Windows Games’ Compatibility on Linux Is at an All-Time High
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893d

I cannot wait for GamersNexus to agree on a testing framework for Linux and then see how many games will run actually better on Linux than on Windows, either native or through Wine/Proton.

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213d

Games which run on Vulkan / OpenGL don’t have any GPU translation overhead, and some run straight-up better via Proton than they do on Windows. Doom 2016 does for me, for instance.

Of course, that game is so well optimised it’s the difference between 140 fps and 200+ fps, which is not terribly obvious, but even so.

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113d

Doom ran at 100+ fps at 4k on my 1070ti with graphics maxed out. It’s hard to tell what optimization allows it, but the game runs way better than anything else that looks at least as good.

despoticruin
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It’s not one big optimization, it’s a product of Id actually having some of the best UE developers on the planet being able to tweak the engine to run like a beast. Each level is crafted from the ground up to allow for some sweeping optimizations revolving around actor loading and culling, and the game uses proper light baking to allow raytracing to handle marginal calculations instead of explicit path tracing every shadow. It’s a lot of little things that all take impressive amounts of skill and management to pull off effectively, a lot of this stuff is implemented poorly in other games and it show

Edit: Id has their own engine, I always confuse quake/doom and UE. Still though, Id has always built games that were well optimized. Look at some of the systems they managed to port quake to. I was wrong about the engine, but not about the talent in the studio.s.

uninvitedguest
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62d

it’s a product of Id actually having some of the best UE developers on the planet

UE = Unreal Engine?

Doom 2016 ran on id tech 6. Is there crossover?

despoticruin
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42d

No, you are correct, I have a bad habit of confusing quake and UE, Carmack and Sweeney tend to come up in the same conversations. My point still stands though, Id has always pushed the envelope on game optimization.

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I can’t wait to see their content on the fediverse. They made a video about getting away from big tech but don’t mirror their stuff here. I think it’s a damn shame.

They could even host their own instances.

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22d

They post on Rumble, I think that’s what they meant.

mesa
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103d

That would be nice!

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22d

Didn’t they just announce this? Or are they still deciding on the “how” and not the “if”?

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12d

There is a video made in collab with Wendell who suggested a few distros and listed what can go wrong, but as far as I know, no established testing framework yet.

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22d

They’ve announced their testing methodology and are testing games IIRC. They’re using Bazzite as the base.

BlackLaZoR
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23d

Not many because there’s still translation overhead - unless you have very good CPU, the results will be slightly worse.

I’d imagine it would also depend on how overpowered the CPU and ram are. If you are running a xx60 card on the latest $2000 CPU and like 128GB of high speed ram, there’s probably be little difference. But with more balanced hardware combos, the overhead of the OS itself could make a significant difference. Granted, I’m assuming the OS’s have a negligible impact on any brand new dGPU.

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123d

It actually happens more than you’d expect.

Sometimes you even get fewer bugs on Proton.
One of the best examples was the release of FF7 Remake - it had really bad stutter on release on Windows… but not on Proton.

People even used DXVK (which is part of Proton) on Windows in an attempt to fix it.

BlackLaZoR
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I know it happens, but it’s rare. Other example is Nier:Automata after valve created super fast shader compiler for AMD cards - game is so unoptimized that saving CPU cycles on shades not only compensates for overhead but also exceeds windows performance.

Again it’s rare and relates to poorly coded games

@[email protected]
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123d

You would think so, but Windows 11 is so bloated out so badly that I actually got much better performance on Linux for most games I play. I’ve only found 2 games so far that run better on Windows than via Proton on the same hardware.

Windows 11 24h2 update completely screwed all game performance for me so badly I had switch.

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-33d

Im not sure how they even would make a testing framework. Its not like windows, where you have the os as standard and then just swap parts to see.

Its so fragmented the amount of combinations is mind-boggling. I guess they choose the 3 most popular and just run a limited series of hardware tests?

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32d

From the video it looks like they’ll test on Bazzite, it’s probably more stable than Windows for that, just choose a snapshot and it’ll always be the same

@[email protected]
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33d

Sharing a common kernel is probably why support is so vast, and then people are using the same Vulkan tools or Proton etc.

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32d

Really the only factors in software are kernel and compatibility layer. Everything else is not a huge factor in Linux; this is mostly akin to saying “we need to test games with every different windows app running in the background”.

Of course for individual machines there will be external factors that users themselves need to consider (like don’t be doing Blender renders in the background lol) but there should be a huge difference between distros.

Perhaps custom desktop managers should be tested along with KDE and GNOME, but I’m honestly not sure much even those factor in.

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