An Update from PlayStation Studios
sonyinteractive.com
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*Below is an internal email from Hermen Hulst, CEO, Studio Business Group, Sony Interactive Entertainment distributed today to SIE employees.   **********************************************************************************  Dear Team,  Today, I want to share some important updates from Sony Interactive Entertainment’s Studio Business Group.    We consistently evaluate our games portfolio and status of our projects to ensure we are meeting near […]

Neon Koi was developing a mobile action game. Firewalk Studios recently launched and quickly delisted Concord.

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43M

I wish they open source all of it without support and documenation - just dump it into public space - make a torrent or push all to github but they will probably delete all and turn off the lights.

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Damn and I thought lawbreakers was bad

Jo Miran
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Lawbreakers was at least a good game.

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The funny thing is, I hear that Concord at least worked on a basic level. It was visually high fidelity, guns worked, and it wasn’t terribly buggy, which is more than a lot of popular releases can say. But, of course, it offered nothing new and the character design was terrible.

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Concord/Firewalk is gonna be a running joke for years to come

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I guess Concord isn’t coming back as free-to-play then.

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creator
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If it did, it would have just been throwing good money after bad.

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But isn’t it featured in the list of games being given a short film via Secret Level? I kind of assumed the goal was to promote it via that episode and re-release the game around the same time.

ms.lane
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Nothing to say they won’t - it’s actually pretty uncommon for the studio developing a live service to be the one supporting/maintaining it long term.

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Fewer than 700 concurrent players means that they probably weren’t making enough money to keep the servers running, let alone bug fixes, or even development.

LCP
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A dumpster fire of a situation. 8 years of development, $400 million reported budget, game shut down after 2 weeks and now the studio closed.

AAA gaming is a hot mess right now.

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Both the development time and the budget have come in at a variety of different numbers with people refuting them, and I’ll bet several of those figures depend on how you count. The range is now somewhere between 4-10 years, and $50-$400M, which is an absurd amount of variance, but even at 4 years and $50M, it’s still probably too long and too much money to spend on a game that you don’t know is going to find a substantial audience.

EDIT: Kotaku is reporting that the acquisition was $200M and did not cover all development costs, which lends credence to that report from Colin Moriarty claiming $200M pre and then $200M post acquisition for the figure of $400M.

LCP
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Greatly appreciate the followup!

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I was wondering why people were leaving the offices today ask solemn. Turned out the 2 floors above me were leased by firewalk. More room for the other gaming studio we’re building out who was sub leasing them I guess.

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The Titanic was $200m. These mofos sank two.

Something Burger 🍔
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And there won’t even be a movie.

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Concord’s getting an episode on Secret Level

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