations, and a lot changed and improved thanks to this collaboration IMO.
I remember when they explained that the game won’t have weapons and I scratched my head as I wanted to play an undersea Natural Selection game. I was wrong then, and I hope we’re all wrong and a better game (or at least similar one) comes out of this.
Then I pick Ultima 8. It felt like Crudader No Remorse but with fantasy trappings (because it didn’t play like Ultima at all).
That said, it is janky, full of bugs and incomplete (clearly there was a second part that never came), but I had fun and at the time it felt edgy and kind of a dangerous and misterious travel.
And a fantastic soundtracks for both Genesis and specially SegaCD: https://youtube.com/playlist?list=PLREYF4RnDeQC-WkVczOsvfJKwXUGMNnK8 or https://id.420129.xyz/playlist?list=PLREYF4RnDeQC-WkVczOsvfJKwXUGMNnK8
Scarlet Hollow is a game that started being developed by 2021 and it is still being told by episodes with the last episode on hold since 2022. They did release a game between episodes, but then again it’s a very large game with lots and lots of narrative branches.
Then I saw this: Note: The last update made by the developers was over 19 months ago. The information and timeline described by the developers here may no longer be up to date.
I would say yes but no, it is an incomplete game that gets very slow and gradual updates but it is definitely not abandoned by any terms: The developers release updates and news in a yearly basis and it seems to be continued alas in a glacial pace.
This feels like while this feature will be helpful to avoid early access unloved and discarded games, it will also be punishing those developers that release games as a part-time job, work on very small teams (or solo), or do complex and challenging projects.
Nemo’s War is an outstanding solo game, probably one of the best, both tematically and in how much life it has.
As a cooperative though, it is a quite complex game that make it teaching a bit of an ordeal (IMO). So joining someone’s play makes you feeling as if you were dragged along an old sea captain through the complexities of a highly technical submarine.
But the sales guy said that a programmer using their copilot technology will program at 10x speed. So I guess we can fire 10% to pay for it.