
Windows 10 did that to us. My work workstation and my wife’s laptop suffered with W10, so I searched alternate OS and found Linux. Luckily our CAD software had a Linux version and I got productivity back.
My wife’s 2010 laptop on w10 was not usable. Its super fast with Linux. Faster than my work issued brand-new Lenovo laptop with W11. The only performance problem would be rendering video or other hardcore tasks.

Exploit of vulnerabilities. Hackers continually try to break things. It could be a sketchy download, but also could just be a website you visit that sends certains packets to your PC that changes state of some other thing and then they inject the malware to monitor your passwords or banking session cookie or something.
If you never use that system for critical stuff you are probably OK, but if that system gets infected then the other devices on your home network will be the next target.
Might be worth trying bazziteOS with steam one day and adjusting Proton compatibility per game to see if you get all your titles working.
Luckily my steam library is all working with Linux, but I don’t play triple A kernel anticheat games

We are probsbly talking the same thing and just misundersranding, I took a university probability course. And I didnt mean 1-4 gives you a payout forth try, i was refering to 3, and by fourth you should start seeing a payout. To simplfy, If you have a coin its 50-50 chance. On the third flip you should start to see it hit the side you called if first two missed, but yes random. So Sometimes not. But the longer the flip you will eventually get a distribution of 50-50, even if you had ten tails in a row at the beginning, over time the randomness succumbs to probability.
So the games I mentioned weren’t following that. And I did report it.
Personally I never pay into that stuff, I receive free tokens as a lure. But knowing enough about chance over time I started to make note of the odd behaviour.
As that article mentioned loot boxes term now encompasses both a single blind chance box, and those that represent odds.
So probably we are thinking different types of loot box scenarios.

I think you mis understood what I mewnt. And maybe we are crosstalking. The 1% I meant it was a game where one of the loot boxes on screen was the prize, then “shuffled” with to others. So one of the three selections should yield the prize. Based on probabilities, you should get a payout on the 4th refreshed try at this since you are now pushing the odds in your favour, but it was not like that you could go 100 times.
Same with spin the wheel games to get the loot box. If every other spin section has a loot box, you should on average land on it 50% of the time. But they weren’t like that. Might be 10%.
This is why its become a worldwide scrutinized thing in games because the chances are misrepresented. There are guidelines for those tginking about adding paid game mechanisms so as to not run afould of state/province gambling laws.
Here’s what’s been happening about it in some places https://liebertpub.com/doi/full/10.1089/glr2.2024.0006

(Im in Canada many other countries are the same) When a chance of game becomes electronic probability rules still apply. Those screen based jackpot machines in casinos have to follow actual mechanical jackpot game probability payouts.
So a six sided dice role in a game that involves a monetary system to purchase still has to have a 1:6 payout, or it is illegal because you are fooling the person.
I have played several games where they have say 3 loot boxes and you pay to open one. There is a known prize and generic stuff. The payout odds do not match over a large number of tries, meaning the back end probably has been coded to only payout 1% or something super low, or maybe not at all. In many countries this type of gambling (even for adults ) is illegal because it simulates a chance game but is fundamentally not as presented.
I was responding to the loot boxes and the gambling comment.

From what I tracked in one game the odds were wrong, so it goes against legal gambling laws where even if it is electronic it has to have payout odds that match the presented method. I.e. if its 5 cards, odd should be 1:5 in flipping the reward card. But some games it could be double or quadruple that.

Yeah WarRobots did something like that, if they repeatedly cancelled out of a drop-in map because they didn’t like what was chosen or that their opponent roster were not easy pickings, then they’d block those users from spawning into games and just match them with each other.
At some level though you are just against some crazy paid to upgrade person that had no strategy other than a weopon that obliterates you with on shot, and it became unplayable

Kind of my point, these were high end and still usable by 95% of people. Everyone is chasing 1% gains for twice the price. I have an new RTX via work equipment for rendering, I play games on the side but that RTX dosnt really make the gameplay that much better. It looks great with the shine on metal, or water reflections, but when totally immersed in game play that stuff is wasted

This suggests AMD has comparable GPUs, in some cases better, some cases worse. People seeking diminishing return gains will never be happy. https://www.digitaltrends.com/computing/nvidia-vs-amd/
Yeah, its great. The soft ground physics still amazes me.
It took me time to get into it, and seemed a bit dull at first with the slow tasks you had to complete in the drab Russian colour scheme, but gets challenging as you progress, to where you get invested in the outcome.
Adding the American Truck DLC and adding new vehicles and Maps from the community (such as Autumn or Dangerous Roads) brightens the game up too.
Its probably my favourite game now since many of the tasks are actually hard and It ends up being a challenging mix of strategy, ingenuity, fuel management, carefully planned wheel placement, and some luck :)

Yeah, when I was replying you had 2 upvotes and 3 down. I gave you an upvote for a valid question to bring it to 3 and 3 lol.
I read reviews and many players said SnowRunner didn’t have quite the same level of soft physics as mudrunners, almost like devs simplified it. So kind of like a hit movie gets a sequel and sequel is watered down. So if its on sale one day I may grab it, but I might regret it if they dropped part of the magic of the original.

Not sure why you got downvoted, it’s a legit question. C64 was double tape deck, and then QuikCopy on the diskette drive…so many games, that I spent too much time gaming.
But a few examples of now: WRC there are enough stages and cars and can try for better stage times / try to beat your ghost car etc.
MechWarrior 5 Mercenaries, which has a story arc but once you finish the story you can just keep traveling to look for new contracts, some with difficulty so high you lose a lot of equipment and almost become bankrupt / stranded, so there is always an element of risk. Also some generated worlds/scemery are just gorgeous for exploring. I have hit some game awards only 4% of players worldwide have.
But last few years my time is on MudRunners. (Shit sorry this got way to long)… If you havent tried it: Once you complete the tutorial tasks and a few main maps the game opens up into more freedom, and the tasks and terrain can be challenging. If you burn through that there is a mod community that has built so many more maps, vehicles and challenges.
If you have never played, the initial game is drab Russian vehicles and limited colour pallette scenes, where the goal is finding logs or picking up logs from key areas and delivering them to the saw mill across swampy and muddy maps. The physics are amazing for the terrain, as you drive over areas you are morphing the soft terrains and changing traction. Drive in same area too much or without 4wd engaged and you can easily bury your truck up to the axles, so you then have to hope there is a tree nearby that you can attach your winch to and try to pull yourself out. Sometimes you can’t so you have to drive out another vehicle and do a tow out.
The American truckers DLC adds more maps and vehicles and brightens up the scenery. Same game play, different challenges. More variety.
The time in game is sped up for day night cycle, but if you are able to load the logs into your truck or trailer you have to now drive them to the log station, either over hilly fireroads roads, or through forested areas, and cross rivers. There is no timewarp. Its precarious, with janky bridges, and deep water. Wheel placement, 4WD and posi traction locks on/off are needed to navigate out of areas. Managing a load down a grade where hillside camber wants to flip your truck means attaching the winch to side of truck on up hill tree to stop you rolling as you look for a down hilltree to lean truck body against to look for next anchor tree up hill. So it can take you hours to drive 1 mile. A tree breaks or you steer to hard and your truck is on its side and stalled, so you have to drive a rescue vehicle out to try to flip it back on its wheels.
You also have to manage fuel, 4wd and spinning in mud burns through it so fast, so getting a fuel tanker truck setup in a strategic spot so you make less long runs back to a fuel station is key.
Wow, I typed a lot. But seriously I can launch this at 11pm Friday night when wife has gone to bed, and get so engrossed that the sun will start rising Saturday.
And crossing a slanted plank bridge with a huge tank of a specialized russian logging vehicle can have my palms sweating on the controller and holding my breath. One wrong tire placement or miscalculation of how much the truck will slide and you are down in the river watching your logs float away and in fast water watching the truck be dragged down the river.
Damage and abuse will degrade the truck, bringing a utility or garage trailer is often required to fix the truck in field. So the game has elements of planning, resource management, goals, understanding wheel placement of off roaring.
But sometimes its just the beauty of driving out of the forest and the mist clears and sun is coming up over the hill, because some mod ad one are gorgeous.
The grappler arm log loader is also fun to operate. And sometimes its marvelling at the effort the devs went to to get soft physics right. You can swap views and see front of truck or Jeeps wheels smushing the mud as you plow forward (and accumulating mud on tires which affects grip), not too much wheel spin or you sink too much, and find out the reason you did get stuck is there is a large rock buried under the mud and its not until you get in the right position that your tire catches the rock and actually rolls it slightly to clear the underbody that you can move on.
So if you have patience for it and free time this game can fill a lot of it. LOL

Well if Is seagate reacts by locking down firmware, and deleting the resellers that knew they were getting non factory shipped equipment then this is fine. Part of the issue is the scale was so large some resellers didn’t know, because they purchase from another larger stock company and rightly assume everything is factory original when ordering.
I have a brand-new lenovo workstation with an nVidia RTX card. Works great. Vulcan calculates the shader cache on first run of a game that takes a minute to run through, but after that the game runs great. I’m on tumbleweed, the only issue I had past week was kernel moved ahead but the nvidia driver wasn’t ready right away. Just meant booting the old kernel in the boot menu till that all syncs up