Did I say something stupid enough that you needed to check my profile?
Good, that was on purpose.
One of the most egregious cases for me was Assassin’s Creed Odyssey. There was stuff for 40 hours aplenty, yet I spent most of those 40 hours killing the same goons over and over but with a different number over their heads, which meant I needed to spent more time in doing so.
If they had just aimed at making a memorable 30 or so hours, it would have been way better. This experience made me stop playing any Assassin’s whatever games.
Opposite to this, there was “Still Wakes the Deep”, which is a rather short but plentiful game.
I do have a recommendation for a cozy FPS: The Signal from Tolva.
Basically you’re a robot in an old robot battlefield planet and you’ve got to shoot other robots, sometimes team up with other robots and go around getting upgrades.
The coziness comes from the environment, which has some strong outworldliness vibe and it feels slightly lonely but in a “journey” way. Plus the guns feel good and it’s probably really cheap right now.
The cons is that the game doesn’t feel finished, after a while it gets repetitive and then it just ends.
If I had to describe it, I would say it’s an FPS+walking simulator.
“Generation Zero” would be my second recommendation, which is a mixture of Red Dawn, Swedish 80s and big robots.
Note: I haven’t played them except for the 2nd entry, but the Far Cry series feels like it is a mixture between FPS and holiday island.
I remember well going for a quest, seeing a cave and then falling through a rabbit hole into a death cult while being a laughably underpowered magician.
It felt closer to what I commonly experience with D&D than other games, mostly due to the combination of freedom and curated world.
That said, yes combat was dull, uninspired and probably the weakest part of the series.
The best they made, for me, was Morrowind.
While I enjoyed the rest of entries and I’m very fond of the Shivering Isles, IMO it was the originality of it, its story and art, but also the freedom it granted.
My advice would be to go back to that time and instead of massive places, just build a fun place to explore.
IMO Braid was a success of its time, when digital distribution started enabling Indie developers to reach mass audiences.
Yet I think the reason why the game reached so far was due the Humble Bundles.
While I think this was a competent game with interesting mechanics, there were better indies that I would love to play again (if extended).
Nemo’s War is an outstanding solo game, probably one of the best, both tematically and in how much life it has.
As a cooperative though, it is a quite complex game that make it teaching a bit of an ordeal (IMO). So joining someone’s play makes you feeling as if you were dragged along an old sea captain through the complexities of a highly technical submarine.