massive_bereavement

Did I say something stupid enough that you needed to check my profile?

Good, that was on purpose.

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Joined 7M ago
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Cake day: Jun 14, 2024

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Nemo’s War is an outstanding solo game, probably one of the best, both tematically and in how much life it has.

As a cooperative though, it is a quite complex game that make it teaching a bit of an ordeal (IMO). So joining someone’s play makes you feeling as if you were dragged along an old sea captain through the complexities of a highly technical submarine.


It needs a first slide where they explain how the play and pause button works and what an index is.

Sometimes I feel that these videos are for some unfrozen cavemen that are trying to fit our modern world of corporate wonders.


I mean, there’s already a British Fallout mod that’s maybe even better-ish than the last two entries.



No, not again, I didn’t have time to play all the stuff I bought on last one…


Pretty awesome hack to extend life on devices that are otherwise meant to become e-waste. Kudos!



Epic is in stage 1 of enshittification. They will offer a great deal (at their economic expense) to capture users and providers.





“Indika, a nun looking to adjust to a monastic life. The twist in the tale comes in the form of her companion: she has a connection with the Devil himself”

Oh wow, with that summary count me in!


One of the most egregious cases for me was Assassin’s Creed Odyssey. There was stuff for 40 hours aplenty, yet I spent most of those 40 hours killing the same goons over and over but with a different number over their heads, which meant I needed to spent more time in doing so.

If they had just aimed at making a memorable 30 or so hours, it would have been way better. This experience made me stop playing any Assassin’s whatever games.

Opposite to this, there was “Still Wakes the Deep”, which is a rather short but plentiful game.


Thank you for the leg work on looking what it is and then replying, thinly remarking that I could have googled it instead ;)


Iirc Death Stranding relied a lot in interactions between players on a persistent world. I’m not sure if that would really work on a pirated version…




I do have a recommendation for a cozy FPS: The Signal from Tolva.

Basically you’re a robot in an old robot battlefield planet and you’ve got to shoot other robots, sometimes team up with other robots and go around getting upgrades.

The coziness comes from the environment, which has some strong outworldliness vibe and it feels slightly lonely but in a “journey” way. Plus the guns feel good and it’s probably really cheap right now.

The cons is that the game doesn’t feel finished, after a while it gets repetitive and then it just ends.

If I had to describe it, I would say it’s an FPS+walking simulator.

“Generation Zero” would be my second recommendation, which is a mixture of Red Dawn, Swedish 80s and big robots.

Note: I haven’t played them except for the 2nd entry, but the Far Cry series feels like it is a mixture between FPS and holiday island.



Is this game worth playing? I like adventures but Heavy Rain was a chore.



I think the open source angle is slightly incidental: They saw Apple’s and Microsoft app stores as a threat and decided using linux as the OS for their devices. That’s at least what I’ve read a long time ago.


Yep, I also think so. My comment was mostly on an old interview he explained about dropping out the Sid Meyer’s part on new titles.


Crunch made sense then when all employees more or less owned the company.

I also like the fact that Sid Meier was never on board with having his name sticked on every product but the publishers pushed him to do so because of people like Peter Molyneux.


I remember well going for a quest, seeing a cave and then falling through a rabbit hole into a death cult while being a laughably underpowered magician.

It felt closer to what I commonly experience with D&D than other games, mostly due to the combination of freedom and curated world.

That said, yes combat was dull, uninspired and probably the weakest part of the series.


The best they made, for me, was Morrowind.

While I enjoyed the rest of entries and I’m very fond of the Shivering Isles, IMO it was the originality of it, its story and art, but also the freedom it granted.

My advice would be to go back to that time and instead of massive places, just build a fun place to explore.




There were pretty fantastic mods for 2. There was a Star Wars-themed one and that was the first time I realized a large empire could have a civil war.

However, my favorite one was an imagined continuation of the game in a different planet.


So it’s not just me. I had all Civs since Civ II and spent probably more hours in each than in any other game. Somehow I played a bit of Civ VI and gave up.

I did wonder if I just got tired of civ games.


IMO Braid was a success of its time, when digital distribution started enabling Indie developers to reach mass audiences.

Yet I think the reason why the game reached so far was due the Humble Bundles.

While I think this was a competent game with interesting mechanics, there were better indies that I would love to play again (if extended).



LibeageOS

For a second, I thought there was a LineageOS fork named “LiberaceOS” and now I’m sad there’s none…



He was a paperboy and a telegram messenger before college.

That doesn’t scream old money boy.

Aren’t you confusing him with someone else?


Where did you hear that?

He early joined Microsoft and probably had some stock but he left by 1996 so I hardly doubt that made him a real billionaire, (especially given the time).


Following your recommendation, would you say: if you like ____ then you will like The Outer Worlds.